
Speedfreak
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Everything posted by Speedfreak
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Lol, okay. You ignore how the game actually works and get annoyed when you can't play it. I bet you get really pissed off at the computer when it doesn't let your king do it's Super Saiyan finishing move in Windows Vista Chess.
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I hope you don't genuinely beleive the next GameBoy is even in production.
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Maybe you should get over doing the inputs wrong seeing when you know how they work?
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N.....no. I'd bet crazy amounts of money it sucks, though
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This game sucks.
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The game is worse because it has extra control options? Talk about retarded.
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BUTTON GAMES SIMILAR TO THIS ARE GOOD, THEREFORE THEY SHOULDN'T EXPERIMENT WITH MOTION CONTROLS AND SHOULD STICK TO BUTTONS. ESPECIALLY WITH THEIR TRACK RECORD OF CREATING GREAT MOTION-CONTROLLED SPORTS GAMES. Gimme a break, this looks awesome.
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I suppose we're only just hearing about it and this is something they've been planning well in advance, so presumably they've got new staff lined up already.
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Why? If you live in Germany you should either be used to it by now or should've gone mental a long time ago. If you don't live in Germany then why would you buy a German version?
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Not quite. The Gamecube version technically displayed at 640x360, because it was the usual 640x480 display with black borders on the top and bottom to ensure that the visible play area always had the 16:9 ratio. The game didn't actually have a widescreen mode, so when playing on a widescreen the screen would be stretched a stupid amount, so instead you'd have to use the zoom feature which made the game look incredibly low-res. The Wii version, however, runs in true widescreen. The graphical difference between the two will be the difference between 640x360 and 854x480. So basically we get more viewing area and less jaggies. Probably a framerate boost too. This is a Gamecube game with Wii controls tacked-on, it just so happens that they tack on pretty well to this game. Nevertheless, they're not adding anything new to the game, and the sniper rifle would require a redesign to make use of the Wii remote in order to make it aim like the sniper in Red Steel or something. It's simpler to just use the nunchuck and it's hardly detrimental to gameplay because most of the time you weren't hitting moving targets anyway.
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Those are Wii/PS2 devshots, ie with a higher than normal resolution.
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Wait, since when could limbs be shot off anyway?
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The Japanese version, which has less gore. If I recall correctly, the game is already or will soon be out in Japan. That's most likely where impressions are coming from. I doubt they'd remove the gore, it's Capcom.
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Maybe you would. I'm not talking about totally realistic representation, I'm talking about a realistic game metaphor for fighting. Smash Bros is closer to real fighting than any other fighting game (other than stuff like Fight Night), which is quite ironic. No single move is difficult to do and each is intuitive, just like real fighting and unlike complicated button combinations and huge move lists that you must memorise in traditional fighting games. Deception plays an important role, in Smash it's possible to get your opponent to move in the wrong direction by faking out because moving is so unrestricted, with traditional fighters this is much more difficult because the control systems are so rigid. In Smash Bros you must take into account your environment, and use it to your advantage; in most traditional fighters the only difference between arenas is the background and how many boxes you can smash your opponent into. Health bars used in traditional fighters also make no sense, when was the last time anyone got beat up so bad that they only needed a light tap them to finish them off? Never. However, it makes perfect sense for someone to get beaten to the point where getting back up again becomes more and more difficult, which is represented in Smash Bros by trying to climb back onto the arena after taking a lot of damage. Motion controls would be perfectly suited to a new breed of fighting games like this for the exact same reason the analog stick is better for Smash Bros than a D-Pad and 4 face buttons. Traditional fighters exist because designers tried to wrap compex concept like fighting around something so primitive as digital buttons. Saying traditional fighters wouldn't work on Wii is exactly like saying platformers wouldn't work in 3D and assuming that you'd have a 3D world but with pipes, blocks and enemies all arranged in a straight line. Traditional fighters won't work because Wii is capable of doing so much more.
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I don't understand the fascination with these Lego games. They're just ordinary videogames with stupid Lego gimmicks like YOU CAN SWITCH HEADS or THEY FALL APART WHEN THEY DIE. The games themselves don't seem anything special, either.
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Zora's domain didn't unfreeze because you couldn't carry on playing after you beat Ganon, dumbass, not because it wasn't finished. Every N64 game other than F-Zero had a crappy framerate, it wasn't exactly the most efficient system. Never got everyone's problem with Navi either, she hardly speaks constantly. Heck, I often used Saria's song to speak to Navi so I could remember where the hell I was going.
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The speaker isn't low quality, the sound being played through it is, duh. It doesn't stream the audio clip wirelessly, it stores it on an extremely small amount of memory. The speaker is the same as one of the DS Lite's speakers, which are fine.
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Traditional fighters are shit, I don't give a damn if Wii can't do them properly. The genre doesn't remotely represent fighting at all. Wii could give birth to a whole new brand of fighter that uses motion controls properly, i.e. uses them as a replacement for analog sticks, not button inputs.
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Not every Christmas needs a Mario or Zelda. Nintendo will be fine for next year. All that matters is that Nintendo secure this Christmas and can compete with Halo 3 and GTA4, which they can with ease.
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NEWSFLASH: It's only the amount of press and flashy bullshit that's been cut down. There are still demos of unreleased games and still important announcements. It's still a major annual press event.
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...okay, so it's a chavved up Burnout Paradise.
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Yessss, those are definately GC assets. This is going to look so much better without the originals crappy resolution too.
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Lol, bullshit. That's like saying every Xbox 360 game should look as good as Resident Evil Zero on Gamecube. Entirely different games have entirely different technology restraints. God of War will never have to worry about gigantic draw distances, rendering overworlds or even being viewed up close very often. With that kind of setup you can get away with murder. God of War has pretty terrible graphics when viewed up close.
- 674 replies
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- cheap cash-in
- final fantasy
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Or maybe they're saving their announcements for E3. Durr durr durr.
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Come on, it's a full single-player RPG made by SquareEnix. It's perfectly alright in this instance to get your hopes up.
- 674 replies
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- cheap cash-in
- final fantasy
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(and 3 more)
Tagged with: