Jump to content
N-Europe

Julius

Members
  • Posts

    9653
  • Joined

  • Last visited

  • Days Won

    216

Everything posted by Julius

  1. I've been checking daily to see if I can book an appointment (waiting for the booking site to open up to those 18+), and it finally updated this morning. Got it booked for 4th January that'll be in the middle of my break for Christmas anyways, so I've got recovery time covered (well, I hope!). Could've got it on the 3rd, but, well, Mondays... I didn't have any crazy reactions to either of the first two jabs: first jab was a slight fever for a couple of hours which went down after a quick nap, some paracetamol, and a lot of water; second jab I didn't notice any reaction to be honest. Hoping that this booster jab isn't too bad, obviously, but worst case scenario I'll just bundle myself up in front of the TV and watch some films
  2. Yeah, I finally got around to starting Season 5 a few days ago now the dub is finished (the dub is dumb fun and not half bad). I got two and a half episodes in, and it is not clicking at all, a lot of it for the reasons that you mentioned. I think what really hurts the start of their seasons - specifically Season 4 and Season 5 - is that the first episode or so is 90% "filler", but even calling it that is generous in my eyes. "Filler" in most cases with big anime shows historically is down to a necessity to stretch the existing content in the manga out as far as you can, and then making filler content to fill the gaps as they wait until they have enough manga material to adapt. This isn't at all the case with My Hero: last year when I caught up on Season 4 and read until I was up-to-date with the manga, even going so far as to read new chapters weekly for a while (because there was a two month stretch where it was "oh holy crap" moments every week), I'm confident in saying that there was at least enough material to take us up to the halfway point of what would be Season 6 in the anime, maybe even a bit further. Personally, I don't mind having things calm down towards the end of the season to accommodate character focus and growth...but it just feels so contrived in My Hero. I've read the manga, we've seen it in the trailers, the first actual arc in Season 5 is a training course for 1-A vs 1-B, so whose bright idea was it for the filler opening episode where we're given a character card every five seconds to be another - very low budget - training course? I know I haven't got to any meaty action scenes yet, but I feel like I can already see the cut corners in the animation like I could in Season 4, which was so much weaker than Season 3, which was weaker than Season 2. I just think it started getting adapted at the wrong time, and was caught between the old shounen format and what we've seen in the awesome handling of Demon Slayer: movies which are actually canonical, seasons not being longer than they need to be, taking their time and not coming out with annual seasons just for the sake of it. Mugen Train was phenomenal, and as much as I love the climax of MHA Season 3, imagine if that had been given the same love and care that Demon Slayer has clearly been in the receiving end of? Oh, and let's not forget my biggest pet peeve: the fact that everything that's happened so far has happened in their first year at U.A.! I'm sure I'll carry on with it, but yeah, rough start I just hope they haven't messed up one of my favourite moments in the manga so far, which I imagine is probably towards the end of this season. That'll keep me going, hopefully!
  3. It's been five days, and Hisuian Voltorb is already the superior Voltorb.
  4. Hey Alexa, play the Curb Your Enthusiasm theme. Whoops.
  5. Well, I got one. Just waiting for that dreaded email to say when! Was on an emergency meeting which started when I was supposed to finish at 15:30, so stepped away for 2 seconds because "someone was at the door" and got in the queue. Not auto-filling payment details was a bit of a pain, but otherwise relatively smooth. Still waiting on that confirmation email, mind...anyone else get lucky? EDIT: well, confirmation email get, but no mention of when to expect it. Going off what I've seen elsewhere I doubt I'll be part of the January shipments, but like I said before, don't mind waiting as I'm in no real rush
  6. Square Enix have announced a livestream of the game to take place on December 18th at 19:00 JST (10:00 GMT) to commemorate the franchise's 34th birthday. Source: Gematsu
  7. Yeah, unfortunately like all of the other announced Star Wars gaming projects, I think it's just a case of slowly starting up the marketing train when they can to line up with a slate of regular releases for when the EA exclusivity deal comes to an end. Super glad that they've gone for the High Republic era, think it's taken them long enough, the only real surprise to me is that we're getting this before even seeing anything besides a logo for The Acolyte. Think this really could set a great tone for the rest of the High Republic era stuff, much more so than I think even The Acolyte could, which means there's a whole lot of pressure on Quantic Dream to deliver. And seemingly on a scale that they've not even got close to touching before. And yes, agreed about the logo -- the name is great too! Trailer coupled with the title definitely gave me some Dune vibes! This all being said, I was a bit surprised that this was an announcement for a new project rather than a trailer for Jedi Fallen Order II - maybe in June, depending on the scale of what they have planned? Also, goes without saying, but the situation at Quantic Dream sucks and David Cage can go get his face sucked by a swarm of mynocks. I actually haven't! Reading has definitely taken a backseat for me since the first lockdown last year, which is a shame because I'd managed to just get back into it before then, so I think I'll need to make one of my goals for 2022 to read more books (my shelf would definitely thank me for it). I've fallen very (very) behind with Star Wars books, so maybe I'll need to turn my attention to catching back up. I could probably look it up, but I always like to ask people their opinions on things like this: am I starting with Light of the Jedi and then branching off from there, or should I start elsewhere?
