dwarf Posted August 10, 2018 Posted August 10, 2018 (edited) Yes. The movement looks outrageously good. Skull crush at 5.33 is hilarious. Edited August 10, 2018 by dwarf
Ashley Posted August 12, 2018 Posted August 12, 2018 Am I the only one that gets Eternal Flame stuck in their head when they see this title?
Sméagol Posted August 13, 2018 Posted August 13, 2018 15 hours ago, Ashley said: Am I the only one that gets Eternal Flame stuck in their head when they see this title? I don't know. But am I the only one who gets 3 AM Eternal stuck in their head when they see the title?
dwarf Posted March 25, 2020 Author Posted March 25, 2020 (edited) This is the first game I've bought since Battlefield V in 2018. Thought I'd treat myself during lockdown. It absolutely shreds. I don't know why every shooter post-Modern Warfare became embarrassed about old-school design like arena battles, pick-ups, and the like. In DOOM, all of the baggage that's built up over the past couple of generations has been ruthlessly shorn off in the service of fun. And even though I can appreciate the nuances in how FPS' feel to play, they've been so concentrated in a narrow spectrum that it now seems novel to be the hunter who has 50 different ways to end an enemy's career. It runs like a dream, the weapons are CHONKEH, and when you get into the rhythm of chaining kills while zipping around the map... Well let's just say it feels good to be home, man. Sound effect of the year goes to the blood punch (from 23 seconds in the video). It's nice to know when you've done something DARRRK Edited March 25, 2020 by dwarf 2 1
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