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drahkon

Balatro (PS, Xbox, Switch, Steam)

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... if only I could've drawn more Steel Cards...

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Well I certainly made up for my last failure...

Kings go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

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5 hours ago, Dcubed said:

Well I certainly made up for my last failure...

Kings go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

The run's finally dead...

So sad... If only I could've gotten just one more King in the hand, I would've done it... :(

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Campfire is almost always an instant run winner. If you got a little bit of money to build your econ, you're good!

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Posted (edited)

 

OMG! The card you unlock for throwing away a Royal Flush is NUTS! Just imagine it combined with Blueprint… 

But yeah, happy to finally beat Ante 8 with the minimum number of rounds :)

Edited by Dcubed

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Was browsing the store a few days ago and bought this on a whim since I play a lot of poker.

Still trying to get the hasng of things but its pretty fun.

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At this rate, we'll have half the entire board on Balatro in 2 months!

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Browsing this thread is like trying to read a forum in another language.

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Black Deck cleared on Blue Stake :peace:
High Card for the win :D

So much for me waiting for the next patch before trying to clear Blue Stakes :p

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On 4/4/2024 at 10:19 PM, drahkon said:

So much for me waiting for the next patch before trying to clear Blue Stakes :p

Aaaaand Blue Stake with every Deck done :D

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Posted (edited)

Currently waiting for a meeting on work so I checked the Balatro Discord to see if there are any news on the next update.

Aaaaaaaand...

It's out on the experimental branch on Steam :o

Downloading now. Can't wait to see what changes it brings!

Edit: Patch notes:

Spoiler

- Updated version of Love2D - this fixed an issue on Windows and Steam Deck causing poor/stuttery performance for some players
- Added toggle for 'Reduced Motion', removing the swirly background and gyrating card motion
- Changed default fallback tarot from Fool to Strength (when all tarots are on screen)
- Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)
- Changed ante scaling in white stake:
    - Ante 3: 2800 -> 2000
    - Ante 4: 6000 -> 5000
- Changed ante scaling in green stake:
    - Ante 2: 1000 -> 900
    - Ante 3: 3200 -> 2400
    - Ante 4: 9000 -> 7000
- Changed ante scaling in purple stake:
    - Ante 2: 1200 -> 1000
    - Ante 3: 3600 -> 3000
    - Ante 4: 10000 -> 8000
    - Ante 5: 25000 -> 22000
- Changed Orange Stake
    - Scrapped increasing pack cost
    - Added new 'Perishable' mechanic, Jokers have a 30% chance to have a 'Perishable' sticker, disabling them after 5 rounds
- Changed Gold Stake
    - Scrapped -1 hand size
    - Added new 'Rental' mechanic, Jokers have a 30% chance to have a 'Rental' sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round
- Changed eternal to apply to Jokers in Buffoon packs
- Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
- Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
- Some Blinds are now be banned on challenge runs
        - banned Crimson Heart, Verdant Leaf and Amber Acorn on 'Jokerless'
        - banned Verdant Leaf on 'Typecast'
        - banned Verdant Leaf on 'Non-Perishable'
        - banned The Plant on 'Mad World'
- Buffed Saturn
    - Now gives +3 mult instead of +2 mult for Straights
- Buffed Neptune
    - Now gives +4 mult instead of +3 mult for Straight Flush
- Buffed Eris
    - Now gives +50 chips instead of +40 chips for Flush Five
- Buffed Ceres
    - Now gives +4 mult instead of +3 mult for Flush House