  8. I've given it a few days to let it stew a bit, and honestly, I think that's the best Game Awards I've tuned in for by some margin. Just want to say now though that a lot of the same problems persist despite that being my general takeaway. Pre-show was stupidly strong I felt compared with previous years: Tunic release date; King of Fighters XV character trailer and the announcement of next weekend's open beta times; the tease for Texas Chainsaw Massacre; a trailer for Homeworld 3 (I thought that was a really good and unique trailer); Telltale's The Expanse being announced (which makes me a little nervous, considering we have still heard nothing on Wolf Among Us 2, so I'm not sure how much they've learnt from their issues the last few years); a release date for Babylon's Fall (I think this is coming way too soon based on how rough it looks, and from what I've heard from Ben at Easy Allies saying about the betas, this is a game everyone should be skipping, but it's still a release date for a Platinum game and so a decent get for Geoff); a new (albeit kind of pointless) trailer for MH Rise's Sunbreak expansion next summer; Have a Nice Death (not a fan of the numbers but think it otherwise looks great); Planet of Lana (which still looks great) having The Last Guardian's composer Takeshi Furukawa come on board; and the announcement of one of Persona's anniversary projects in Persona 4 Arena Ultimax. I was expecting the pre-show to be a right snooze fest, but it actually had a fair few worthwhile updates and announcements. The main show started very promptly on the hour, a massive change from the number of conferences we've seen start casually late this last year (looking at you, PlayStation). Sting performed, there was a hype montage, it was undoubtedly an intro to the main show of The Game Awards without a doubt. Like I mentioned during the stream, I know Geoff didn't name names, but I'm glad he brought up where the attention in this industry needs to be at the moment, which is everything going on with the slew of harassment stories and employees and developers of these massive companies just generally being treated like trash. It's a bit awkward to then have Gian Esposito, the face of Ubisoft's biggest game this year, then come out on stage to present Best Independent Game, though. Obviously it's not on Esposito, but that was the only time he could have been brought on stage and it be awkward throughout the entire thing. Then it was off to the races with the games, and the first 45 minutes was about as strong a showing we've seen this year outside of Nintendo and PlayStation, it was just game after game after game - and most importantly, games that look interesting. Senua's Saga: Hellblade II - with footage that was captured just this past weekend! - looked absolutely phenomenal. I didn't expect what we saw to straight up look like it was ripped from Attack on Titan, so that gave me a chuckle, but it reminded me that I seriously need to get around to playing Senua's Sacrifice. Star Wars Eclipse followed, and as a Star Wars fan and with us finally getting a game set in the High Republic, I'm very excited, though Quantic Dream being attached makes me a little concerned because of David Cage, and also because what they showed here was clearly far beyond the scope of, and vastly different to, their other games so far. Best CG Star Wars trailer we've had outside of The Old Republic since Disney's takeover by some margin. After those set the bar, we'd see the tease for Monolith's Wonder Woman; the official announcement of Alan Wake II; a new trailer for Horizon Forbidden West (which I thought was meh); the announcement of Final Fantasy VII Remake Intergrade coming to PC next week; a funny sketch for Xbox Game Pass on PC; a solid trailer for Destiny 2's next expansion The Witch Queen; Bokeh's first game in Slitterhead, from the mind behind Silent Hill in Keiichiro Toyama and the music behind Silent Hill in Akira Yamaota; Nightingale by Inflexion has a very unique look and feel for a multiplayer survival game, so I'm curious about that one. There were two ad breaks in that entire section, which weren't particularly long, and so up to that point I thought the show was going great, it was being paced pretty well. Ben Schwartz and Jim Carrey were legitimately funny when unveiling the trailer for Sonic The Hedgehog 2 after Alan Wake II, got to mention it because it matched the vibe of the awards perfectly. Things then went from great to solid. The new trailer for Gollum was for some odd reason thrown into the middle of an ad break. We got a new trailer for Somerville, which still looks great, but I think Geoff introduced it a bit weirdly because it seemed like he was hyping up a new reveal ("back in 2019 I met with an individual in the UK whose dream was to show off their game at The Game Awards") when we've actually seen it a few times now. The Cuphead performance was actually really fun, and that trailer for The Delicious Last Course was great too, nice to see that finally get a release date. Sonic Frontiers finally got some in-engine footage shown, and that looks like an open world/zone/whatever Sonic game, that's for sure. The show then screeched to a halt as we had Kojima saying he'll be at next year's awards (maybe with something to show?); they