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Posts posted by Dcubed
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40 minutes ago, Hero-of-Time said:
File sizes for a few games have popped up.
- Mario Kart World: 23.4 GB
- Donkey Kong Bananza: 10.0 GB
- GameCube Nintendo Classics: 3.5 GB
- Super Mario Jamboree Switch 2 Edition: 7.7 GBHonestly? That's much better than I was expecting. I bet DKB was originally a Switch 1 game, before being pushed to Switch 2, that's the only reason why it can be as small as it is. MK World however was clearly always a Switch 2 game (and also requires a 32GB Red Cart, which probably helps explain the higher price).
GCN NSO is obviously going to get much bigger over time though.
BTW, paging @Glen-i, haven't seen this posted anywhere, but we're getting Switch 2 versions of the Joycon Wheel and the Charging Grip...
https://www.nintendo.com/us/gaming-systems/switch-2/accessories/
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6 minutes ago, Hero-of-Time said:
The software price is what I have big issues with. I get that the cartridge will be probably costing more to produce due to it being faster and I suppose it's a necessary evil in order to keep the hybrid model. I guess it feels like the N64 days where the price of Nintendo games was high due to the format they chose. At least back then though you got a finished game on a cart and a meaty instruction book to flip through.
Nintendo has been successful in targeting families for a long time now, by making a cheaper console and games for that market. With that no longer being the case, it's going to be interesting to see how well it does and if it in fact does price people out of the hobby. I know I'm not sold on the Switch 2 yet and there are 2 lads at work (both have kids) who are gamers who also have no interest in it due to the prices Nintendo are asking. Obviously the enthusiasts will be there day 1, and I imagine it will be a massive hit in Japan again, but as for the mass market? Time will tell.
Yeah, I agree. The hardware pricing is fine, but the game prices are really gonna sting; and it's going to severely limit what I buy for this thing.
I've already consigned myself to the fact that I probably won't buy a single 3rd party physical game on this thing (since 99% of them will probably be those shitty Game Key Card el-cheapo thingies); and I won't buy any 3rd party games at full price either. Nothing 3rd party gets bought digitally until I get a price drop too, and not only that; but given that Switch 2 is limited to 2TB, I'm also going to have to be very careful about how I spend my limited SD card storage as well. I aint buying a 100GB Final Fantasy 7 Remake when I can just play that on PC/Steam Deck (and in stereoscopic 3D to boot, not flexing here).
Switch 2's biggest factor holding itself back against the original model's sales is inevitably going to be price... but it's also a problem that is largely unavoidable. Rock and a hard place.
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It's a shame that Switch 2 doesn't support SDUC, since we're just on the cusp of this new format's launch...
That 2TB limit is really not gonna cut it as we move further into the system's lifecycle. Hopefully they can add SDUC support in the inevitable OLED revision, or somehow enable support via a system update...
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This would make for a really neat Sonic bonus stage!
Shame none of the 3DS Sonic games did something similar.
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9 minutes ago, Glen-i said:
What about Epic Yarn?
I didn't forget about Epic Yarn, I swear!
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Really!? Not HAL!?
So this will be the very first Kirby game to not be developed by HAL? That's really interesting...
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8 hours ago, Jonnas said:
Right, I almost forgot to mention this one, but... easily the most insidious announcement of the Direct. It's like they learned nothing from Nintendo Land.
Look, it's cool that they have a tech demo. It's not cool that they charge for it. I don't care if it's cheap, it is unacceptable to charge for what is essentially a sophisticated instruction manual. This is meant to showcase the product and teach users about its features, it should NOT be locked behind a paywall.
It's a bad sign of where current Nintendo priorities lie. The cherry on top of the cake that is the current pricing scandal.
Agreed. The fact that it's so cheap only serves to highlight how miserly this move is.
As far as the rest of the console and game pricing is concerned, I understand why the console is the price it is. I actually think you're getting a lot of hardware for the price you're paying, and that the console is actually quite competitively priced for the hardware it's packing. The games being more expensive also makes sense, considering that they're shipping on much faster and higher capacity cartridges (which are probably based on the, legitimately cutting edge, SD Express tech), but at the same time, I don't see why Mario Kart World needs to be more expensive than DKB (unless MKWorld is on a bigger cartridge I suppose).
