Dcubed Posted Sunday at 04:44 PM Posted Sunday at 04:44 PM (edited) Poor Toys For Bob. They got a proper raw deal from Activision… Thank God they managed to save themselves and buy back their independence from Microsoft earlier this year! Really looking forward to whatever they work on next If only Vicarious Visions could do the same… Edited Sunday at 04:47 PM by Dcubed
Hero-of-Time Posted Monday at 10:18 AM Posted Monday at 10:18 AM The game finally dropped to a far more reasonable price of £36 and so I picked it up at Argos on Friday. Loved it. The game went back to the roots of what Lego games used to be, which is a fun, linear experience. I've spoke on here a few times about how bloated the Lego games have become since going all open world but this one went back to basics and it was a far better experience, IMO. The game is essentially a retelling of the first Horizon game, except they add a lot of Lego humour to it and give the characters a little more personality. You can tell the developers had fun with this side of things and it was great that Sony allowed them to play around with the IP. The game is an example of how my opinion doesn't really match with a lot of the gaming industry. The game was marked down in reviews for being too linear and easy but sometimes that's exactly what I want in a game, especially when most of them these days seem to be going with an open world setting. 1 1
Hero-of-Time Posted 9 hours ago Posted 9 hours ago A game that is a very mixed bag. The world of Star Wars is very well represented here. The planets, characters, music and overall look of the game certainly do the franchise justice. That's pretty much where my praise ends. The gameplay is very much a cookie cutter, Ubisoft game. They seem to have taken a lot of inspiration from their Assassin's Creed IP and slapped on a Star Wars skin. The stealth missions being a big comparison. Even when the game doesn't require you to sneak about, it still punishes you a lot of the time for being in open combat. A lot of the side missions start off being a little fun but soon become a grind and very repeatative, with the same kind of thing being repeated on each of the 4 planets. Despite the numerous patches the game has had since release, I still had a fair few glitches. I had one where my speeder bike got stuck in the ground and wouldn't move, a couple of hard crashes that lost some of my misson progress and this gem right here happened on more than one occasion... Yeah, I would have loved to have got a move on except I couldn't! In terms of SW games, this year I've played through this, Clone Wars, Battlefront Collection and Dark Forces Remastered and this was easily the worst of the bunch. 1
Julius Posted 9 hours ago Author Posted 9 hours ago @Hero-of-Time so I CTRL+F'd 'Nix' and 'Sabacc' and you give me nothing?! Glad you got to it though, and fully agree with your thoughts, though I'd definitely go with the option of backing those words with near-murderous intent and venom 1
Hero-of-Time Posted 9 hours ago Posted 9 hours ago Yeah, Nix was cute enough but Sabaac I wasn't a fan of. It didn't help that I was playing it completely wrong for the first half of the game. I was baffled as to why my opponents were getting extra chips or placing limitations on me. I then realised I could do the same to them with the abilities that you unlock. Once I figured that out, as well as unlocking the cheat to draw 2 cards, it was a piece of cake. 1
Julius Posted 8 hours ago Author Posted 8 hours ago Just now, Hero-of-Time said: Nix was cute enough 2 minutes ago, Hero-of-Time said: Sabaac I wasn't a fan of. 3 minutes ago, Hero-of-Time said: It didn't help that I was playing it completely wrong for the first half of the game. Maybe it's in part down to how I approached the game (crit path and the odd side thing here and there) but I absolutely loved Sabacc, and would love to see it expanded into its own game. Hell, it'd probably make a solid mobile game. A more than welcome distraction than the disasterclass that was the rest of the game, for me, so maybe that's why I latched onto it so much? It's always funny when games get one over on the player which is in no way by design but purely because it's communicated something poorly or ineffectively, and once you start using the thing you were supposed to be using all along? Piece of cake, of course 1
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