showed a trailer for Nightmare Alley; Guillermo Del Toro presented Best Art Direction after teasing about Silent Hill having a great art direction; and then we had a bunch of awards reeled off consecutively: Player's Voice, Best RPG, Best Score and Soundtrack, Creator of the Year, Best Multiplayer, Best Mobile game, and then followed that by diving into ads. Came back to a Vermintide II DLC trailer, Best Narrative being awarded, and then Tchia, which still looks great (even if I still hate the noses) -- Breath of the Wild/Wind Waker vibes, Mario Odyssey's possession, Uncharted's sliding, The Last of Us' guitar plucking, it really is a hot pot of some big ideas, huh? Forspoken got a release date of May next year (Square Enix's Japanese side has a stacked first half of 2022, I wonder why they'd keep the second half empty? ) and in my opinion that was by far it's best trailer since its initial reveal last year, looking forward to it! I do question how long it might actually be, though. Space Marine 2 had a fun CG trailer, but my head really turned when they showed off some gameplay (depending on the size of the project, because I think some massive announcements are worthy, those putting out CG trailers should really be trying to do their best to have some gameplay to show off too!); doubt I'll play it, but happy for those fans. Saints Row got delayed again to August (not that I really cared in the first place...), Fall Guys got Nightmare Before Christmas outfits. We then got more ads, followed by Best Action Adventure presented by Paul George, and it was at this point that the show really started to drag for me - still, just over 1 hours 45 minutes in, that's much later than when I felt it dragging in previous years. Dune: Spice Wars looks like it could be a good fun strategy game, so my interest is piqued; Tiny Tina's Wonderland still looks terrible to me, just really not my vibe, leading me to unfortunately groan every time I see it; Among Us VR actually didn't surprise me too much, but I'm glad to see them trying to take that next step already, as I still think they have a bit of mindshare; and then there was the DokeV K-Pop performance with those dead-in-the-eyes, freaky looking anime-eyed kids. Genshin Impact got another two new characters, which is great for those fans, but I know my interest in the series only extends to its (absolutely awesome) soundtrack. Steel Rising was a confusing one because I think everyone thought it was Lies of P (aka Pinocchio Souls), it still looks cool, but yeah, I think it might struggle to carve out a space for itself depending on when Lies of P ships, because they have a pretty similar look and vibe to them. Then we got more ads (woo) Star Trek Resurgence is one of the rare Telltale-but-not-actually-Telltale games, I've got very little experience with Star Trek beyond Next Generation to be honest so haven't got much at stake here, but it does seem like one of those franchises ripe to take off in the gaming landscape. Reggie gave XIV the award for Best Ongoing Game, which sure was something, loved him going off the script and asking Geoff how many Game Awards he'd done now, and then we got Rumbleverse -- Iron Galaxy is a solid name and so I think they might have some people with their foot on the door, but that art style was so plain and generic that it's another one where I think it needs to carve out a stronger identity. A Plague Tale: Requiem still looks fantastic, but I still need to play the first one, so tried to only focus on its great visuals and atmosphere; their trailers are so good at setting a desperate and hopeless atmosphere. Dying Light 2 showed a CG trailer despite being less than two months from launch -- I think that game has been shown too much elsewhere (and poorly) up to this point, but that's definitely one way to take some of the confidence away from people excited for your game. Crossfire X still has a bit of my attention for looking more unique than most first-person shooter campaigns out there, especially coming from Remedy, but we'll see how it turns out, as it's only a couple of months away. And then the show went from getting weaker to just being outright boring. To go through it quickly, we had an ad for Fortnite Chapter 3, Vampire: The Masquerade - Bloodhunt got a release date, Imagine Dragons did a crossover thing with Supergiant (the Supergiant stuff sounded good, but eh to what Imagine Dragons did to play off of it), and Innovation in Accessibility was awarded to Forza Horizon 5 (a great award with some great nominees). GTFO shadow dropped with early access on Steam and actually looks pretty cool, with a good trailer, but I still think that name could easily prove to be forgettable, so I hope it doesn't get lost in the shuffle if it deserves more attention. And then it was the longest stretch for me of the show. We got more ads and Future Class stuff, followed by Jeff Goldblum hilariously featuring in an ad for Raid: Shadow Legends (doesn't he know to delete those emails?!). The Halo TV series was shown off, and it visually looks alright, especially some of the armour, though the lack of enemies cast a shadow over the entire trailer I think. We had more than seven awards reeled off in quick succession: Best Game Direction, multiple eSports awards, Best Family Game, Best