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Posted
Ha thats so untrue its unfunny, just because we are all playing HD games. And all you have is your wii

 

HD is overrated.Certainly an improvment though

 

however this game doesnt look too good.Why do mos gamecube games look better

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Posted
But it was you who quoted me with a comment attached surely devised to make mine out to be 'wrong'?

 

 

 

Judging by your sig I assume everyone already did.

 

HD is overrated.Certainly an improvment though

 

however this game doesnt look too good.Why do mos gamecube games look better

 

NO.... HD is a huge leap. just try getting someone to show you a 360 at 480p (which is the max wii res) and then switch to 720p. the difference is massively obvious before you even start thinking about things like shaders and lighting.

Posted
NO.... HD is a huge leap. just try getting someone to show you a 360 at 480p (which is the max wii res) and then switch to 720p. the difference is massively obvious before you even start thinking about things like shaders and lighting.

 

Well, have fun with your HD then, heck you don't even need to play games, just wait a while and you'll watch HD movies! Who cares about games anyway, it's all about HD baby!

Posted
NO.... HD is a huge leap. just try getting someone to show you a 360 at 480p (which is the max wii res) and then switch to 720p. the difference is massively obvious before you even start thinking about things like shaders and lighting.

 

what gets me is that you say that wii has a lack of games and yet you are selling 7 within 3 months of being launched?

Posted

If HD was that big of a issue to me... I'd have switched over to PC gaming years ago. What I care for... is the games.

 

There was HD in PC's before PS2 launched, that's a long time ago; and still PS2 did thousands of games at 320x240, it wasn't a concern back then, and I didn't hear anyone complaining, but bare in mind that 320x240 is half the resolution of the TV's everyone owned. and not everyone even owns a HDTV (far from that).

 

I don't think HD it's the new El Dorado either, it's nice and all, but a extra.

Posted
what gets me is that you say that wii has a lack of games and yet you are selling 7 within 3 months of being launched?

 

and are they seven games i want to keep?

 

NO.

 

anyway, what's that got to do with this thread?

Posted

I don't even see how it's significant. I have a 360 and an HDTV too, but this is about these two guys not liking the stylistic choices and can't see how a lush magical forest environment with quirky art and nicely designed characters could possibly be considered "good looking" alongside broad chinned action marines from space.

 

I like Gears too, but this is a different part of my brain being impressed and stimulated if you will. The same bits that can still be impressed with a pretty 2D game that measured in polygons would be *shit* since there aren't any.

Posted
and are they seven games i want to keep?

 

NO.

 

anyway, what's that got to do with this thread?

Good question, what does HD have to do with this thread in the first place?
I don't even see how it's significant. I have a 360 and an HDTV too, but this is about these two guys not liking the stylistic choices and can't see how a lush magical forest environment with quirky art and nicely designed characters could possibly be considered "good looking" alongside broad chinned action marines from space.

 

I like Gears too, but this is a different part of my brain being impressed and stimulated if you will. The same bits that can still be impressed with a pretty 2D game that measured in polygons would be *shit* since there aren't any.

I agree, graphics serve a purpose, and they're serving theirs on Dewey's adventure, it's looks cute and fluffy and all, it's nice and clean.

 

What people expected it to be Resident Evil 4 killer?

 

I also apreciate every kind of graphics judging on the platform, I still love low-res 2D games, 1080p isn't necessary better to me than chrono trigger on SNES, for example.

 

The attention to detail on that game is what makes it for me, now make a game on x360 with high polycounts but little animation frames and no attention to detail whatsoever... I'd have to prefer artistic direction and attention to detail. HD isn't all.

Posted
Ha thats so untrue its unfunny, just because we are all playing HD games. And all you have is your wii

 

Nope, I don't have a wii. But I see the truth in the comic. And I love to see great graphics. But usually only for 5 min. They it's all about the game.

 

 

And Dewey's is looking just fine :)

Posted
I don't even see how it's significant. I have a 360 and an HDTV too, but this is about these two guys not liking the stylistic choices and can't see how a lush magical forest environment with quirky art and nicely designed characters could possibly be considered "good looking" alongside broad chinned action marines from space.

 

I like Gears too, but this is a different part of my brain being impressed and stimulated if you will. The same bits that can still be impressed with a pretty 2D game that measured in polygons would be *shit* since there aren't any.

 

mate one of my favourite games is silhouette mirage...

 

it's not just about one game's style... it's about wii getting a decent mix of games in all styles... so far, the pitch isn;t any better than the gc.

