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Posted (edited)

Dude. What. 

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The Onimusha series by Capcom reawakens with Onimusha: Way of the Sword, a brand new title coming in 2026.

Featuring epic sword fights, a lone samurai wields a sharpened blade and the Oni Gauntlet. Amidst the rush of battle and a deluge of blood, he ponders on his reason for fighting.

Set in Kyoto in the early Edo period, the historic city has been transformed by the nefarious Malice with monstrous enemies known as "Genma" stalking the area around.

What path will the samurai take?

 

Edited by Julius
Posted
On 12/13/2024 at 3:36 AM, Dcubed said:

About time Capcom remembered that they have IPs other than Street Fighter, Resident Evil or Monster Hunter.

I think they do a good job leveraging their old and new IP. Certainly better than most publishers. Dragons Dogma 2, Dead Rising remastered, the Mega Man and Phoenix Wright collections, Ghost and Goblins revival, Exoprimal, Kunitsu-Gami...lots on offer from these guys. It's just that the games you mentioned are the ones that have more mainstream success.

Anyway, this was my announcement of the show. Crazy that Era were kinda predicting it, what with the game going on sale just before the event.

Love the original trilogy and Blade Warriors, with the first 2 games being two of my favourite PS2 games. I never did get around to playing Dawn of Dreams though.

There's lots of discussion about whether or not Capcom will make this a Souls type game. It certainly would fit the genre nicely. I'd be happy if they kept it as it was or went the Souls route. Either way, it's great to see the franchise make its return.

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Posted (edited)

Message from the developers for Way of the Sword, which will have a slightly extended trailer released shortly. 

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The all-new entry in Capcom's Onimusha series, Onimusha: Way of the Sword, is coming to PlayStation@5, Xbox Series X|S, and Steam in 2026!

Discover more about the latest game in the Onimusha series with producer, Akihito Kadowaki, and the game director, Satoru Nihei, as they share their thoughts on this completely new revival of the series.

"Satisfaction of slicing" is such a Huberism lol, and a focus on sword combat rather than difficulty (aka not a Soulslike), sounds good. 

Director Nihei has only worked on a handful of projects prior to this, namely as a player designer on Exoprimal. Prior to that he worked as a planner on 2010's Ōkamiden, and was on the Sound Production Team for 2006's Virtua Pro Football. Talk about a trial by fire, eh? 

Edited by Julius
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