Fighting Game, Best Sim/Strategy, Best VR/AR, and then Most Anticipated, which Elden Ring won for the second year in a row. It's victory was a good segue into pot lad Alexander turning up on stage and an awesome cinematic trailer for Elden Ring. And then more ads at once than I think we had at once in the entire show? Followed by Arc Raiders, which looks intriguing but the music choice felt a bit off, and then Keanu and Carrie-Anne Moss came on via call with a scene from The Matrix Resurrections before the trailer for The Matrix Awakens, which I want to discuss at some point, because that experience genuinely scares me at times with what it's accomplishing (even if a bit rough). And then we got The Game Awards Orchestra kicking ass once again (love their medleys), before Josef Fares went up to collect the Game of the Year award for It Takes Two. He did say a few years back at The Game Awards that we'd be looking forward to this game, and so I look forward to finishing the half or so me and my brother have left of it from a while back over this coming weekend. From everything I've experienced of the game so far, and haven't but have heard of about the other games, I wasn't too surprised. I like the energy him and Geoff bring, yeah he could tone the language down a bit, but I can understand his excitement and pride. Well done to him and Hazelight! I think this Game Awards made it clearer than ever before that this might honestly be as good as the show can get in its current format (not necessarily the trailers or games shown, but the show itself). I'm happy it's a thing, but given the backing required from big game studios and the crazy amount of advertisements (beyond the event itself kind of being one for the industry at large), it's no surprise that the show overstays it's welcome: it has to be frontloaded for the same reason the biggest slots for advertisement are early on for the Super Bowl or just before kick-offs in the World Cup final, because that's when most of the viewers will be tuning in. It's a shame, and I really think it was egregious at times this year with how it was handled, because having Future Class and Global Gaming Citizen stuff followed immediately by ads - without skipping a beat! - just feels wrong, and when you throw an award before or after along with a trailer that's less than stellar, you can really feel the seconds going by. I'm also not a huge fan of the last reveal being related to some movie tie-in (and not for the first time), even if the Unreal Engine 5 experience is really interesting to see and try out on next-gen consoles, it feels so misaligned from what I think Geoff knows every gaming fan wants: that "one last thing" moment. It's tough because I don't know what else from today you could throw in there to be honest, because if you want to end on GOTY, as I think you should, it otherwise risks being overshadowed by the "one last thing" being placed before or after it. Hypothetically for me something like the Breath of the Wild sequel is "one last thing" material for The Game Awards, but Nintendo seemed uninterested this year besides the bare minimum with the ads they had running, and yeah, that absolutely would have overshadowed news of the GOTY winner. Not envious of Geoff's position, glad the show is a thing and a celebration of games, but I'm so happy I tuned into the Easy Allies stream to watch it, or I think I could've nodded off. For as long as it was I thought it had a very strong start, but as always, just ran for too long and the quality of reveals nosedived around halfway through. And let's not forget that none of the games I wanted here were shown... ...so I guess next year will need to deliver. My Totally Unofficial Score: 6.5/10 Assuming this is the final event of the year - save for us somehow getting some major surprise this week - I think it's been a rough year for events on the whole. E3 was a sham, and even the two strongest showings of the year for me - Nintendo's E3 Direct and September's PlayStation State of Play - feel inflated by the weakness of other offerings throughout the year. To recap my scores for the year (not exhaustive, guess I'll need to keep better tabs next year!)... This gives us My Totally Unofficial Score for the Events of 2021: 6.0/10. I won't lie, that's much lower than I was expecting, but eh, averages As other have mentioned, though, not all hope is lost: 2022 is shaping up to be a cracker of a year. Elden Ring, Starfield, Horizon Forbidden West, God of War: Ragnarök, the sequel to The Legend of Zelda: Breath of the Wild, potentially Silksong and Final Fantasy XVI, not to mention the Final Fantasy collection obviously being announced for consoles for the 35th anniversary of the franchise and plenty of other surprises I'm sure, whether it be AAA games with short lead time from announcement to release or a bunch of indie games once again swamping our GOTY-contending backlogs (Tunic, surely?). Even if a few of those games slip to 2023, the fact that at this point next year we could potentially see the next project/sequels to not one, not two, but three (!) Game Awards GOTY winners from the last four years is something to be very excited by, for me at least. Fingers crossed 2022 is another great year for games, and hopefully an even better one for gaming's events!
