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Posted

Well you could add some shading at her feet to imply she's standing on something; it would help a bit to make her appear less floaty. =)

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Posted

The raised foot pose is very satisfying to draw on those idealised comic women, so I don't see anything wrong with them. But as eenuh said, grounding things in even the simplest way (shading the ground) can REALLY help in drawing anything in general.

Posted
The raised foot pose is very satisfying to draw on those idealised comic women, so I don't see anything wrong with them. But as eenuh said, grounding things in even the simplest way (shading the ground) can REALLY help in drawing anything in general.

 

This is something I don't think I've seen (or noticed) before. Do you mean a thick, horizontal line on the base of the foot?

Posted

Hmm. No.

Like...

Photo521.jpg

 

That was very quick...

With drawings of people in isolation, grounding the figures is a technique we're taught to help really solidify figure. Granted, it's more concerned with traditional figure drawing, and said "grounding" can take various forms.

  • 2 weeks later...
Posted

I need to improve my human anatomy drawing skills for this postgrad I'm applying for. Here's what it says for the porfolio section;

 

In the portfolio we want to see that you can observe and draw especially human beings and animals from life, that you have some awareness of a time-based medium (storyboards, character design showing a variety of poses and facial expressions, print outs or production stills of animations or films you have completed). Additionally, if you are interested in the 3D pathway, we need to see evidence of spatial awareness. This could take the form of architectural or technical drawings, photographs of sculptures or stage design or work produced on a 3D computer programme. We also want to see that you have a basic knowledge of a 3D computer programme. This could be shown through prints.

 

There is a life drawing course on offer at a local college so I've emailed them asking if its suitable (ie anatomy) but the application needs to be in before Feb 9th and that course ends Feb 2nd so cutting it a bit close. Plus I could do with practice now.

 

However I don't have friends :heh: and the few I do have certainly won't want to sit still for a few hours. Think drawing from photos will help? Or can you recommend any good anatomy reference sites?

Posted
However I don't have friends :heh: and the few I do have certainly won't want to sit still for a few hours. Think drawing from photos will help? Or can you recommend any good anatomy reference sites?

 

There's two things I'd recommend:

 

1) Get your favourite comics or magazines and make quick sketches of every pose you think will be helpful. For example, I'll generally fit six rough shapes on a side of A4, and use both sides. You will gradually take in how things are built up (this is what I did to help me understand legs more).

 

2) Use the tutorials on DeviantArt and similar sites. You could also literally type in "hands tutorial" or "legs tutorial" and find other sites. Also, there's a lot of good photography on DeviantArt, so use that too. It won't teach you which lines to draw and which to leave out, but it will teach you the general shapes involved.

 

Hope it goes well. Anatomy's definitely my favourite thing to draw. It's so interesting - the bones, muscles etc.

Posted

I'd say the best way to learn to draw human anatomy is by drawing from life models. Life drawing classes are a major part of every art course, and there's a good reason for it. You need to know how the human anatomy looks before you can start stylizing characters properly.

 

You could draw from photographs, but it's still better to do life drawing, as you're also practising how to transfer a 3D object into a 2D drawing, which is a very useful skill to have. So using life models is best, preferably naked ones too if you want to practise drawing bodies and how the limbs are attached to the body.

 

If you can't find any models, you can always use a mirror and try drawing yourself. Self portraits are a good way to start, plus you can also draw your own legs/feet/arm/hand etc.

 

So yeah, if you can join that life drawing class, I say you should do it. =)

Posted (edited)
There's two things I'd recommend:

 

1) Get your favourite comics or magazines and make quick sketches of every pose you think will be helpful. For example, I'll generally fit six rough shapes on a side of A4, and use both sides. You will gradually take in how things are built up (this is what I did to help me understand legs more).

 

2) Use the tutorials on DeviantArt and similar sites. You could also literally type in "hands tutorial" or "legs tutorial" and find other sites. Also, there's a lot of good photography on DeviantArt, so use that too. It won't teach you which lines to draw and which to leave out, but it will teach you the general shapes involved.

 

Hope it goes well. Anatomy's definitely my favourite thing to draw. It's so interesting - the bones, muscles etc.

 

Thanks :) Trying to learn the skeleton for Maya. Why must it be so complicated? :p

 

I guess I've been doing similar with the cats. Chasing them around sketching out positions but I'm not sure whether they want something like that (they're just line drawings) or more detailed stuff...guess I should email the postgrad guy. I did see a suggestion in an animation book that you get someone to go through a movement (standing up, twisting around and then sitting down for example) and pause at key points for a minute or so and sketch the positions. To get an idea of key movements and doing things quickly and all that.

