Jump to content
N-Europe

Ronnie

Members
  • Posts

    12805
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Ronnie

  1. Some suggestions: Lose the photo of you, it's totally unnecessary, and no one (who knows what they're doing) has their photo on their business card. If you insist on having one, as Paj says DEFINITELY don't use that shot of you. But I really would suggest you don't put one at all. Also lose the small logo on the photo side. It's overkill, ruins the photo and is pointless when you have it in big on the reverse.
  2. Well they already had Valoo and Jabun speak in proper Hylian in Wind Waker. It worked really well. The first playthrough it didn't even have English subtitles and so you figured out what they were saying through what the King of the Red Lions said in reply. But once you beat the game and played it again, the subtitles were in English. I'd definitely love to see a return of that, but then maybe it would only work as well with bigger characters like sages/deities/dragons etc
  3. If the next handheld Zelda is indeed a Wind Waker styled game set on the seas, there better be a return of Link's "Come on!!" yell, which I'm sure we can all agree was one of the many highlights of the game There weren't many things quirky or humorous about Twilight Princess. I think whilst obviously the art style and cel shaded graphics helped create those feelings with Wind Waker, the actual gameplay elements/storyline/characters were what made Wind Waker quirky and fun. Skyward Sword definitely got close to replicating that sense of magic from Wind Waker and it's a style that Nintendo seem to have decided suits the Zelda franchise the most. Saying all that, even though I'm in love with WW, I also personally still adore the darker tone of LOZ and AOL. The latter especially.
  4. Agreed about focusing on gameplay. As much as I enjoyed Spirit Tracks, I hope they go with a new engine. Let's not have a third installment of dumbed down DS Zeldas. Also back to transport, less steam-powered boat lazyness, more proper low-tech sailing like in Wind Waker please.
  5. Totally agree with you, this game shows just how poor New Super Mario Bros is. Fantastic game, although the amount of play time you have to put in to get the 5th star is a little silly, but I'll probably still do it!
  6. Aonuma likes teasing us. He hinted pretty strongly about the flying aspect of SS a year before the first trailer was shown.
  7. Just because there are an infinite number of timelines possible, that doesn't mean Nintendo have to place games in them all. They specifically chose 3 timelines. Yes there are more, but no one should care about those because no game that's been released so far has taken place in them, just the 3 main ones.
  8. How? The Skyward Sword storyline was complex, interesting and things were going on throughout. What was Twilight Princess' story exactly? Zant/Ganon infected Hyrule with twilight, for god knows what reason, so you dissolve it and restore Hyrule as it was. Then you collect mirror pieces, meet up with Zant who's just sitting there, then you meet up with Ganon, who's just sitting there, waiting for fuck knows what. Skyward Sword involved you throughout and kept you interested, with mystery and plot twists. Twilight Princess was a mess in terms of storyline. Midna was handled well, but apart from that, it was totally wtf.
  9. It's still only a theory, unless this book confirms it is in fact the Temple of Light. Which is supposed to be in the Sacred Realm anyway.
  10. Do we? What makes you say that with any certainty?
  11. And I thought I nitpicked. Captain Falcon you take it to another level! So what if the in game visuals don't replicate the artwork? They weren't making Super Paper Zelda, it still had to have depth to it. I've never known anyone to complain the Wind Waker graphics don't look exactly like that particular artwork above. I'll take what we got personally, gorgeous.
  12. I think people have a problem with the flying gameplay AS A WHOLE rather than the gestures!
  13. As much as I would adore another cel-shaded Zelda, some of the clueless fanboys will be up in arms about a HD Zelda without realistic graphics.
  14. Nice one, where did you order from? Amazon?
  15. Has anyone heard anything from Play-Asia since ordering?
  16. Totally agree with all that, that's the sort of thing to keep things fresh. There was also the battle on the Wind dragon's back in the thunderhead, more bosses outside of dungeons please Nintendo :-) I also loved the bit you mention in Minish Cap where you reached a dead end at the end of a dungeon, it's great to mix things up like that. They sort of did the same here with the desert area looking for the Sand ship though but it wasn't quite the same thing.
  17. We should probably agree to disagree now then haha. I don't understand this idea that the three areas are expanded dungeons, I just don't get why people keep saying that. They behave pretty much exactly like the wide expansive areas of other games. Why wasn't Ikana Canyon or Snowpeak mountain in Twilight Princess considered an 'expanded dungeon'? Personally I find the whole 'dungeons that feel part of the landscape' total bollocks. Snowpeak mansion, City in the Sky or the Goron Mines felt far more organic than the ones here. I still see the three areas as mini overworlds, a main part in the middle, that you run around in doing some exploring/speaking to natives etc, that then branch off into lots of sub-areas in different directions (sealed grounds, the tree, the deep woods, the fire sanctuary, lake floria, the waterfall, the mining facility, temple of time, gorge, sand sea etc). Granted though, the volcano area is pretty linear, but you were always going to get that when the purpose was to scale up the side of a volcano.
  18. I don't see what HD will add to a Zelda game apart visual eye candy, and the visuals were stunning in Skyward Sword. The above just sounds like Twilight Princess. Firstly, the fact that it's 'not terribly Zelda-like', after 25 years is a good thing IMO. And second, areas in prior Zelda games are 10x more linear than the areas in Skyward Sword. The latter's regions are more like mini overworlds without any linearity whatsoever. They're designed beautifully and the attention to detail is fantastic. They're far more open ended than Zora's River > Zora's Domain in OOT, or the forest bit in TP for example. Even the areas in Majora's Mask were basically a straight line that you went through then reached a dungeon at the end.
×
×
  • Create New...