The fish Posted April 7, 2006 Posted April 7, 2006 http://www.endangeredgamer.blogspot.com/ 3 scans. 'ave it notice how it all goes quiet when i post a link
EchoDesiato Posted April 7, 2006 Posted April 7, 2006 AweXome! The graphics look nice too for a "souped up Xbox".
ShadowV7 Posted April 7, 2006 Posted April 7, 2006 They are aren't they.They look so good and the effects look great aswell like the sparks,machines and floor on the 3rd pic. I could cry with happiness just now
Nintenchris Posted April 7, 2006 Posted April 7, 2006 Those scans definitly made me go "wow!" Bring on E3!
mario114 Posted April 7, 2006 Posted April 7, 2006 Kazzam! http://www.joystiq.com/2006/04/07/red-steel-first-revolution-screens-revealed/ Finaly....and wow....
21st century cowboy Posted April 7, 2006 Posted April 7, 2006 If this is what the revo is capable of screw ps3 and 360. It looks soooo freakin sweet. has anyone seen the john woo game that's coming out for the ps3? this game's look reminds me of that.
ShadowV7 Posted April 7, 2006 Posted April 7, 2006 I wanna know more this could definently be a game that i'm gonna pic up
Calibur Posted April 7, 2006 Posted April 7, 2006 Very cool Graphics, I am impressed to say the least.
Razz Posted April 7, 2006 Posted April 7, 2006 they are sooo much better than i imagined. OMG imagine super smash bros like that!!!!! EDIT: but where the hell's the katana?!?!?!?!?!?
gmanprime Posted April 7, 2006 Posted April 7, 2006 I want the article!!!!! Seriously. I really freaking want the article.
The fish Posted April 7, 2006 Posted April 7, 2006 Not one to blow my own trumpet, but who said that the rev could match non-HD xbox360 graphics?
guarana Posted April 7, 2006 Author Posted April 7, 2006 the team at ubisoft knew that they wanted to make games for the revolution after the ds released.impressed with how nintendo had created a handheld that offered new twists on familiar gameplay , as well as all-new game concpts that everyone can play ,they knew that the publisher would pursue a similair goal with its next console.after learning that the revolution's remote style controller would be based on motion sensing technology that translates the players movements into the game , the team immediatly began conceptualizing by playing with the remotes laying around there offices, trying to pinpoint what movements were the most fun to do . the engineers on staff spent countless hours waving television remotes around, emulating the motions for digging, throwing , swinging and more.once their antics began to coalesce into the actual game concepts, they brought their ideas to nintnedo's president satoru iwata and the companys cheif creative officer, shigeru miyamoto . "we got tons of ideas of interactions , and these are what we brought to japan when we went to see mr. iwata and mr. miyamoto" said damien moret , the teams marketing game manager. typing is killing me
Nintenchris Posted April 7, 2006 Posted April 7, 2006 AHHHHHH the revolution controler has been changed! the end of the "revmote" just has a round bit and not a long one! You know what i mean the sensor bit or whatever it is! It almost looks like a camera...not that it is.. it just looks like one
ShadowV7 Posted April 7, 2006 Posted April 7, 2006 They could match Xbox 360 with no HD I knew that but people weren't convinced with the specs.Whoever laughed at moaned at the specs should take a look at these (was gonna say something else but i thought I better not)
gmanprime Posted April 7, 2006 Posted April 7, 2006 the team at ubisoft knew that they wanted to make games for the revolution after the ds released.impressed with how nintendo had created a handheld that offered new twists on familiar gameplay , as well as all-new game concpts that everyone can play ,they knew that the publisher would pursue a similair goal with its next console.after learning that the revolution's remote style controller would be based on motion sensing technology that translates the players movements into the game , the team immediatly began conceptualizing by playing with the remotes laying around there offices, trying to pinpoint what movements were the most fun to do . the engineers on staff spent countless hours waving television remotes around, emulating the motions for digging, throwing , swinging and more.once their antics began to coalesce into the actual game concepts, they brought their ideas to nintnedo's president satoru iwata and the companys cheif creative officer, shigeru miyamoto . "we got tons of ideas of interactions , and these are what we brought to japan when we went to see mr. iwata and mr. miyamoto" said damien moret , the teams marketing game manager. typing is killing me Thank you thank you..... FINISH IT!!!!!
guarana Posted April 7, 2006 Author Posted April 7, 2006 Kazzam! http://www.joystiq.com/2006/04/07/red-steel-first-revolution-screens-revealed/ thats one !!: peace:
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