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Everything posted by Ronnie
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Just finished the third dungeon. Absolutely fantastic! Very very creative puzzles and a bit of originality, finally! The whole thing looked gorgeous too and some great enemies. Seemed a big step up in terms of size and difficulty from the second one I thought. The boss was pretty underwhelming I thought, especially compared to the second. Great cutscene afterwards though. I'm at 14 hours, does that sound about right or am I rushing/going too slow?
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OMG the spoilerzzz etc. For those still early on in the game
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Did anyone else have serious frame-rate issues between dungeons two and three when you hit the blue crystals? It was so bad it totally ruined the effect
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The lack of a proper day/night cycle is a little strange, but then so was having it turn from day to night in a few minutes. I don't mind the fetch quests, I quite enjoy them (so far anyway) and I love exploring the surface areas, the forest and desert ones are great, the items are cool, the visuals are gorgeous and there are some very clever puzzles... but so far this game isn't making me smile and doesn't have anywhere near the same charm as Wind Waker. I know it's an intangible, subjective notion, but things like trying to find that missing Korok on the forest haven island, noticing some musical notes coming from the waterfall and using your grappling hook to swing inside it to find him playing his fiddle in that cavern. Using the leaf to glide down to the dungeon island (visually even more impressive at night) or arriving at Dragon Roost with that awesome catchy music or the Forsaken Fortress that just looks like something from a cartoon with the ominous music and search-lights. Little moments like that I miss.
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11 hours on the clock and I'm between the second and third temple. Just got to the fetch quest and loving this whole area. Really creative stuff happening now. Having no clue what lies ahead in the game I guess I'm probably about a third of the way through? Still disappointed by the music though, so totally forgettable and not even a hint of the traditional Zelda tune(s), for now anyway.
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Thanks for spoilering that, I'd rather not know
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Er, that's exactly what I suggested! Hold your sword in one place, then move it to the other side (but not quick enough to register as a swipe) then strike from your new position!
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Really? Because I can hardly find a single one apart from a missing girl and the quest ones like bugs etc. Skyloft is massive and nice to look at, but how many people actually inhabit it, a dozen?
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So far, I'm still trying to figure out where the suggestion that the dungeons are ones you wouldn't necessarily recognise and instead feel part of the overworld came from. If anything, they're far more obvious than the ones in Twilight Princess! I don't care either way, just find it strange.
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Just finished the second dungeon (taking my time and not rushing) and loved it. The first one was a bit meh, as usual I guess, but the second is fantastic, albeit a tad simple. Fantastic boss and great cutscene afterwards. There are so many little details in this game that just make you smile. Like how you collect bombs, after 25 years, such a simple, new way of doing it is great. I really wish Phi had more personality though, or at least a little backstory. Maybe it'll come up later.
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Ah ok haha, shame I quite enjoy the 'go to a dungeon and get something at the end' type of 'fetch quest' so would have had no worries with lots of those at the end of the game!
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Hang on, I've always assumed when people said "fetch quests", they meant things like 'go to this place on your map, get this item, and bring it back here so you can proceed'. Isn't that the kind of thing that people have been complaining about coming later in SS? If 'fetch quests' simply mean going to a dungeon and picking up a pearl/mirror shard/energy for master sword, that's to be expected in a Zelda game surely.
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Amazed some people consider the flying as superior to the sailing. Without asking for spoilers, at this point I'm going to assume the surface areas are totally disconnected on land and you're incapable of going from one to the other without flying and dropping. In other words, the sky is a glorified level select. NOT what Zelda is about. But I shall carry on with an open mind and hope this mechanic changes my mind.
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I think not. (So far IMO anyway) Wind Waker has ten times the personality, charm, musical genius, magic and visual eye candy that SS seems to have.
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Good to know
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I thought the dungeons in Wind Waker were spectacular, good to hear that the third one in Skyward Sword is great though, I've only just finished the first
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I'm pretty sure you also could do the Earth and Wind temples from Wind Waker in whatever order you wanted, which was nice. It's not a big deal, but a degree of openness wouldn't be a bad thing, and is quite possible even given the tight storylines of recent games.
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The first dungeon boss was ridiculously difficult for so early in the game, as in one of the toughest in any game. The challenge is great but it takes it too far. Ok once you learn how to battle it becomes easier but it takes a LOT of patience to get there, especially since it often seems like the technology lets you down rather than anything else. Re-calibrating every 3 attacks becomes tiresome as well.
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I have to agree with this sadly, although I'm not even at the first dungeon yet, the music has been dire and totally forgettable so far.
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Loving it so far, taking it very slowly, just been told to head for the first temple. Not having much of a problem with the controls, they take a little getting used to but on the whole enjoying the added challenge. Big throwback to Zelda II, the last time Zelda had such strategic combat, which is great IMO Art style is lovely. Loved the visuals and especially the mood when you reach the first 'area' after Skyloft, very eerie especially as you make your way down. The forest part is fantastic I thought, recently Zelda games have been so linear and easy to navigate, but you can get lost very easily in this one and really need to pay attention as you explore, a bit like the very first Zelda. Also a very small trivial thing, I loved how they included the 25th anniversary logo at the beginning between the two cutscenes. Nice touch. My only slight concern is how quickly the world map seems to be filling up, doesn't seem to be much more to the game!
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Strolled into the shops, bought it. Easy
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I'd like Nintendo to go all retro on the title screen and do something similar to the old handheld Zeldas when it comes to the title reveal + theme music: --- :awesome:
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I thought the blurring/Impressionist effect of the background was fantastic in the trailers Getting the game tomorrow though so can't speak for in-game