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Posted

"Wii Programmer" position has being offered by Totally Games

 

The Company:

 

Totally Games is Lawrence Holland’s highly respected independent game studio based just north of SF in Marin County, California. Best known for the X-Wing series, with 20+ years experience and numerous favorite titles to its credit, TG has long been a force in electronic entertainment.

 

Leveraging its experience and reputation, strong team of high caliber talent and state-of-the-art technology, Totally Games offers a unique workplace: the combination of a highly collaborative game development process where each individual counts, and a friendly, productive work environment.

 

Job Type: Full Time

 

The Position:

Wii Programmer

Totally Games, Lawrence Holland’s company of X-Wing fame, is accepting resumes from talented, seasoned videogame professionals for a full-time WII PROGRAMMER position. Totally Games has been in the games industry for more than 15 years, working with major publishers such as LucasArts, Activision, Disney and Sega. We’re seeking sharp, dedicated, visionary contributors to join our outstanding team.

 

Totally Games offers an excellent opportunity for a qualified wii Programmer to contribute significantly to diverse and important aspects of the project in a productive, team-oriented work environment.

 

RESPONSIBILITIES

 

Overall Game System Design:

· Design and implement game systems and features.

· Work with project manager, programmers, artists, and gameplay developers to develop overall project concepts.

 

Programming:

· Use tools like Visual C++, Codewarrior and other IDEs and tools in a Windows XP environment.

· Program in C++, Assembly language and scripting languages as appropriate

· Utilize middleware systems and technology as needed

· Use proprietary game development tools developed in house.

· Work with industry SDKs like Direct X.

 

Technology:

· Keep pace with latest game and software development tools and techniques.

· Stay up to date with gaming and software development on the Internet.

· Lead technical research on new platforms.

 

MINIMUM QUALIFICATIONS:

 

· 2 - 3 years Game Programming experience

· 3 - 4 years Programming in the software industry

· 1 - 2 years specializing in one of the core areas of game programming

· At least one shipped Gamecube title. Wii knowledge beneficial.

· Significant Game system design/development experience

· Highly developed leadership skills required

· Mastery level skills in programming multiple features

· Knowledge of entertainment software industry, the marketplace, consumer trends and competitive products

· Mastery of version control software

 

Knowledge/Skill/Ability:

· Mastery of Object Oriented Programming.

· Experience in programming on Nintendo Gamecube

· Experience in programming with Visual C++ and DirectX

· Experience with Metrowerks Codewarrior

· Experience programming Window applications and console games

· Experience programming games professionally

· Ability to work with other programmers and game developers

· Strong experience with IBM PCs and Windows

· Proficient in using word processing, spreadsheet, and database software

· High enthusiasm for making and playing computer games

 

Due to the immediate nature of this position and current government employment-visa-sponsorship restrictions, we are unable to consider foreign candidates UNLESS they have an advanced degree from a US accredited university / college OR are able to work in the US on a contract basis as an independent consultant.

 

Relocation assistance is available to qualified candidates.

 

If you meet the noted qualifications and want to be part of a successful team offering a bright future then we want to hear from you!

 

About the company:

Their titles included X-Wing, TIE Fighter, X Wing vs. TIE Fighter and X-Wing Alliance (based on the Star Wars universe), series of World War II Flight Simulator series, the most recent being Secret Weapons over Normandy, and Bridge Commander based on the Star Trek universe. Totally Games was incorporated in 1994 by Lawrence Holland, a Cornell University graduate.

 

Thanks to Ark-AMN.

Source: www.gamasutra.com & GAF

Posted

There's a lot of mention of DirectX and Windows mentioning in there, which you never need when programming for the Cube or Wii. What I think is that this job is just porting over stuff from DirectX platforms (PC, Xbox, Xbox 360) to Wii.

Posted
Bridge Commander based on the Star Trek universe

 

4 years and it's still got a large userbase (well, only because of how moddable it is)

Posted
so they basically make the same games over and over again. sure they are not developing for sony???

 

Well, if you had actually played X-Wing series, you would know that each Star Wars sim that Totally Games have made is legend among the PC space flightsim players . They haven't never done shitty game and it is great to see them doing something for Wii. Shame though that we won't see flight sim. :(

 

X-Wing Alliance please, thank you.

Oh and at least the original X-Wing was made by Lucas Arts, not Totally Games, unless they were an internal studio.

 

I'm not sure about the team, but at least Holland was developing first X-Wing. Before that he had worked on both Battle of Britain and Secrets Weapons of Luftwaffe for Lucasarts. Both sims used first iteration of X-Wing engine.

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