  9. Nice! Look forward to hearing your impressions Are there any games in particular you're looking forward to trying out on the Pocket first?
  10. A load of reviews went up for the Analogue Pocket today, and it looks overwhelmingly positive; I'm going to have to make time to check out the Digital Foundry one! Also thought these were a really interesting snapshot of the differences on Pocket from DF's review: I had to cancel my Pocket pre-order from last year shortly after due to a sudden change in my living situation (in hindsight I probably should have checked if anyone wanted to take it off my hands, but I was in a bit of a rush), so will also be trying my luck at getting one tomorrow. Fingers crossed I can get one of the Q1 2022 ones, but I'm in no real rush
  11. More gameplay of the game continuing The Great Samurenaissance Of 2020-2022:
  12. 4 minutes of gameplay from over on IGN: There are also some hands-off gameplay impressions going up: It's been nice to see change so much even just in the time I've been on here. The move to Unreal Engine has done them some massive favours with some of their other big projects which were stuck in development hell like Final Fantasy VII Remake and Kingdom Hearts III, and I really think the only reason Forspoken is on Luminous - with a dedicated team - is because Square Enix want to at least make good on the engine to some extent with how much they invested in it.
  13. Covers and new controller colours inbound!!! From the PS Blog: TL;DR - black and red covers coming 21st January 2022 first through PlayStation Direct (next month!) before general release in February, and the same locations will get the purple, blue, and pink covers in the first half of 2022. New controller colours (purple, blue, pink) coming January 2022 also. The plates will cost £44.99. I'm too excited for my own good with this, goodbye wallet, it was nice knowing thee. The mix and match possibilities makes me want to pick a few up and grab more controllers I don't need. Definitely recreating the MGS V PS4 colourway (I know it's a slightly brighter red, but close enough!)... Also means they won't need to focus on selling limited edition consoles and controllers bundled, and can instead sell the plates and controllers separately. Which makes sense considering the ongoing issues with production capacity, but it's going to make me broke
  14. The six episode look back at Xbox's history, Power On: The Story of Xbox, is now up on their YouTube channel.
  15. It's been a long time since I've followed F1 closely, but I've heard a lot of controversy this season from friends who still follow it, and seen it front and centre on sports page a lot more than I feel was the case even just a few years ago. I tuned in today and I 100% agree with you @Will, my first instinct upon seeing that call today was "Ah, there's that Netflix money at play." Don't get me wrong, I think it's been good purely for the viewership numbers of the sport, and by manufacturing this rivalry and with so much controversy this season, I won't lie, I'm thinking about reading up and getting ready to follow along next season for the first time in a while. But the integrity of the entire sport and FIA needs calling into question for me, and this definitely reeks in a similar way to Lampard's disallowed goal against Germany at the World Cup in 2010. I think we'll see rule wording changes made off the back of this controversy so that the FIA et al can claim that they've done their part to ensure it doesn't happen again, but why one person is calling the shots like this - much less after stewards and Masi were said to be taking a backseat and not be making egregious and controversial calls after how so much of this season has gone? - blows my mind. I don't think there have been any shady backdoor deals in this scenario, but I wouldn't question people if they felt that way after today. It's utterly disgraceful. Kudos to Lewis for keeping his cool about it - I'm sure he'll be back next year - but it leaves such a sour taste for me as someone who hasn't been following it closely, and so I can only imagine how robbed of a fair and sportsmanlike duel you guys and other close followers of the sport feel right now.
