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Posted

Found this on the Gamespot forums, no source given there. Could this be an insight into the Revolution secrets? Or just fancy talk of the things we already know?

 

Also, alot of attention given to the word "game", as you can see below. Nintendo Game?

 

Read it, give your thoughts. Real? Fake? Horsepoo?

 

Game information storage medium and game system using the same

 

Abstract

 

A game information storage medium is removably connected to a first game machine having a first architecture, and includes a game program for a second game machine having a second architecture, an emulator program for converting the second architecture into an architecture compatible with the first architecture, and a game selection program. When the game information storage medium is started-up on the first game machine, by executing the game selection program, the first game machine displays a game title to be selected by a player, and executes a game program of the selected game title by using the emulator program.

 

Video Game controller with display screen

 

Abstract

 

A video game controller assembly having a controller adapted to communicate with a video game console for interfacing with a video game. A display is attached to the controller for displaying an image corresponding to a video signal received from the video game console.

 

Method and apparatus for multi-user communications using discrete video game platforms

 

Abstract

 

A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another--thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.

 

mage processing system for increasing the number of rendered polygons

 

Abstract

 

An entire view volume in a virtual three-dimensional game space to be displayed on a display unit is divided into a front view volume closer to a view point and a back view volume away from the view point. In a first frame of two successive frames, polygons in the back view volume are rendered to generate a back image. In a second frame, with the back image being taken as a background, polygons in a front view volume are rendered to form an entire image. With this, in a portable game machine including a relatively small-sized three-dimensional image processing circuit, polygons more than those that can be generated in one frame by the three-dimensional image processing circuit can be displayed

 

Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system

 

Abstract

 

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for display at least in part in response to polygon vertex attribute data and texel color data stored as a texture images in an associated memory. An efficient texturing pipeline arrangement achieves a relatively low chip-footprint by utilizing a single texture coordinate/data processing unit that interleaves the processing of logical direct and indirect texture coordinate data and a texture lookup data feedback path for "recirculating" indirect texture lookup data retrieved from a single texture retrieval unit back to the texture coordinate/data processing unit. Versatile indirect texture referencing is achieved by using the same texture coordinate/data processing unit to transform the recirculated texture lookup data into offsets that may be added to the texture coordinates of a direct texture lookup. A generalized indirect texture API function is provided that supports defining at least four indirect texture referencing operations and allows for selectively associating one of at least eight different texture images with each indirect texture defined. Retrieved indirect texture lookup data is processed as multi-bit binary data triplets of three, four, five, or eight bits. The data triplets are multiplied by a 3.times.2 texture coordinate offset matrix before being optionally combined with regular non-indirect coordinate data or coordinate data from a previous cycle/stage of processing. Values of the offset matrix elements are variable and may be dynamically defined for each cycle/stage using selected constants. Two additional variable matrix configurations are also defined containing element values obtained from current direct texture coordinates. Circuitry for optionally biasing and scaling retrieved texture data is also provided.

 

Three-dimensional image generating apparatus, storage medium storing a three-dimensional image generating program, and three-dimensional image generating method

 

Abstract

 

A video game apparatus as a three-dimensional image generating apparatus includes a CPU. The CPU works together with a GPU to generate and display a game image. More specifically, some objects are arranged in a virtual three-dimensional space. The virtual three-dimensional space is converted into a viewpoint coordinate and then projected and converted. After the projection conversion, determination points are set corresponding to a specific object, and the degree of hiding of the specific object is calculated on basis of a Z value of the specific object and Z values of the determination points. According to the degree of hiding, the movement of a viewpoint is controlled or the brightness of the light source is changed.

 

Correspondence Name and Address:

 

NIXON & VANDERHYE, PC

901 NORTH GLEBE ROAD, 11TH FLOOR

ARLINGTON

VA

22203

US

 

Assignee Name and Adress:Nintendo Co., Ltd.

Kyoto

JP

 

http :// www .gamespot.com/pages/forums/show_msgs.php?topic_id=24556736

Posted

OMFG if taht turns out to be tr00 the Revolution^of doom will be so ****ing insane cool! Nintendo @ nr 1 again? /ME INDEED THINKS SO!

Posted

I don't care much about patents anymore - basicly people write a lot of stuff to prove that they have found a method that 1 + 1 = 7 and other boring things.

 

You know what with a academic title, a friend and a sheet of paper you could have been the inventor of the MP3 format? Date, outline, 2 signatures and you have are the rightfull inventor. Very common thing for engineers in the US...

Posted

Game information storage medium and game system using the same

 

Abstract

 

A game information storage medium is removably connected to a first game machine having a first architecture, and includes a game program for a second game machine having a second architecture, an emulator program for converting the second architecture into an architecture compatible with the first architecture, and a game selection program. When the game information storage medium is started-up on the first game machine, by executing the game selection program, the first game machine displays a game title to be selected by a player, and executes a game program of the selected game title by using the emulator program.

I think this one means you can play virtual console games on the DS, or at least some of them.

 

Video Game controller with display screen

 

Abstract

 

A video game controller assembly having a controller adapted to communicate with a video game console for interfacing with a video game. A display is attached to the controller for displaying an image corresponding to a video signal received from the video game console.

This probably patents a screen attachment for the FHC. It doesn't mean they're making one, they just secured the idea.

 

Method and apparatus for multi-user communications using discrete video game platforms

 

Abstract

 

A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another--thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.

Instant messaging in games.

 

Image processing system for increasing the number of rendered polygons

 

Abstract

 

An entire view volume in a virtual three-dimensional game space to be displayed on a display unit is divided into a front view volume closer to a view point and a back view volume away from the view point. In a first frame of two successive frames, polygons in the back view volume are rendered to generate a back image. In a second frame, with the back image being taken as a background, polygons in a front view volume are rendered to form an entire image. With this, in a portable game machine including a relatively small-sized three-dimensional image processing circuit, polygons more than those that can be generated in one frame by the three-dimensional image processing circuit can be displayed

EDIT: This technique seems to be a 3D trick for the DS to render 3D on two screens while limiting the slowdown.

 

The other ones I haven't read. Dinner is served :heh:

Posted

Well this is what I'd imagine from the bits I can make sense of! haha

 

1 - Virtual Console

 

2 - Touch/Display screen attatchment for the Rev controller OR use of DS as a pad for the Rev...?

 

3 - Animal Crossing

 

4 - Some type of image formatting, graphics rendering or something... don't have a clue really...

 

5 - this completely lost me! haha

 

6 - Seems like a projector of some sort (I know this won't happen with the Rev don't worry I'm not going all idiotic on you!) OR it could be describing the translation of the 3D environment in which the Rev controller moves to the 3D environment of the "game world"...

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