darkjak Posted May 6, 2012 Posted May 6, 2012 As some of you may or may not know, I'm working as a game developer. My company is going to pitch two game concepts for Nintendo in a couple of weeks. We've thought of numerous different utilities for the Wii U tablet, but now I'm turning to teh internetz for ideas. The first game is an online focused flight game. The idea is for terrain to be a key component of the experience, unlike most modern flight games. Also, the idea is to use guns rather than missiles. The second game is a futuristic racer, sort of like F-Zero, but with a key gameplay mechanic I'm currently not at liberty to talk about. So, let your imagination run wild. Any help will be excellent.
D_prOdigy Posted May 6, 2012 Posted May 6, 2012 Good luck! The most ambitious idea I've heard is a Battalion Wars-esque style battlefield game, with comprehensive real-time tactics handled on the screen (maybe like a real-time Advance Wars), running in parallel with a full-on shooter affair on the TV.
madeinbeats Posted May 6, 2012 Posted May 6, 2012 As some of you may or may not know, I'm working as a game developer. My company is going to pitch two game concepts for Nintendo in a couple of weeks. We've thought of numerous different utilities for the Wii U tablet, but now I'm turning to teh internetz for ideas. The first game is an online focused flight game. The idea is for terrain to be a key component of the experience, unlike most modern flight games. Also, the idea is to use guns rather than missiles. The second game is a futuristic racer, sort of like F-Zero, but with a key gameplay mechanic I'm currently not at liberty to talk about. So, let your imagination run wild. Any help will be excellent. Do you have any more details? Is the flight game about WWI biplanes, apache helicopters, Vietnam? In what way is the terrain a key component? One of the obvious ideas, and I'm not happy about saying it because it is so obvious, is using the DRC as a minigun; obviously you grip miniguns exactly like the pad. Maybe more information about the vision of the games are needed before ideas can be thought about, but maybe you're not allowed to say more than you have.
darkjak Posted May 6, 2012 Author Posted May 6, 2012 The flight game is currently supposed to include cold war era fighter jets. By the terrain being used I mean that players are supposed to be able to fly under bridges and through canyons to avoid enemy fire.
darksnowman Posted May 6, 2012 Posted May 6, 2012 The second game is a futuristic racer, sort of like F-Zero, but with a key gameplay mechanic I'm currently not at liberty to talk about. Lol why? What about the Gran Turismo killer you have been crying out for all this time? Nintendo have us covered as far as futuristic racers goes. Its your job as a third party to fill in the gaps. :wink: Back to the drawing board!
Cube Posted May 6, 2012 Posted May 6, 2012 Nintendo have us covered as far as futuristic racers goes. ...it's been nine years.
Ellmeister Posted May 7, 2012 Posted May 7, 2012 I would love a real time advance wars-esque style game. I'd like to hear more about your concept but obviously it depends what liberties you are able to discuss considering this idea hasn't been presented yet to Nintendo.
Beaneth007 Posted May 8, 2012 Posted May 8, 2012 for the fighter maybe hold the tablet upto the screen/infront of it and have the tablet's screen show a zoomed in small section of whatever part of the screen you're looking at,aiding the aimingor adding depth to the fight. as for racing.......i dont know,custom logos for your craft hand drawn on the screen before race......or use your finger/hand swiping accross the screen to steer.
