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Posted

n00b.

I'd say that Nathan Hale was a shit character. But the backdrop for everything I thought was done very well. It wasn't in your face, and reading the intel documents whilst you're trapped in these creepy, depressive environments really worked for me.

 

Did you ever play FoM with a friend? And you're not much of an online douche are you? Or are you?

Posted

I played FoM co-op. It was fun but then co-op makes even shit games fun.

 

I only play Halo, L4D1/2 and PGR online. I'm loving my 360 again.

Posted

Well for all its "faults" I still think Resistance 2 was a great game and am certainly interested to where they take the story after the ending. Also despite not giving it as much time as I perhaps should have done I loved the multiplayer and arguably had more fun with it that MW2 which I wasn't that great at.

Posted

Cool.

I'm thinking of getting back into the online if the community still exists (there's some pretty avid players I think) so maybe there'd be an opportunity to pair up with NE. Just for the lols and retro weirdnessitysksnkefnb.

 

The ribbons felt so badass to collect. Plus, no shitty killstreaks to ruin your day.

  • 3 weeks later...
Posted (edited)

Cheers. But I'm surprised you guys doubted I hadn't seen them :P

 

But yeah, what to say really? > I wonder if that's a redesign of Capelli or not, unsure of whether both modellings share the same scar.

The grims look pretty cool this time round, seems to be a lot of reappearences (as expected) of old chimeran strains. Surprised there hasn't been any concepts of the Cloven race yet, I think they'll play a major role, seeing as they haven't yet, but have been lying dormant in the sub-plottage.

 

Those effects are very cool, but I can't see them being anything more than concepts. The vibe you get from this work and the trailer is nothing like I've seen in an actual videogame. Maybe the colour filters just don't work out well for constant gameplay, even though I reckon it'd look awesome.

 

None of this is official yet though is it? Even though 99% chance this is real, the way it was leaked is strange, and Insomniac 'no comment'-ed. Blah, imma shurrup.

 

Bytehway, R2 nailed the setting, it's just the actual environment design choices were poor, and there wasn't enough detail. The American Dream years, with all the 50s cars and feel-good cafeterias are fantastic areas for an alien invasion, and lore/propaganda is far more interesting than what it could have have been in R1, i.e. a drab Britain.

Edited by dwarf
Posted
Cheers. But I'm surprised you guys doubted I hadn't seen them :P

 

But yeah, what to say really? > I wonder if that's a redesign of Capelli or not, unsure of whether both modellings share the same scar.

The grims look pretty cool this time round, seems to be a lot of reappearences (as expected) of old chimeran strains. Surprised there hasn't been any concepts of the Cloven race yet, I think they'll play a major role, seeing as they haven't yet, but have been lying dormant in the sub-plottage.

 

Those effects are very cool, but I can't see them being anything more than concepts. The vibe you get from this work and the trailer is nothing like I've seen in an actual videogame. Maybe the colour filters just don't work out well for constant gameplay, even though I reckon it'd look awesome.

 

None of this is official yet though is it? Even though 99% chance this is real, the way it was leaked is strange, and Insomniac 'no comment'-ed. Blah, imma shurrup.

 

Bytehway, R2 nailed the setting, it's just the actual environment design choices were poor, and there wasn't enough detail. The American Dream years, with all the 50s cars and feel-good cafeterias are fantastic areas for an alien invasion, and lore/propaganda is far more interesting than what it could have have been in R1, i.e. a drab Britain.

 

yeah totally 100% agree. Also for me its what made R2's single player far more compelling than Killzone 2 despite KZ2 being a technically better game.

  • 2 weeks later...
Posted

SEMEN EVERYWHERE

 

 

128640095961611.jpg

 

Gameinformer are doing a detail blowout in next week's issue. Campaign and character details, as well as weapon system details etc etc OMHax!

 

The Game Informer HUB will be launching tomorrow, which is month long Resistance 3 updates
Posted

I hope they try something a little different. Maybe RPG it up a bit and put the emphasis on being a resistance on an overthrown Earth.

 

Either way that train reminds me of Uncharted 2. Never a bad thing.

Posted

Nice Cookyman, hadn't seen those before. FOM was much better than Resistance 2. A bit grittier and the graphics style was better. Main thing was the storyline offline co-op. I was massively disappointed when that wasn't in Resistance 2. Hopefully 3 will have it.

Posted
This information comes from the latest issue of Game Informer…

 

- Weapon wheel in the game

- Capelli started a family with Susan(Hale’s Stepsister)

- Malikov is alive

- Co-op campaign confirmed (Capelli, Malikov, & John Harper) are key characters

- No alternate story co-op similar to Resistance 2

- Scenes described in the magazine, some are related to the leaked pictures

- African Prison is one map

- Chimeran Plant Life (explodes when shot) shows the world is changing

- Boat scenes from the campaign described

- New, smarter AI

- Climb over walls, through windows

- Long legs jumping from roof to roof shooting down at you

- The Mutator is a new weapon, shoots biological mist which causes boils and other elements on the enemy

- Then it makes them pop, which hurts other nearby enemies

- Secondary fire makes them go crazy, attack their cohorts

- Bullseye, Magnum, Shotgun, Auger, carbine returning

- Upgrade weapons as you use them more and more

- Weapons have been made to look more improvised

- Grenades are shaped like food cans full of nails

- Online discussed, not much known yet

- Want to make it more organized, not a cluster like the 60 player matches in Resistance 2

- Ted Price handed the reigns to Marcus Smith to do much of the other work

- Humans are eating other foods due to a lack of food

- Vaccine might be able to cure the chimeran virus

- Capelli is doing this in order to save his son

- He goes with Malikov to New York, St. Louis, etc.

