I still can't believe how confusing that overhead van driving section was in the first TMNT game on NES, made all the more difficult thanks to the limited number of missiles. I remember getting so lost in that part of the game. Nowadays there'd be a dotted line telling you exactly where to go lol.
Agree wit this. To continue the comparison with film, I consider a lot of the big AAA titles in the industry like summer action films, big budget entertaining popcorn epics that you soon forget by the time the next one comes around but sell a huge amount. It's the smarter, more charming films or in this case games that stick in my mind a lot longer, but sadly none of those would be considered system sellers, at least on the competition.
A stack of red shells when in second or third place sounds awful for the balance of the game. The emphasis was on the casual crowd with Wii and personally I'm glad they made 8 a little more skill based. I remember thinking MKWii was a lottery, with race winners more often than not down to luck not skill. I don't think the same is true of MK8.
It's a tough one really, does Nintendo make the rubber banding excessive and make it more "fun" and chaotic or do you put more emphasis on skill and make it tougher to win a race after a poor start. Personally I'd prefer the latter.
No, I was hoping he would elaborate on what else he thought was missing from the single player, apart from the content that was there that I mentioned.
So he's allowed to share his opinion, but I'm not allowed to share my opinion? He didn't elaborate on his opinion on what's lacking in the single player campaign, so I shared mine that there was plenty of content, and yet for some reason, I'm having someone jump down my throat for it for daring to debate on a message board.
I was commenting on @Fierce_LiNk's opinion that the single player content was lacking, nothing to do with multiplayer. I then suggested that Emily Rogers' comment that the Switch version of an already hugely loved game is "way better" is encouraging.
48 beautifully designed and varied tracks, 4 speed classes, time trials etc aren't enough of a single player campaign?
I'm encouraged by Emily Rogers saying that a game many people consider to be the best Mario Kart game is "way better" on Switch. Sounds amazing.
I think Mario has much wider appeal though and is probably the smarter choice as a launch title, IMO.
It's not just about software sales numbers though, it's also the opportunity to have a big spike in hardware sales with the second game coming out later in the year and all the marketing and advertising to come from that. As a gamer I would hate both as launch titles, I'd much prefer a nice gap between both to space them out a bit.