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Everything posted by Dcubed
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You played a compromised release. I get the real thing.
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The 2024 Events Thread – La Li Lu Le Lo and Behold, E3 is Dead
Dcubed replied to Julius's topic in General Gaming Discussion
Nintendo just made every other Direct knockoff this summer look fucking stupid by comparison lol. -
WHAT A FUCKING DIRECT!!!
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Ok... I was wrong...
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@Glen-i I WON!!! TOLD YOU AAI2 IN ENGLISH WOULD HAPPEN EVENTUALLY!!!
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So surreal seeing the Playstation and Nintendo Switch logos side by side lol. Hopefully someone screencaps that sharpish.
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THE ZELDA SERIES ISN'T DEAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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OH MY FUCKING GOD!!! A PROPER NEW ZELDA GAME FOR THE FIRST TIME IN OVER 11 YEARS!!! I never thought we'd ever see a proper Zelda game ever again....
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SMP Jamboree looks sick! So cool they're mixing in old boards too, and the new ones look great!
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FOUR SWORDS!!!!!!!!! PERFECT DARK!!!!!!! FUCK YEAH!!!!!!!!!!!!
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The rumours were true! They're doing DQ1,2, AND 3! Guess they're putting them out in story order, so DQ3 comes out first.
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Retro on HD Remaster Duty forever lol. DKCR >>> DKCTF. Fight me. Edit: Oh sweet, it also has the 3DS exclusive levels too!
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Oh! S-E are publishing the Switch version of Fantasian? That's interesting... First time they've worked directly with Sakaguchi since FF10! Edit: DLC for Switch Sports... really? more than 2 years after release? Sure. Why not!
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I HAVE A FULL EXTENSION... IN MY PANTS!!!!
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What is it with the N64 and overly ambitious Doreamon games!? Actually looks pretty neat, aiming well beyond its station with a Zelda-like. Mad props!
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Speaking of roguelikes @RedShell, did you ever play Dicey Dungeons? It’s one of my absolute favourite games on Switch and I reckon you’d dig it Also… hey! With Twitter now gone from Switch, perhaps Nintendo will see the need for a Miiverse revival on Switch 2! (With blackjack and hookers ).
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Woah! It suddenly got proper speedy, it’s almost like a normal website right now! Sweet
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Should be a good sendoff to the console. They know it's the Switch's final big Direct, so I'm sure they'll look to go out with a bang, but at the same time; their first party studios can't really be throwing anything too big at the current console because most of their developers will be all-hands-on-deck for the Switch 2's launch window. The only two first party titles I am expecting here are a new Mario Party and the requisite End-Of-Console-Life Kirby game. Otherwise? It's gonna be remaster and remake city... speaking of which... Greezo have been awfully quiet for some time now, and Sakurai did hint numerous times at a Kid Icarus Uprising remaster... A handful of 3rd party timed exclusives are always possible though. Would be real nice to finally see Silksong and Ace Attorney 7 show up this year... just sayin'. Prime 4 will not be here. Aint no way it ends up being anything less than Nintendo's big marquee title for Switch 2's launch day, anything else would be a ridiculous waste of potential and outright harmful to Switch 2's launch window hardware sales. Nintendo's history is littered with examples of games that were cancelled in favour of being moved to successor consoles, and Prime 4 will be no exception here.
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I could never play through the game from start to finish in a linear fashion, owing to its somewhat repetitive and sprawling level layouts that end up outstaying their welcome, but I still used to have a blast with this game when jumping around the game with cheats. I suspect that my experience is how most people ended up playing Turok 2 back in the day, because it was also famous for its plethora of cheats that were liberally slathered around gaming magazines of the late 90s. While I doubt I could stomach playing the whole game from start to finish, the weapons are just so imaginative and fun to use that it's worth playing the game today just to mess around with them (which no doubt inspired the creation of the multiplayer-only spinoff, Turok Rage Wars). The exploration-focused level design is also pretty unique within the genre and, while not as platforming heavy as the first Turok, the levels are pretty fun to jump and run around in. This game was a big step up from the original game in terms of tech, level design and presentation, and I do think it's the better game. It's pretty remarkable how much they managed to get out of the console in just a short 1.5 year dev cycle, and this is also the apex of the classic Turok series as we knew it. Turns out that there's a reason for that, and it's because this was the last game that the Iguana Entertainment that we knew ended up producing for Acclaim... because Iguana's founder had just left the company and founded a little known developer called Retro Studios just two months prior to the release of Turok 2, on September 28th 1998. Shortly after Turok 2's release, this game's development team by and large upped and left to join Spangenburg's new Texan venture; and while not everyone ended up sticking around for the entirety of Metroid Prime's development cycle, the lineage of Turok 1 - Turok 2 - Metroid Prime is pretty obvious when you play the three games back to back. Turok 1 & 2 were big wins for NOA, and were probably the two most successful games to come out of their whole Dream Team initiative for the N64. It's not hard to see why they would've been willing to fund Spangenburg's new Texan venture; though ironically, his own venture at the company wouldn't last long, and after a wild period of mismanagement at his own hand, Spangenburg would end up getting outsted from his own company in the year 2000, as Nintendo would end up taking over the company fully and completely changing the way the development studio functioned (including ousting many of its staff who did work on Turok 1 & 2). But either way, you do indeed have Turok 1 & 2 to thank for the Metroid Prime series being made. Not only did they directly lead to the founding of Retro Studios, but the development experience gained on those two titles directly fed into the game design of Metroid Prime itself.
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.Probably this week for the June Direct then
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Great start to a great series. The first game is a bit basic compared to the later Gamecube entries, but it's still well worth your time. Such a shame what happened to Factor 5, but there's a reason why these games were so beloved during their time, and it's not just because of the high quality visuals. They're simply just some of the best arcade-style free roaming flight combat games out there. They played great, had interesting & multi-faceted mission design and loads of unlockables with just the right level of push & pull in their game design. Even if you're not into Star Wars, just as the ol' N64 Magazine review said, they're thoroughly enjoyable in their own right.
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Oh, and the other stuff is nice too I suppose
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Mina the Hollower (next game from Yacht Club Games)
Dcubed replied to Julius's topic in Nintendo Gaming
Just tell me when I can give you money already! -
SCARS actually looks pretty neat. If it came to NSO, I'd give it a go (of course, that would mean yet another N64 racing game on the service and I think people would start to riot at that point )
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Yup.... we're.... right.......... ba....ck... in... the doldrums....