I think Nintendo are caught between a rock and a hard place when it comes to pricing. Certainly the tech justifies the higher price, but it's also quite the sticker shock, and moves like not including Welcome Tour for free are just plain stupid. This is a tech demo that introduces the hardware, it's essentially their equivilent to Astro's Playroom. Just avoid the unneccessary backlash and include the damn thing for free; it's not worth the PR hit to get that extra £4.50 or whatever this thing costs.
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5 hours ago, Cube said:
I believe the bongos essentially send regular GameCube imports to the console, so technically Donkey Konga can be played with a regular controller too.
(I do have bongos for when I get to those games, though, it's wrong to not use them)
The GCN Controller Adapter specifically recognises the DK Bongos as a seperate controller from a normal GCN Controller. We know this because if you hack a Wii U to play GCN games (which it can do so with real native GCN hardware), DKJB and the Donkey Konga games feature full uncompromised support for the DK Bongos when played on a Wii U; including the built-in microphone. I know this, because I've done it myself with a spare Wii U I have.
This would've required specific coding on Nintendo's part to make happen; they clearly had some sort of plan originally to have GCN games playable on Wii U, and that included the DK Bongo games, but of course the Wii U's life was cut short before that could happen. As an aside, GBA-GCN Link cables do not work on the GCN Controller Adapter, unfortunately.
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4 hours ago, Julius said:
It gets worse than this, even.
The banner on the box art for the Switch 2 Edition of Prime 4 cuts off some of the art up top, and the Switch 2 Edition branding and details horribly obscure the bottom third.
So, you can buy the technically superior of the game physically...at the cost of it clearly being in the aesthetically inferior box.This is so gross and unnecessary.EDIT: Yeah, no, scratch all of that, I'd just very wrongly assumed that the Switch 2 Edition included the red Switch 2 card. That small print seemingly calls out that they're selling you the Switch version of the game and the upgrade pack (a code maybe?). That's absolutely diabolical. Doesn't seem like I have a choice, OG Switch version + upgrade pack purchase it'll be.
On PS5, I've been picking up the PS5 version of a game if it has both PS4 and PS5 versions – it looks like a jump to next-gen on my shelf, stops the silly auto-install of the PS4 version of a game when I've already got the PS5 version installed, etc.
On Switch 2, I think I genuinely might be doing the opposite and picking up the Switch versions of games available on both Switch and Switch 2, and then just pick up the upgrade pack to play the Switch 2 version.
I feel like I'm being pushed to consider digital more than ever before (this is only compounded by the Mario Kart World bundle being a great deal) and very much unwillingly. Personally, this is bothering me way more than the crazy price hike, feels like Nintendo are making it pretty clear which direction the Switch 2 successor will go in already
We'll have to wait and see exactly how they handle these Switch 2 Edition Retail releases, and whether or not the upgraded version is included on the cartridge. If it isn't, and it essentially just includes a download code, it might end up being the inferior version due to ugly art... Or perhaps the art will be a reversable cover? And it remains to be seen if it'll still be shipping on a standard Switch 1 cartridge, or if it'll be using the new & fancy faster (and more expensive to produce) Switch 2 red cartridge.
Either way, that banner is ridiculous. It needs to change. I get that Nintendo know the the general public are mostly morons and that they desperately don't want Little Timmy to buy a Switch 2 game, thinking that it'll work on Switch 1, but come on! It's a joke!
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I actually do think they're using Hall Effect sticks with Switch 2. They won't want any chance of repeating the whole Joycon drift debacle.
Nintendo are just being their usual cagey selves where they don't want to focus too much of their marketing on nitty gritty technical details.
Ironically, we probably won't find out for sure until someone gets to play the Nintendo Switch 2 Welcome Tour, which will actually give the nitty gritty details (since it's kind of a semi-sequel to Game Builder Garage, which focuses on teaching the player how their console actually works on the inside).
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3 hours ago, Glen-i said:
Yeah, that confirms what I think is happening.
