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Dcubed

N-E Staff
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About Dcubed

  • Rank
    N-Europe Staff
  • Birthday 02/26/88

Details

  • Gender
    Goomba

Game Info

  • Switch Friend Code
    SW-0401-9926-5412 Yo!
  • 3DS Friend Code
    4682-8495-2193
  • Nintendo Network ID
    Nuclear_Muffin
  • Wii Console Number
    8305,6414,9274,6128
  • Nintendo Wi-Fi Friend Codes
    Mario Kart: 429559160285
    Tetris DS: 068425213740
    MPHunters: 395207751867
    ACWW: 094557444954
    Name: Muffin
    Townname: Bakery
    SFC: 193635273400
    42A
  • PSN ID
    Nuclear Muffin
  • Xbox Live Username
    we love Wii
  1. General Gaming Sales/Charts Discussion

    We finally now know the digital sales figures for every first party Sony release! (as of June 2023) https://www.resetera.com/threads/revenue-and-downloads-for-every-sony-first-party-game-ever-released-on-the-psn-580-titles-as-of-june-2023.855270/ Man, those PS1 Classics downloads made mad bank, crazy how Sony has chosen to neglect such an easy money farm...
  2. Yeah… Iggy’s Reckin’ Balls is really good! A proper little multiplayer hidden gem for the N64. First time playing it and I’m real impressed, loads of fun. Wish I played it before. May have to make it a bit of a mainstay for future N-E N64 nights I reckon
  3. General Switch Discussion

    I did actually suggest the idea of using magnetic Joycons with Qi charging over the existing rail system a good while back; with the Switch 2 utilising a foldable screen. The big thing being that it would allow the Joycons to be used in any orientation; as you could then have a foldable console that can be used in a horizontal layout, a DS-style vertical layout or a back & front layout with one half of the screen folded towards the front and one towards the back, since the Joycons could just be magnetically attached when you flip and fold the device around. Removing the rail system would enable this to be made possible
  4. Worth noting that every Aleck 64 game has now been converted into standard N64 ROMs that can be played off a flash cart (and presumably emulators too). Same thing was done with the 64DD library too. You can now play them all on a flash cart without a 64DD needed (yes, even the games like F-Zero Expansion Kit that interfaces with a seperate cartridge).
  5. General Switch Discussion

    Yeah, I've heard about it. I haven't heard of Nintendo actually banning anyone who has used a physical cart whose contents have been copied yet though... so maybe there's a way they can tell who's using it? Dunno.
  6. The N64 sure did have a lot of racing games, easily the most over-represented genre on the system (helps that Nintendo themselves published no less than 9 of them!) It's not as crazy as the shooter genre on the TG16, or the fighting game genre on the NeoGeo, but it's definitely the console's speciality it's most known for. That and FPS games.
  7. Aha! Now I get to talk about the Aleck 64 arcade board! This was the first game released for this arcade PCB, and the N64 cartridge release is essentially identical in every way to its arcade counterpart... ... that's because the Aleck 64 is essentially an N64 shoved into an arcade cabinet. Not the first of its kind by any means, arcade boards based on consoles were common at the time (indeed, part of the reason why the PS1 was such a huge success was because Sony licensed out the PS1 hardware for use in arcade boards, especially ones made by Namco such as the System 11; which powered some of their biggest arcade hits of the late 90s, including the Tekken series)., but what makes this one a bit unusual is that Nintendo had little to no involvement with the Aleck 64's development. No, this was a Seta joint; yes, the same Seta responsible for the bizzare Morita Shogi 64 and its weird custom cartridge that you saw a couple pages back in this same thread. Seta liked to tinker with odd hardware accessories and the like, and it seems that Nintendo took notice and granted them the keys to the Mushroom Kingdom 64 here. It perhaps came too late to make any real impact in the arcade world. The N64 hardware wasn't particularily impressive compared to contemporary arcade competitors (I mean, it wouldn't have been impressive by 1996, let alone 1998!), and the N64 itself was famously much more difficult to develop for than the PS1, so it didn't really compete well at the low-end either. Kind of caught in a bit of a no-mans land really. Still, the Aleck 64 did end up getting a fair few games made for it, 16 in total, but none of them would end up being notable successes in the arcade business. Either way, 16 games is a decent amount for a standardised arcade PCB, so it's hard to call it a failure; especially for a small developer like Seta. But, to my knowledge, only two games from the Aleck 64 would ever get ported to the regular N64; and Star Soldier: Vanishing Earth just so happens to be the first one.
  8. Well that’s certainly a surprise! Had no idea that Throwback Entertainment got the rights to Extreme G. Neat!
  9. Sonic Superstars

    Oh sick! Sonic Superstars on PC just got granted full S3D support for the Spatiallabs View display!! Just gave it a try and it looks awesome! Gives the visuals some much needed (literal!) pop. Well haps! The 3D implementation is actually quite a bit better than what we saw in Sonic Generations, it's very well done and reminds me a lot of the 3D Classics Sonic games for the 3DS! The parts where Sonic goes in and out of the screen in Bridge Island Zone just look phenomenal! Stereoscopy really does just elevate the presentation tremendously with this game, as everything now has a much needed layer of parallax that just brings everything to life, it really does feel like the game was always made to be displayed in S3D originally. Now I just wish that Sonic Mania and Sonic Origins could get the same treatment... Time to go back and finish the post game!
  10. General Retro Discussion