darksnowman Posted May 8, 2012 Posted May 8, 2012 ...it's been nine years. It could be 99 years and I'd still say there's more chance of them developing a new F-Zero instead of a "Gran Turismo killer." :wink:
darkjak Posted May 9, 2012 Author Posted May 9, 2012 (edited) It could be 99 years and I'd still say there's more chance of them developing a new F-Zero instead of a "Gran Turismo killer." :wink: Nintendo have in no way confirmed that there'll be an F-Zero for the Wii U. We can "assume" it. Like we "assumed" the Wii would get F-Zero, Starfox and 1080. And we can much less assume that it's already in the works. In fact, we are going to propose that if Nintendo would want it, our game could with slight changes carry the F-Zero name. A Gran Turismo-competitor makes perfect sense from a business standpoint. Regardless of your personal opinion, this type of game is not only profitable: it's a system seller. Forza 3 sold four milion copies. Gran Turismo 5 is up at 5,5 milion. While I agree that the likelyhood for Nintendo to make a sequel to an established franchise, than to do anything new, I do realise that Nintendo are a bunch of bright business people whom have realised that they need to focus more on the core community. Or as Iwata himself put it: “We could not adequately create the situation that such new consumers played games frequently or for long, consistent periods. As a result, we could not sustain a good level of profit. Regrettably, what we prioritised in order to reach out to the new audience was a bit too far from what we prioritised for those who play games as their hobby. Consequently, we presume some people felt that the Wii was not a game system for them or they were not willing to play with the Wii even though some compelling games had been released.” Source What Nintendo will absolutely need to attract core gamers, is realistic racing games. Edited May 9, 2012 by darkjak
D_prOdigy Posted May 9, 2012 Posted May 9, 2012 Would you let us know how the pitches go after you've made them?
James McGeachie Posted May 9, 2012 Posted May 9, 2012 Notes on the tablet: Whatever you end up using it for, please don't just shoehorn it in unnecessarily. Make it an integral part of the game experience that you cant play the game without.
darkjak Posted May 9, 2012 Author Posted May 9, 2012 Would you let us know how the pitches go after you've made them? In all probability not.
The-chosen-one Posted May 10, 2012 Posted May 10, 2012 an realtime advance war would be cool, where you can build up your bases command troops with your tablet etc, and for the racer it would be cool to build year vehicle from the ground up, with the tablet, even draw your own logo or something, and maybe just maybe, to customize your own racetrack, set up some traps etc, and play online with friends would be fun, and speaking about f-zero, i always dreamed about an f-zero where you could actually walk and fight with captain falcon, something like crackdown 2 (with a fully upgraded armor) where u drive trough the city do missions, even races, and be a Hero like he is, upgrade your vehicle or something, or play as one of the many good guys, and play online with Co-op, or against eachother, but i think that will never happen lol
tapedeck Posted May 10, 2012 Posted May 10, 2012 (edited) I would say anything using the Tablet has to add to the experience and potentially reward the player. In relation to your original concepts I'd like to add something: If you are creating an online-based flight game the tablet could be used for drawing on a map where your planes may fly. (Charting the route prior to flight). Think of Flight Control for IOS with warfare! The controller can then be used to fire guns and deal with any terrain/ariel-based threats passed along the way. Players may then rub out/re-chart their route but must be careful of their fuel and enemy fire when re-evaluating their route. What about a Pilotwings-esque experience where the screen could show the terrain below the player (with the TV being the cockpit). This could be useful for bombing raids or landing on a target or winching soldiers into the vehicle ala Desert Strike from the 16-Bit days. Alternatively, use the screen for the gameplay and have a cinematic feel on the TV so you look amazing playing this "bombing" raid on your own smaller screen and the 'live' TV action looks like an epic event with crew talking/explosions/external cameras/ground cameras. If you are going to do a racer think about a risk/reward structure of using the screen. What about an instance where the player must align the vehicle infront into it's "sights" on the screen and fire off their weapon? This means the attacking player would have to look at their WiiU screen instead of the race to fire a weapon - and any weapons fired aren't always going to hit their target. This makes aiming a skill in itself and results in other racers weaving to avoid fire. Other than that, go simple and reduce ALL clutter from the screen and put it on the tablet. There is NO reason a HUD should be surrounding the field of play with the screen accessible to the player. Just give players options though. As many developers found with the Wii, always offer an alternative. Edited May 10, 2012 by tapedeck
pratty Posted May 10, 2012 Posted May 10, 2012 For the racer, you could put an accelerometer on the controller and other things you might find on the dash board, they might not serve much purpose but it might be a nice touch. Also you could use it as a rear view to see vehicles closing in on you.
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