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Posted (edited)
Sorry what did I say about the cover/crouch toggling?! You ignored me last time.

 

Well they did say something about adding it after the demo. Didnt realise its taken them ages lol.

 

Gonna be on later? I'll be back around 10:30.

Edited by Choze
Posted (edited)
I'm gonna give it a miss. May go on Resistance or Fallout though.

 

Cool. I am with Cooky going for the revolver and air unlocks with him.

 

edit: Will be back by 10:30. Anyone need help with unlocks i'll help. Cooky's pistol server is perfect for air and pistol ribbons.

Edited by Choze
Posted
I managed to get all the mission specific ones but cba with doing 7 more lots of repair. Such a boring ability.

 

It takes under a minute to do 5. In any match. Just do it :p

Posted (edited)
No motivation. Keep getting signed out of PSN, looks like it'll have to be Fallout tonight.

 

check your connection. i'll be on in abit got a clan 1v1 gladiator match. I am in the final against one of the highest rated clans in the game. Wish me luck.

Edited by Choze
Posted

I have no idea what is going on with the patch. But we were supposed to at least get an update with change log.

 

For now we have to do with the interview. Pre join not mentioned in interview is also confirmed. So you dont have to keep trying games hoping for your settings.

 

Even though the game has been out in stores for a while, Guerrilla remains committed to keeping Killzone 2 one of the strongest multiplayer experiences for the PLAYSTATION 3.

 

 

 

This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the Killzone community. We sat down with Eric Boltjes, Guerrilla's Lead Multiplayer Designer, to walk us through the most important changes and the reasons for their implementation.

First of all, Eric, can you run us through the highlights of Patch 1.27?

 

Sure! Most importantly, we've added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new 'High Precision' option to the controller configuration menu, and improved the overall balance of the game. There's also a host of smaller changes as well, but I'll save that for the change log.

 

Let's start with the first one: finding and playing with friends. How has that been changed?

 

We've examined how party systems work and added similar functionality to our game where possible. The 'Join Friend' option has been changed so that the player can automatically join a friend's faction and squad - even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

 

 

You said the Skirmish Mode been tweaked - can you explain?

 

Well, we've decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

 

Control-wise, what exactly does the new 'High Precision' option do?

 

When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It's not a radical overhaul of the control system, so the layout and the 'weight' of the controls remain the same.

 

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we've decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching - we wouldn't want to force a sudden change to the controls on you!

 

 

How have you improved the overall balance of the game?

 

For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can't defect to the larger team if the battle doesn't go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

 

Furthermore, we've removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

 

Finally, we've made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players - so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge's secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we've reduced the way automated turrets target them, so they're not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

 

Thank you for your time, Eric!

 

Thank you, and thanks to all the Killzone 2 fans out there! We hope this patch demonstrates our continued support and dedication to Killzone 2. Stay tuned for more downloadable content and more tweaks coming in the near future!

 

highprecision.jpg

 

'High Precision' option. Other stuff later i presume or there was a mixup?

 

Pre join information is also confirmed. So you should know more about the game before confirming join.

 

Thats all i have gathered. Hopefully an update sooner than e3 :p

Posted

I'm glad they are reducing the armour. As well as the Air Support being more powerful.

I don't think the controls will be that much better, it doesn't say that it won't be accelerated... Give it R2 controls!

Posted
I'm glad they are reducing the armour. As well as the Air Support being more powerful.

I don't think the controls will be that much better, it doesn't say that it won't be accelerated... Give it R2 controls!

 

KZ2 actually decelerates on the very small analogue movements funnily enough. So the new option should lessen that at least from the sounds of it. Its in the interview and many Kz2 forum types figured it out ages ago too. One developer just said that their feedback was very positive as 50% liked Precision aiming, and the other 50% didnt care(stuck with current controls).

 

What interests me most is the pre-join info and better friends features! Should save us a ton of time setting games up and finding good ones. The other stuff is like the beta. Quite impressed as these are the sort of things that made the online game good. I guess there is always a solution to any problem whether we know it or not.

Posted

Well aceleration/deceleration same difference. It should be constant. No-one complained about Resistance controls and Insomniac hasn't had to offer different methods.

Posted
Well aceleration/deceleration same difference. It should be constant. No-one complained about Resistance controls and Insomniac hasn't had to offer different methods.

 

The deceleration essentially dampens the movement. Nothing odd about adjustment, its just that few games do that one though.

 

Yes Resistance 2 is very different. It had different issues.

Posted

Well I didn't see why they changed it. It works perfectly, and hampers aiming slightly, You may say that you have not issues with it but everyone could perform better with constant aims.

All games have their issues, but that's not the point, we're talking about the aiming/controls.