 

the fact that dewey is getting so much press when on other formats it would be an 'also ran' should show how the situation really is

Posted
I still love low-res 2D games, 1080p isn't necessary better to me than chrono trigger on SNES, for example.

 

 

Nothing is better than Chrono Trigger.

 

when on other formats it would be an 'also ran' should show how the situation really is

 

Right, and you explain Viva Pinata how, exactly?

Posted
The arrogance. So basically because we're not all jumping around and praising this sack of shit as the greatest thing ever we're naturally wrong and should be 'ignored'.
Can't say I like seeing you call a innovative attempt and a made from ground IP for Wii "sack of shit". I acept you're no fan, but I am, I must confess, I have a sweet spot for these.

 

I for one am buying it. And not because it's exclusive or any remotely close argument.

 

Games like these (I'm thinking of Chibi Robo for example) normally remember me of the reason why I love games in the first place, and I care the most about the experience.

 

Graphics can help experience of course, just like djamb said, in the first ten minutes of getting used to, but the game looks great, not boundary pushing but seems like what it was designed to do in the first place.

 

Of course a realistic game would need other textures, other art direction, but that's not what they're aiming, Zelda has no blood, and we don't even notice, but we would on a game like RE4.

 

There's been comparisons between this game and locco rocco (gameplay-wise) on PSP, but I don't remember seeing people saying "I want GTA graphics, not locco rocco".

 

It's one game and hopefully others will come.

Posted
Games like these (I'm thinking of Chibi Robo for example) normally remember me of the reason why I love games in the first place...

 

This interests me. I have an innate reflex or feeling that these games trigger. I felt it stongly when I first played Mario 64, when I first ran up the first hill on Ragol in PSO, when I walked around the Prince's tiny planet in Katamari, and when I got to the ice level in Loco Roco. I have more moments like that but those are the ones that pop up for me right now.

 

I wanna investigate what that feeling is about, and I will one day in a lengthy blog article nobody will read. :)

Posted
This interests me. I have an innate reflex or feeling that these games trigger. I felt it stongly when I first played Mario 64, when I first ran up the first hill on Ragol in PSO, when I walked around the Prince's tiny planet in Katamari, and when I got to the ice level in Loco Roco. I have more moments like that but those are the ones that pop up for me right now.

 

I wanna investigate what that feeling is about, and I will one day in a lengthy blog article nobody will read. :)

Seems a very interesting and subjective theme to cover; I hope I get to read it :)

 

the moment I probably remember the best (amongst many others) was in OoT when I first saw Hyrule field, I came out of the Lost Woods tunnel and unlike the claustrophobic forest behind me where no light entered there was a blue sky and a lens blur towards me... and I just though "wow, this is going to be a great game".

 

For games like these, I guess it's about getting them without knowing much about them, instead of expecting too much I'm normally surprised at them, also they are new IP's so they feel fresh, and the graphical appearance helps to build that "dream/imaginary world" that I personally love. It's really about appreciating games as an art for me, not just expecting something from them.

Posted

Yeah definitely. Not knowing is absolutely key. That's why I look on in slight dismay as more and more games resort to "one large physical space" where no change in design, lighting or feel will ever surprise you. I mean I can enjoy those games on a pure gameplay level, but they aren't elevated beyond that.

 

I read an interview with Michel Ancel (Rayman, Beyond Good and Evil, King Kong) once in which he emphasised that surprise is key in all design decisions in video games. He talked about controlling the flow of emotions, constraint/freedom, sadness/happiness, through gameplay aswell as through visuals.

 

The hyrule field moment you talk about would according to his design philosophy be a concious choice, and that too is very, very interesting.

 

I tried to present that statement for Tetsuya Mizuguchi in an interview once - drawing parallells to how he's used the final levels in Rez and Lumines - to hear his view on the element of surprise in games. Unfortunately I got a little too greedy with my question (there was more than that in it) so he only answered the first 80% of it. :)

Posted
I read an interview with Michel Ancel (Rayman, Beyond Good and Evil, King Kong) once in which he emphasised that surprise is key in all design decisions in video games. He talked about controlling the flow of emotions, constraint/freedom, sadness/happiness, through gameplay aswell as through visuals.
Ow; Ancel why aren't you doing Beyond Good and Evil 2 rather than Rayman raving Rabbids :weep:

 

I liked R:RR but I wish Ancel was doing story driven games.

If this game was coming out on the playstation 2, lets supose, all you hear would say the game is shit but because its coming on the wii, its like the holy grail.
If you don't like it don't buy it.