- No more gas, everything needs to run off of Chimeran Energy cores

- The cores have to be stolen from chimeran ships

 

Sounds interesting. I like the idea of the world changing and the upgradable weapons.

 

With a name like Resistance I always wanted some added survival RPG type thing. At least something a bit more than a linear shooter.

Posted (edited)
- Weapon wheel in the game

- Capelli started a family with Susan(Hale’s Stepsister)

- Malikov is alive

- Co-op campaign confirmed (Capelli, Malikov, & John Harper) are key characters

- No alternate story co-op similar to Resistance 2

- Scenes described in the magazine, some are related to the leaked pictures

- African Prison is one map

- Chimeran Plant Life (explodes when shot) shows the world is changing

- Boat scenes from the campaign described

- New, smarter AI

- Climb over walls, through windows

- Long legs jumping from roof to roof shooting down at you

- The Mutator is a new weapon, shoots biological mist which causes boils and other elements on the enemy

- Then it makes them pop, which hurts other nearby enemies

- Secondary fire makes them go crazy, attack their cohorts

- Bullseye, Magnum, Shotgun, Auger, carbine returning

- Upgrade weapons as you use them more and more

- Weapons have been made to look more improvised

- Grenades are shaped like food cans full of nails

- Online discussed, not much known yet

- Want to make it more organized, not a cluster like the 60 player matches in Resistance 2

- Ted Price handed the reigns to Marcus Smith to do much of the other work

- Humans are eating other foods due to a lack of food

- Vaccine might be able to cure the chimeran virus

- Capelli is doing this in order to save his son

- He goes with Malikov to New York, St. Louis, etc.

- No more gas, everything needs to run off of Chimeran Energy cores

- The cores have to be stolen from chimeran ships

 

-Weapon Wheel = yes. Looks like they're ironing out their conforming of typical FPS staples, the sins they made in R2, and just going for the unrealistic victory of FoM. 9 variants of rofl launchers on your back that aren't even visible is good, not bad.

 

-Campaign co-op is win, any straight-out FPS is better with multiple people

 

-Glad they aren't doing online co-op. As insomniac admitted to in their video-blog (link I posted above) too many resources were put in different areas. The co-op section didn't feel complete in any case

 

-African Prison? Sounds perfect for a map! Plus, Africa is presumably in campaign. Variety victory

 

-Climbing/interaction: deffo needed, exploring felt too bot-like, as if you were just a moving blob that could jump.

 

-More awesome weapons

 

-Online is being streamlined. Thank God.

Edited by dwarf
Posted

Yeah, it all sounds promising. Even the story sounds a lot more personal which is great, I have had enough of the epic space operas. This is the first Resistance game I've had high hopes for.

Posted

Yeah, the impression I'm getting is that this is more interpersonal, less vague, and more specific on individuals and their relationships, hardships, and their particular struggle.

 

I.e. this game is more of a novel than a general mass-market FPS.

Less of a Cod, more of a Heavy Rain.

 

Flavour.

 

I like.

 

And it's Resistance.

 

dwarfhappyislolhehtubesuccess.

 

piccie of me during the updates:

 

63512_455887934184_134920244184_4936994_7197144_s.jpg

  • 4 weeks later...
Posted

New details.

 

New Resistance 3 info blowout, Capelli can mount vehicular weapons

 

resistance-3-13_0-article_image.jpg

 

We have loads of new Resistance 3 information for our readers and it’s full of juicy details about Insomniac’s upcoming shooter. Get all of them below

The information has been published in a German Magazine and we have collected all the key points for you below,

 

-Capelli will be willing to do anything to protect his wife and child in the game

-The development process is going steadily for the game however, the HUD is mostly empty right now and the design and modelling of weapons is not over.

-The team’s still not decided over whether the game offer you with health packs which will replenish your health or will go with the classic health bar.

-The aiming mechanics of the game will be easier

-Resistance 3 is not similar to Call of Duty games but it’s made in order to appeal to shooter lovers.

-New weapons will be available in the game which have not been announced yet.

-Carbine, Auger and Hedgehog grenades will be back.

-You cannot drive vehicles in the game but can be a passenger mounting the weapons and firing them while someone else drives.

-The final 6 months of development will be devoted to optimizing the graphics and visual style of the the game.

-The game will be designed in such a way that the player will always get the feeling that someone or something is following him and doesn’t feel safe anywhere.

-The NPC have seen some major upgrades and they will react in a much more interactive way to your actions

-Some survivors have settled in a school and are formed a group. They have turned into cannibals and can eat other quietly.

-Resistance 3 releases next year for PS3.

 

http://www.gamersmint.com/new-resistance-3-info-blowout-hale-can-mount-vehicular-weapons

Posted

I assume you've also been checking out the Resistance 3 Hub on Gameinformer?

One of the Insomniac video interviews had a few uplifting details, but so far there's not been anything you can really jump up for joy about. Well, sort of.

 

And it sounds like piccies aren't going to be revealed for a while.


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