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Dufniall

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Posts posted by Dufniall

  1. So a new Battle Royale game is out on the Switch, from the makers of Paladins. Hi-Rez does what they do best, namely copying a popular (type of) game, while adding some original aspects to it. 

    It's free-to-play, but if you've played any of their other games you know they go quite hard with the Season Pass and Crates system. For me it's not a big issue, as all is cosmetic and if you play regularly you can unlock quite some stuff anyway. What's more important is that it is a very good version of a Battle Royale game. It is less jerky than Fortnite, and there is no building aspect. In fact, the basics are quite simple. You can carry 2 weapons, 2 abilities (like a dodge roll, a long jump, healing area, grenades) which are tied to a cooldown. You can collect healing and armour potions, and you can break weapons you don't need down into shards which can be used at one of the forges on the map to craft new items/weapons. 

    The map is actually quite interesting and varied, something I found lacking in the time I gave Fortnite a go. You can hop on a mount anytime to cover some grounds fast. The dying mechanic is also quite funny. Gettting killed means you turn into a chicken, and you have about 20 seconds before you respawn as human. Being killed off while being a chicken means end of the game. But you have a reasonable chance to recover if you find some shelter to hide behind. 

    There are 4 classes to choose from, all with some perks towards certain weapons and a different starting ability. All in all it plays well. The only real downside are the loading times. If you can play a nice long match it is not too bad, but getting knocked out fast means it feels relatively long to get back in the game.

    So, who is up for some squad based Battle Royale action?

     

  2. Some good points @Kavand I agree with them all. I would like to add:

    - Environment damage needs to be more effective. Especially with higher level enemies there is no use in throwing rocks or crates on them as damage is minimal. It should deal a fixed percentage of damage no matter the level of the enemy.

    - I would like to see the return of some traditional items, especially the hookshot. Or make it possible to draw yourself to magnetic objects as an alternative.

    - If it is open world again, give us a hero path option from the start instead of as paid DLC! It's damn useful but shouldn't be a paid function.

    • Like 2
  3. I jumped into the Ghostbusters mode pretty blind so it took me a couple of games to know how it worked, but it is pretty fun indeed! And as I've not played it for a while I kept pressing the wrong button for acceleration, thanks Mario Kart. :p

    • Haha 1
  4. 1 hour ago, Glen-i said:

    Then what is the bloody point of making sure that when they created the 3D models for every Pokémon, they were designed in a way that they were ready for HD consoles?

    A lot of the legwork was done!

    So they can be put in Pokémon GO. :p

    I also wouldn't mind if a Pokémon main game would only hold a limited number of 'Mon if that would come to the benefit of the story, the overworld and general look of the game. As far as I'm concerned make 2 games: a story-driven RPG with a selection of Pokémon that introduces the new generation, and a stand alone Stadium game for competitive battling including all Pokémon and full Home integration, but lacking a big overworld/RPG element.

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