Posted (edited)
Well I didn't see why they changed it. It works perfectly, and hampers aiming slightly, You may say that you have not issues with it but everyone could perform better with constant aims.

All games have their issues, but that's not the point, we're talking about the aiming/controls.

 

Well lets see how everyone reacts after the patch. I will definitely try out the new controls to see how i do.

 

I cant wait. Stupid delay. A bug might have appeared last minute.

 

edit: yep not out this week.

Edited by Choze
Posted

Yeah I can't actually get online though, it times out. I'm glad that they have made air support better, (more accurate, more durable, turrets don't track it as easily) reduced Assault armour resistance and friend joining is easier.

 

Need to check out the control scheme but I can't if it's not logging in! Could do a skirmish.

Posted (edited)

I have tested it with bots and it is much better. I think medium sensitivity with the precision aiming thing turned on works best for me.

 

The difference is actually amazing. I don't know why they didn't have it like this earlier. Aiming with iron sights is a piece of piss. I think more deaths per game will result, but also more kills. It's now feasible to turn and shoot quickly.

Edited by dwarf
Posted (edited)

Ah good. If people are happy then they did their job! Bad news is server info before join was cut. But it will be come soon enough in another patch.

 

Hello all,

 

Today, Guerrilla Games has released their 9th patch for their best-selling shooter, Killzone 2.

 

This patch not only contains fixes, but also new functionality that has been requested

by the Killzone community.Patch 1.27 will be 75MB in size (272MB for Asian release)

and will be released worldwide with the following fixes and features:

 

DLC - Enables support for downloadable content pack #2 “Flash & Thunder”, released on June 11th on the Playstation®Store

Network errors – Improved handling of large message groupings to decrease network

errors on heavy loads. Should decrease some instances of network errors

Stability - Fix for potential Quick-join stability issues when DLC pack “Steel & Titanium”

is not installed

Stability – Removal of DLC could result in stability issues when using game pre-sets

* Stability – Crash fix for potential Search & Retrieve issue

* Stability – Fix for infrequent hang on loading when using spectator mode

* Exploit – Search & Destroy objective exploit fix

* Exploit – Collision fix for map MP04 – Visari Hammer

* Exploit – Collision fix for map MP07 – Blood Gracht

* Exploit – Collision fix for map MP07 – Blood Gracht (2)

* Exploit – Collision fix for map MP08 – Corinth Crossing

* Exploit – Collision fix for map MP08 – Corinth Crossing (2)

Stats – Fix for clans not always receiving the clan match win medal

Controls – Addition of High precision mode option for both Single Player and Multiplayer.

New accounts will have this mode set as standard and existing users will have to enable it manually.

 

More details can be found here:

Feature – Players will be automatically placed on the same faction,

if they are friends upon using the ‘Join Friend’ option

Feature – Players will be automatically placed on the same squad,

if they are friends upon using the ‘Join Friend’ option

Feature – Squads will remain constant over multiple rounds unless disbanded.

 

More info on the above features can be found here

 

Feature – Faction balancing only checked when entering the game to the pre-game lobby

or spawn-select New faction select screen on spawn-select

Feature – In-game faction changing now allowed on heavily unbalanced factions

Feature – Skirmish – All Badges and Abilities are now unlocked for Skirmish mode to

allow users with lower bandwidth network connections to experience the full range

of weapons and abilities available in Multiplayer mode

Gameplay – Invulnerability when spawning on a deployable spawn-point outside of a

base-camp is now disabled

Gameplay – Armor of Assault class reduced from 100 to 50 hit-points

Gameplay – AI and health of the flying Sentry Bots has been tweaked upwards

Gameplay – Firing rate of the Sentry Turret’s rocket system has been reduced slightly

Bug – Cooked grenades dealing friendly fire damage despite the option being disabled

Bug - DLC Pack 1 “Steel & Titanium” front end text fix for Japanese sku

Moderation – Enhanced moderation tools for SCE Moderators

Killzone.com – Revived players now appearing correctly in Battle Replays

Misc - Various minor bug fixes

 

Enjoy :Thumbs:

 

Awesome stuff. Alot for 75mb.

Edited by Choze
Posted

Good games last night guys, I enjoyed myself on it for the first time since picking it up on release day. I did not feel I was figting the controls as much as I was before the patch. Now I just need to start ranking up to unlock the other classes.

 

Oh, and the rocket launcher fags are really annoying.

Posted

Yeah rocket launchers are annoying but they are kind of at a disadvantage in that they have to wait for massive reload, plus long distance it's poor. When they spam doorways with rockets, that's when they piss me off.

 

Can someone please show me the best places to get the 40GB and 320GB PS3 HDD from?

Really don't want to spend that much for it, best prices please!


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