 

I'll check out DA too cheers :)

 

I'd say the best way to learn to draw human anatomy is by drawing from life models. Life drawing classes are a major part of every art course, and there's a good reason for it. You need to know how the human anatomy looks before you can start stylizing characters properly.

 

You could draw from photographs, but it's still better to do life drawing, as you're also practising how to transfer a 3D object into a 2D drawing, which is a very useful skill to have. So using life models is best, preferably naked ones too if you want to practise drawing bodies and how the limbs are attached to the body.

 

If you can't find any models, you can always use a mirror and try drawing yourself. Self portraits are a good way to start, plus you can also draw your own legs/feet/arm/hand etc.

 

So yeah, if you can join that life drawing class, I say you should do it. =)

 

Found this site earlier http://fineart.sk/index.php?cat=0 and using that just to practice some stuff, get an idea of whats what and all that.

 

Considered using myself as a model too, although I may have to turn the heating on first before I go shedding layers :p

 

Presuming the class is fine I will join, but I could do with doing some stuff before then really. May ask someone in the art department tomorrow if they know any good resources/classes (handy I'm still on campus eh?).

Edited by Ashley
Posted

Mhm, although doing thumbnail sketches from comics or whatever couldn't really hurt as long as its just looking at general posture and stuff (rather than proportion).

 

Interrupting my own request I love stuff like this;

 

Posted (edited)
If you can't find any models, you can always use a mirror and try drawing yourself. Self portraits are a good way to start, plus you can also draw your own legs/feet/arm/hand etc.

 

Excellent tips. I must say, I use resources like photos for female figures and the mirror for male figures (which is why I can't draw a 6-pack - I've only got a 4-pack!)

 

Some of the nude art available is absolutely beautiful (unfortunately, a lot of it is also just soft porn masquerading as art). Check out "Power Lines" by ABrito for a stunning (female) torso.

 

As for 3D modelling in Maya, I'm blown away by the stuff you guys do in that. I know it might be hard to get a life model, so would it be a good compromise to know eight positions? For example, if you learn the human body from the front, back, left side and right side (and the 45-degree steps between all of those), it shouldn't be too hard to fill in the gaps (in theory).

 

EDIT - Oh, also, bodybuilding magazines might be useful, as all the muscles are very visible. You can always tone them down if you like, but at least you can see what's meant to be there.

Edited by Grazza
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Posted

I'm not so sure about her right breast being at a right angle from her left. Just looks like its jumped by itself.

 

Although I really like the overall style :)

Posted
I'm not so sure about her right breast being at a right angle from her left. Just looks like its jumped by itself.

 

Although I really like the overall style :)

 

Thank you also! As long as I've got the breasts level with the shoulders, I'm happy. I must admit, I didn't know whether to tilt the shoulders or keep them level (to balance the snake - after all, they're heavy :D). In the end, I went with the tilt, because I like tilting the shoulders at the opposite angle of the hips, but it's definitely something I'll think about.

Posted

I was reading some anatomy for artist book earlier and it did say that you should tild the shoulders and hips in opposite directions. But I still say the breast has a mind of its own! :p

Posted
I was reading some anatomy for artist book earlier and it did say that you should tild the shoulders and hips in opposite directions. But I still say the breast has a mind of its own! :p

 

Yeah it's called contrapposto and it was used a lot in Greek and Roman sculptures (but also in art afterwards of course). It's where the human figure has his/her weight shifted to one leg, while the other leg is in a resting position. It gives the body a more dynamic look to have it this way (with the shoulders and hips pointed in opposite directions).

 

I like your drawing Grazza, her legs look very nice in this version. I do agree her right breast looks a bit off (bit too droopy maybe), but other than that it looks good. =)

 

 

 

I made some sort of drawing today. Was just sketching in my sketchbook, and decided I liked this man so I uploaded it into photoshop and coloured it a bit and added some texture and stuff. I should really be doing work for school haha. =P

 

A Cold Wind Blew That Day

coldwind.jpg

Posted
I was reading some anatomy for artist book earlier and it did say that you should tild the shoulders and hips in opposite directions. But I still say the breast has a mind of its own! :p

 

Well, the shoulders can be at the opposite angle to the hips, level or occasionally the same angle as the hips (though it doesn't look as good). However, the chest must always be in line with the shoulders. It doesn't help in this pic that I mucked up the bra.

 

Gorgeous pic and composition, Eenuh, it has a lovely feel to it. I like the way the man occupies the left-third of the frame (his back is on the dividing line) and the way the wind puffs up the coat.

Posted

A Cold Wind Blew That Day

coldwind.jpg

 

I like that, its got quite alot of your original style on there without being the same as your other work.

 

I love that your work tends to be sepia also, its purdy. :grin:


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