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Posted

I remember when the controller was 1st revealed people were talking about how 3rd parties might be put off making multiplatform games for the Rev cuz there were less buttons than the PS3 and 360 controllers.

 

I bought the new mag of NOM and there's a cardboard cut out of a Rev controller so you can make your own, i did this and noticed that if when you add in the analogue stick "nun-chuck" there's the same amount of buttons availible as a Cube controller just minus the 2nd analogue stick, assuming you count the d-pad as four seperate buttons. And i'm sure the "special feature" of the controller could be used to make up for the lack of a 2nd analogue stick if it was really needed.

 

So in that sense it shouldn't make any differance if 3rd parties were to port other console games to the Rev.....or is there some big technical reason that i'm forgetting about?

Posted

The buttons are in other places and if you count the d-pad on the Cube (which you should) it's lacking buttons. There are eight for the Rev and eleven for the Cube while the Cube already had less buttons than the PS/Xbox controllers. It means some games will have to use the Wavebird shell.

Guest Stefkov
Posted

your right, the movement of the controlelr could make up for a second analogue stick. however they stated that they aremaking a shell to cover the controller so that companies could develop games for it not using the unique functions. so it shoud be quite easy to port over the games if they are making a shell which would just act the same as any other controller

Posted
The buttons are in other places and if you count the d-pad on the Cube (which you should) it's lacking buttons.

 

I thought about that but i can't think of that many games that require you to use both the main analogue stick and the d-pad? :hmm:

Posted

hey that's a cool mock-up nintendork :)

 

and let's remember that the controller will be so much more than another analogue stick. think full 3d-space mouse with added giros! ooo.... hurry up 2006 and get to your winter!!!!

Posted

I can definitely see the Motion sensitivity replacing buttons and analogue sticks, just because it's so versatile...

 

3D platformers (ok, Mario): you've got your Nunchuck analogue stick for movement, with jump and crouch buttons... the revmote (as it's lovingly been dubbed) can target enemies to send fireballs and koopa shells flying their way with a squeeze of the trigger. Also, hold down 'A' and you switch to having complete control over the camera position... this would usually take up an analogue stick and two buttons to zoom in and out. I haven't even used the D pad yet.

 

Adventure Games (ok... Zelda!): Again, The Nunchuck analogue for movement but also a couple of context sensetive buttons. The Revmote, by default is used to target enemies and objects. Holding the trigger down puts you in combat mode where you use the motion sensitivity of the controller to swing your sword accurately, rather than the two buttons you'd usually use. The 'A' button could have a similar 'camera control' function as in the 3d platformer... and you've got the D pad there for 3 Quick-pick items (<v>) and first person view (^). bootiful.

 

FPS: This has been described loads of times so I won't bore you with the obvious movement possibilities. But what if holding down the A button brought up a transluscent weapons menu (Perfect dark style) with items easily selected using the revmote as a pointer? What about flicking the controller briskly away from the screen or pulling it downwards for a reload? You're left with plenty of buttons for zooming in & out, using 2nd functions etc.

 

That's what I think anyway... Bugger the shell, I don't want it. I reckon it's not only possible to do everything with the remote and nunchuck, but it'll be far superior as well.

Posted
I am seriously considering writing a thesis on how Nintendo has the new industry standard for controllers here.

 

Even on PCs dare I say.

 

Ya know what i think would be cool?

 

If Nintendo produced a Revolution drive which sloted into a PC CDROM unit (its almost small enough) like those whacky sound cards that you can get.

 

Imagine sloting it into the PC, connecting the cables then bammo, you got a 3d mouse with some awesome gaming.

 

I would go into more detailed description but i am tired :(

Posted

i actually thought the opposite.

i thought that the new controller would encourage more 3rd party developers... but whatever. itll be ok.

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