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Posted

They are aren't they.They look so good and the effects look great aswell like the sparks,machines and floor on the 3rd pic. I could cry with happiness just now

Posted

they are sooo much better than i imagined. OMG imagine super smash bros like that!!!!!

 

EDIT: but where the hell's the katana?!?!?!?!?!?

Posted

the team at ubisoft knew that they wanted to make games for the revolution after the ds released.impressed with how nintendo had created a handheld that offered new twists on familiar gameplay , as well as all-new game concpts that everyone can play ,they knew that the publisher would pursue a similair goal with its next console.after learning that the revolution's remote style controller would be based on motion sensing technology that translates the players movements into the game , the team immediatly began conceptualizing by playing with the remotes laying around there offices, trying to pinpoint what movements were the most fun to do . the engineers on staff spent countless hours waving television remotes around, emulating the motions for digging, throwing , swinging and more.once their antics began to coalesce into the actual game concepts, they brought their ideas to nintnedo's president satoru iwata and the companys cheif creative officer, shigeru miyamoto . "we got tons of ideas of interactions , and these are what we brought to japan when we went to see mr. iwata and mr. miyamoto" said damien moret , the teams marketing game manager.

 

typing is killing me

Posted

AHHHHHH the revolution controler has been changed! the end of the "revmote" just has a round bit and not a long one!

You know what i mean the sensor bit or whatever it is!

It almost looks like a camera...not that it is.. it just looks like one

Posted

They could match Xbox 360 with no HD I knew that but people weren't convinced with the specs.Whoever laughed at moaned at the specs should take a look at these (was gonna say something else but i thought I better not)

Posted
the team at ubisoft knew that they wanted to make games for the revolution after the ds released.impressed with how nintendo had created a handheld that offered new twists on familiar gameplay , as well as all-new game concpts that everyone can play ,they knew that the publisher would pursue a similair goal with its next console.after learning that the revolution's remote style controller would be based on motion sensing technology that translates the players movements into the game , the team immediatly began conceptualizing by playing with the remotes laying around there offices, trying to pinpoint what movements were the most fun to do . the engineers on staff spent countless hours waving television remotes around, emulating the motions for digging, throwing , swinging and more.once their antics began to coalesce into the actual game concepts, they brought their ideas to nintnedo's president satoru iwata and the companys cheif creative officer, shigeru miyamoto . "we got tons of ideas of interactions , and these are what we brought to japan when we went to see mr. iwata and mr. miyamoto" said damien moret , the teams marketing game manager.

 

typing is killing me

 

 

Thank you thank you..... FINISH IT!!!!!


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