    I'd say great minds think alike, but clearly not as alike as I'd like I'll go over this in more detail when I eventually get around to my Wario World writeup, but I think it's a very marmite game where your overall opinion varies a lot on what expectations you have going into the game. It's both a 3D platformer and an old school beat 'em up in equal measure, so it's naturally quite repetitive, but it's also very inventive with its enemy & level design, with some neat puzzle solving & exploration elements that fit in well with the Wario Land series proper, and I think anyone's opinion on the game will be coloured by their perspective on the beat 'em up genre as a whole; as well as your expectations of games released in the early to mid 2000s in general, and even your views on gaming as a whole. Because a lot of the complaints you hear online about this game, and many of the reviews of the time, ended up dinging the game for its short running time and its repetitive nature; all of which are natural elements that come with the genre that it's in. It's very much a game that was perhaps released in a time where people were not kind to both of the genres that this game falls into, but I'll be interested to hear your perspective when you eventually get round to finishing your playthrough and your own writeup
  11. General Retro Discussion

    Yo! @S.C.G When did the price of Wario World suddenly skyrocket!? I just checked it on eBay for both PAL & NTSC copies and it now seems to be averaging around £60-70. I remember that being one of the cheapest first party GCN games on the second hand market just a few years back, now it's suddenly worth Wario Cash for some bizzare reason! (Great game BTW, literally just finished a replay yesterday; write-up in the Your Gaming Diary thread is pending!) Meanwhile, the Zelda Collector's Edition disc is basically worthless now. A game that used to sell for £100+ easily can now be gotten for like £15-20 on eBay! It seems like the more expensive games are getting cheaper, while the cheaper games are getting more expensive all of a sudden I've already got basically every GCN game I want (save for Cubivore, which aint happening at any sort of reasonable price), but it's really interesting how things have changed recently with game prices. It's not a bad time to buy some GCN games really if you're in the market for them ... unless that game you're after is Fire Emblem: Path of Radiance. That price aint budging it seems, unfortunately.
  12. General Retro Discussion

    It was pretty late, yeah. November 2005. But it was still well off being the last game released for the system by Nintendo. Pokemon XD, Batallion Wars, Mario Party 7, Super Mario Strikers and Odama all released shortly after Superstar Baseball within a 3 month period and none of them are nearly as hard to find (NOE basically cut off all retail support for the GCN after April 1st 2006 and started liquidating their GCN stock with firesales where the console could be bought for cheaper than its actual games here in the UK, with the only game released after that being the GCN version of Twilight Princess; which was sold as mail-order only here in Europe). I get that baseball isn't really very popular over here, but come on! It can't have had that small of a print-run in Europe surely? It IS still a Mario title after all. I cannot believe that Odama had a bigger print-run than Mario Superstar Baseball over here, there's just no way... Edit: Actually... looking over on eBay's completed listings, PAL copies of Odama are actually pretty rare it seems! There's plenty of US NTSC copies for cheap, but PAL copies seem to be hard to come by (though still cheaper than Mario Superstar Baseball). Perhaps both games did have a comparitively small print run in Europe? Quite surprised about that actually! Guess that explains why Super Sluggers on Wii didn't get a European release at all. NOE just had no faith in it.
  13. Eiyuden Chronicle: Hundred Heroes

    Looks like the Switch version might be the version of choice for those nostalgic for those old PS1 loading times... ... woof! Yeah... stick to the versions on other consoles.
  14. Playstation 5 Console Discussion

    Or you can buy a Steam Deck that'll play all the same games as your PS5 (including the first party Sony AND Xbox games) but both on your TV and portably, and it's cheaper than a PS5 to boot. No assembly required. No tinkering needed. It Just Works out of the box, and you even get to play all of the games you already own on PC at no extra charge, no online fee either. You can also use whatever controller you want (even complete with Playstation/Nintendo button prompts with more modern games). And before you clap back with questions about PS5 having a big performance advantage, that isn't going to necessarily be the case once Steam Deck 2 launches... All of a sudden, that's a pretty compelling prospect against traditional consoles.
  15. General Retro Discussion

    Was just talking with a friend of mine about eBay prices for Gamecube games and it got me interested in looking at the current state of the market... ... it's pretty interesting. Some games have gone up, like Kirby Air Ride (now averaging around £80-110!) and F-Zero GX (Was previously around £15-20 a couple years back, is now averaging around £25-35), but quite a lot of games have really dropped in value. Twilight Princess, previously going for around £100-130 for a CIB PAL GCN copy a few years back, can now be gotten for as little as £35! Skies of Arcadia Legends? Now seems to average about £60-70 (used to be around £70-80) Mario Parties 4-7? Can be yours for around £15-25 a pop (used to go for around £35-50 on average for each of them a few years back) Pikmin 2? A reasonable £20 seems to be average (used to go for around £40-45 before). While the high ticket items haven't really budged much (I'm looking at you Path of Radiance!), you can get a good chunk of the GCN library for pretty cheap these days it seems. Looks like it's not a bad time to buy up some Gamecube games if you don't already have them That being said though... why is the PAL version of Mario Superstar Baseball going for around £125-135 on average when the US NTSC version is going for around $15? The PAL version can't be that rare surely!?
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