  16. Well, it's been a year since the last update, but today is the third and final day of Granblue Fantasy Fes 2021 -- meaning that the game has finally resurfaced! First off, here's the trailer that was shown today: It looks absolutely stunning, and Cygames have confirmed that this new trailer uses the final game's graphics. Yep, that's right, they're in the home stretch! And speaking of which, they reiterated that the game will release worldwide in 2022 on PS5, PS4, and PC (Steam). No exact date as of yet, but they are very confident in the game launching next year, as they feel that Relink has finally showcased the Granblue Fantasy style and is up to Cygames' lofty standards. They have also relaunched the game's official site, which is well worth checking out if you're interested in learning more. New characters not from the mobile game have also been confirmed for Relink, so I guess we won't be missing on all of the context without having played the mobile game. So far, these are the characters confirmed for the game (with plenty more to come): As showcased previously, the game will have two modes: Story Mode, which follows the main story thread and is a single-player adventure; and Quest Mode, the up to four player multiplayer co-op mode for side quests off the beaten path. It is worth noting for Quest Mode that quests can still be played solo, as demonstrated before, you'll just be joined by CPU allies. As they went on to say: to put it simply, it's an action RPG And no surprise here, but character customisation is a thing. Finally, the game's director, Tetsuya Fukuhara, says that the 8th anniversary stream (which is being held in March) might be a decent opportunity to unveil the game's release date, so I would have to imagine this is likely a game we shouldn't expect to release until August 2022 at the earliest. Below is the promo art which is front and centre on the official site and social media channels, so might end up being the cover artwork? Hype mode activated!
  17. Thanks as always @Glen-i, been a legend being my trading partner the last few weeks!
  18. Haha, really sorry about that! Internet started being weird and then we had two deliveries in a row Back now (or has my corpse been reanimated..?)
  19. *shakes fist* Let me grab another, two secs! EDIT: It's 21345589
  20. Yeah, that could be the case! Game is very snappy elsewhere. Grabbed a Link Code, it's 11235813 again
  21. Cool, I'm just loading up (also how have I not mentioned it before? That black screen before the opening starts is loooooong!)
  22. I have an Electivire from the last time we did trade and trade back evolutions, so do you already have it in the Dex? I'll need both for my Sinnoh Living Dex which I'm trying to do with my own OT's (sorry to be really awkward!). If you want an Electivire and you've evolved Elekid into Electabuzz I suppose we could trade your Electabuzz for my Magmar, each attach our respective game's -rizers, and then trade them back to evolve them? Or if you haven't I do have a spare Electabuzz I could send over with the Electirizer so you have its evolved form?
  23. Sorry @Glen-i, I just got back! I'm now free for the rest of the day though, so if you're still available, ready whenever you are how do you want to go about it for the -rizer trade evolutions?
  24. So Jones teased last week that they had plans to bring him in, but Kyle is back on the Easy Allies Podcast for the first time since leaving this week. I'm only 10 minutes in, but man, it's just underlined how much I miss having him around the other Allies, because I'm in stitches. A tease of the TGA's aftermath with him, which I'll have to check out this weekend: I don't think Jones does a particularly bad job as host of the Podcast, but I've been listening back to older podcast episodes the last couple of weeks, and I really think his rapport with Kyle as a co-moderator just suited him better. Kyle is the perfect weekly gaming podcast host for me because even if he wasn't making the podcast every week he would still be scouring through these news stories anyways, whereas I don't think Jones would be, if that makes sense. Obviously I hope Kyle is doing well, I still check out Delayed Input and support him there, but yeah, I do miss having him around a lot. I checked where the Easy Allies Patreon was at the other day, and while I know some of this might be offset by their deals with Rooster Teeth, seeing them at less than half of what they were at on Patreon when they got to the studio is really concerning (they were at ~$22k per month when I checked if I'm remembering right, when the studio goal was $50k per month over an extended period). It's rough, but yeah, back to enjoying seeing Kyle with the Allies again
  25. I could be misremembering, but I think this is the first time the game has been officially confirmed as being in development. I think everyone thought when Epic Games announced they were publishing two Remedy titles - a smaller one and a larger one - that one might be a sequel to Alan Wake after they got the full rights in 2019, and it's possible it leaked like Alan Wake Remastered did, but I don't think they actually came out and officially confirmed Alan Wake II until last night. EDIT: not to say it wasn't very openly teased in another one of their games before this
×
×
  • Create New...