 

It's not the holy grail for most, as these titles are not even Nintendo system sellers for most people, but I still love them.

 

Chibi robo, Pikmin 2, Elebits... certainly not best sellers, the first two are even considered rather rare. (and Elebits is not even out in Europe yet, so yeah)

 

Konami, keep them coming please.

Posted

Holy grail? It's interesting, but not that interesting, and on PS2 it would suck anyway because of that god awful controller. Games that wouldn't work on other consoles come to life on Wii. Don't knock it till you've tried it.

Posted
If this game was coming out on the playstation 2, lets supose, all you hear would say the game is shit but because its coming on the wii, its like the holy grail.

 

If it were on PS2 it wouldn't have tilt control or NORMAL MAPPING (honestly the only reason this game holds much of my interest).

 

I'd put it to you, however, that Kingdom Hearts would've been labelled "kiddy Nintendo bullshit" had it appeared on Gamecube instead of PS2.

Posted
Can't say I like seeing you call a innovative attempt and a made from ground IP for Wii "sack of shit". I acept you're no fan, but I am, I must confess, I have a sweet spot for these.

 

I for one am buying it. And not because it's exclusive or any remotely close argument.

 

Games like these (I'm thinking of Chibi Robo for example) normally remember me of the reason why I love games in the first place, and I care the most about the experience.

 

Graphics can help experience of course, just like djamb said, in the first ten minutes of getting used to, but the game looks great, not boundary pushing but seems like what it was designed to do in the first place.

 

Of course a realistic game would need other textures, other art direction, but that's not what they're aiming, Zelda has no blood, and we don't even notice, but we would on a game like RE4.

 

There's been comparisons between this game and locco rocco (gameplay-wise) on PSP, but I don't remember seeing people saying "I want GTA graphics, not locco rocco".

 

It's one game and hopefully others will come.

 

It just doesn't appeal to me, sorry if by calling it a 'sack of shit' I offended anyone. But it looks terrible, and also worries me that Konami are just going to throw games at the Wii that look like they are aimed at pre-schoolers.

 

If this game was coming out on the playstation 2, lets supose, all you hear would say the game is shit but because its coming on the wii, its like the holy grail.

 

Exactly. The only reason people are getting so excited about this is because there is little else to even get bothered about (beside Nintendo releases). Konami will be bringing their big name releases to other formats, whilst we get stuck with this cack.

 

Yeah it's an exclusive (YAWN) - but it's clearly a game aimed at someone less than half my age. And before anyone says anything about that comment I believe some games appeal to all ages - Zelda, Mario, Pikmin etc - but this just does nothing to raise my pulse AT ALL.

 

Konami had some great franchises, but instead of reviving them on Wii we end up with this.

Posted
It just doesn't appeal to me, sorry if by calling it a 'sack of shit' I offended anyone. But it looks terrible, and also worries me that Konami are just going to throw games at the Wii that look like they are aimed at pre-schoolers.

 

You really haven't grasped the concept of an apology. :)

 

You don't say "sorry I hit you in the face with a shovel" then proceed to hit the person in the face with a shovel again.

 

At least you don't if you're striving for credibility.

Posted
If it were on PS2 it wouldn't have tilt control or NORMAL MAPPING (honestly the only reason this game holds much of my interest).

 

I'd put it to you, however, that Kingdom Hearts would've been labelled "kiddy Nintendo bullshit" had it appeared on Gamecube instead of PS2.

 

For one reason people would of said my god its got proper final fantasy characters in unlike that useless bag of disgust(final fantasy crystal chronicles). Its a good game that actually had an age age rating of 12+,

 

Unlike this which is aiming at a 3+ rating for preschoolers.

 

Why the fuck could they of made a decent game with a bit of a proper plot- instead of the the mystic old tree is getting killed by darkness so sacrifices itself in order to create a hero to banish the darkness.

 

They have better teams of peoplewithin side Konami, and yet again if you buy a nintendo home console you get screwed by them again. Its funny how they prefer making games for 360 and ps3 isn't it.

Posted

This game just looks too damn cute. Konami aren't faffing around are they? The enviorment around looks particulary vibrant and the character itself is highly appealing. I can forsee this making a home in my collection. Also, level editor modes FTW.

 

 

Why the fuck could they of made a decent game with a bit of a proper plot- instead of the the mystic old tree is getting killed by darkness so sacrifices itself in order to create a hero to banish the darkness.

 

Are talking about Dewey or Japanese RPGs now? :heh:


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