They're using all those connecting roads to get 15 cups worth of tracks. So some locales will be repeats. For example, "Crown City" actually shows up at least two separate times in Grand Prix, but they'll likely be different layouts.
Effectively, it's a return to how Super Mario Kart did it, "Mario Circuit 1" and "Mario Circuit 2" being different tracks, but having the same backdrops.
Seems like a decent compromise to deal with the problem of having to develop expensive 4K art assets.
I don't mind as long as the track design is unique.
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Quote
You’ll find new features waiting for you in the Nintendo 64 – Nintendo Classics app on Nintendo Switch 2! These include a new CRT filter to add a retro feel to your games, button remapping for each game’s controls, and a Rewind feature in case you want to turn back time and undo a mistake.
Nice
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Hmm… Jury’s still out about GBA connectivity support then…
Would be a massive shame if it’s not supported.
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Can’t wait for Pokémon Box on GCN NSO!
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31 minutes ago, Glen-i said:
Should've pointed out that I meant voiced. Other M and Prime 3 get flak for having voiced lines for some reason.
Prime 1 had the odd bit of English voice dialogue too. At least in some versions of the game.
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Interesting. Looks like the DLSS Tensor cores are also used to power the camera tracking features. Clever use of the tech!
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3 minutes ago, Ike said:
So your physical game collection must be pretty small?
It is pretty small. I went all digital and have been waiting till the end of the Switch 1’s life so that I can just buy the exclusive physical games that I want for my collection that have all of the updates on cart and at a cheaper price (limited time prints like Bayonetta 1 being the exception).
I… wasn’t expecting my gamble to have paid off like this though!
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52 minutes ago, Glen-i said:
Oh no. People are gonna moan that a Metroid game dares to have English dialogue.
Makes no sense to moan. Literally every previous Metroid Prime except for MP2 has had English language dialogue.
52 minutes ago, Glen-i said:I hope that you can turn the "Lock-on Free Aim" off. Unless you're built around that, like Metroid Prime 3, that's gonna make aiming difficult.
EDIT: Huh, this boss does utilise the free aim... That's gonna suck for people not using motion/mouse controls...
Good! Motion should be the default! Glad they’re not designing for the lowest common denominator.
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Official confirmation that Switch 2 uses DLSS and supports Raytracing.
Nothing earthshatteringly surprising, but nice to have confirmation
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3 hours ago, Julius said:
That's not even mentioning @Cube's point during the reactions where Nintendo's accessibility options are historically low effort/poor, and so a dark irony to this game with wheelchair-bound players characters is that there are a good number of wheelchair-bound people - who I think would otherwise be happy to see some much-needed representation in games - unable to play the game, leaving the gesture a bit of a token one that rings hollow.
On the other hand, Drag X Drive is very accessible to people who can’t make fine motor movements with their fingers; who can only move in broad gestures (common with arthritis, Parkinson’s, motor neuron disease etc). Manual wheelchair users will usually be able to make those broad gestures, making this game very accessible to them.
Not so cut and dry. Swings & roundabouts etc.
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The Game Keys are not really any different from the current crop of retail games that don’t include the full game on the cartridge.
Only real difference is in the branding. At least it’s much more transparent to the user than on Switch 1.
Given the increased cost of cartridge manufacturing on Switch 2, I expect the vast majority of 3rd party games to resort to Game Key carts in order to cheap out and pass the storage costs onto the user. The fact that even a game as small and overpriced as the BD HD Remaster is resorting to this is very telling.
I simply just won’t buy any physical game that doesn’t include all the content on the cart. Simple as. No change from Switch 1 in that regard.
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It’s weird that they’re using the Japanese title instead of the western one here.
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We get Fish Bone, but no sign of Poochy!?
Total injustice!
Nintendo Switch 2 (5th June 2025)
in Nintendo Gaming
Posted · Edited by Dcubed
That initial download will obviously include the initial 3 games (would be a pointless app download otherwise!). Jury's still out about whether or not it'll force you to download all future games like the other apps going forward.
I do reckon they'll have to make it so that it'll only download the new games if you select them from within the app, because you're right; the storage requirements are going to balloon dramatically... and it'll only get worse when we inevitably get Wii, 3DS and Wii U NSO services in the future.