- Changed Uncommon tag - Now makes the uncommon joker free
- Changed Rare tag - Now makes the rare joker free
- Negative, Polychrome, Holo, Foil tags all make their respective joker free
- Changed Investment to give $25 instead of $15
- Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
- Changed Blue Seal - now creates the planet card of the final poker hand played during the round
- Changed both Mad and Clever Joker - scrapped 'contains 4 of a kind' effect, now applies instead to any hand that contains a 'Two Pair'
- Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)
- Changed Magician Tarot - now applies lucky to 2 cards instead of 1
- Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6
- Changed Vampire
    - now only removes enhancement from scoring cards
    - gives X0.1 mult per enhancement instead of X0.2 mult
    - Rare instead of Uncommon
- Changed Madness - now only applies on small/big blinds, not on boss blind selection
- Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won't get stuck on Straight Flush)
- Changed description of Shortcut to include a more apt example (10 8 6 5 3)
- Changed Ancient Joker - the selected suit is no longer able to repeat between rounds
- Changed Swashbuckler - Now adds sell value of all other Jokers to Mult, not just the Jokers to the left
- Changed Hanging Chad - Now retriggers the first played card 2 times instead of once
- Changed Flower Pot - Now includes the base suit of debuffed cards when determining if it will trigger
- Changed Bootstraps to include current mult bonus in description
- Changed all 4 Sinful Jokers (one for each suit) - they now each give +3 mult per suit instead of +4 mult
- Changed Banner - now gives +30 chips per remaining discard instead of +40 chips
- Changed Fibonacci - costs $8 instead of $7, because Fibonacci
- Changed Steel Joker - Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult
- Changed Odd Todd - Now gives +31 chips per odd ranked card instead of +30 chips
- Changed Sixth Sense - Now uncommon and $6, was rare
- Changed Hiker - Now gives +5 chips to every scoring card played instead of +4 chips
- Changed Gros Michel - Now has a 1 in 6 chance to go extinct instead of 1 in 4
- Changed Seance - Now uncommon and $6, was rare and $7
- Changed Riff-Raff - Now $6, was $4
- Changed Vagabond
    - Rare, was uncommon
    - $8, was $6
    - Applies when you have $4 or less, was $3 or less
- Changed Cloud 9 - Now $7, was $6
- Changed Mail-In Rebate - Now $5 was $3
- Changed Reserved Parking - Now common, was uncommon
- Changed Lucky Cat - Now gains X0.25 per lucky proc, was X0.2
- Changed Trading card - Now costs $6, was $5
- Changed Campfire - Now gains X0.25 per card sold, was X0.5
- Changed Smily Face - Now give +5 mult per face card, was +4 mult
- Changed Golden Ticket - Now payes out $4 per gold card played, was $3
- Changed Bloodstone - Now has a 1 in 2 chance to proc, was 1 in 3
- Changed Onyx Agate - Now gives +7 mult per club card, was +8 mult
- Changed Glass Joker - Now gives X0.75 mult per glass card destroyed, was X0.5 mult
- Changed Stuntman - Now gives +250 Chips, was +300
- Changed Invisible Joker - Now requires 2 rounds and costs $8, was 3 rounds and $10
- Changed Burnt Joker - Now is rare, was uncommon
- Changed wording on most scaling jokers to refer to 'this joker'

- Fixed bug where opening a booster pack with hand size of 0 was unskippable
- Fixed bug where the card generated by 'Certificate' was not being debuffed by the boss

Some pretty great changes to Stakes and Tags!
Also love the buffs/nerfs to Jokers.

Yeah, gonna test this version a lot today. I hope I can reach Gold Stake with a Deck to see whether higher Stakes are more balanced now.

Edited by drahkon

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Those are some pretty significant design changes… Not sure how I feel about changing the game design so significantly post release… feels a bit George Lucasey for my liking…

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6 hours ago, Dcubed said:

Those are some pretty significant design changes… Not sure how I feel about changing the game design so significantly post release… feels a bit George Lucasey for my liking…

Just say you don't approve of the Vampire nerf, we all know you're thinking it.

But yeah, anything that makes those stakes where the ante goes up more bearable is fine by me!

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Posted (edited)
3 hours ago, Glen-i said:

Just say you don't approve of the Vampire nerf, we all know you're thinking it.

It’s actually not strictly a nerf.  It means that it won’t eat your Steel Cards you have in your hand anymore; meaning that Vampire + Steel Joker sets are now viable.  In that sense, it’s a bit of a buff in that it gives you more control over what you want to feed the Vampire card with now.

That halved mult increase is a pretty brutal nerf though… to the point where Vampire might not be worth using at all anymore.

Edited by Dcubed

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9 hours ago, Dcubed said:

Not sure how I feel about changing the game design so significantly post release

I think the changes are for the better.

Just went from White Stake to Orange Stake and will now see how all the changes will affect the highest Stakes.

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ALL JOKERS AND VOUCHERS GET!!!

I’m ready to take on Green Stake now :)

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The experimental patch makes Orange and Gold Stake actually fun to play.
I really enjoy the changes.

However, one thing is annoying: The new stickers appear way too frequently. I hope it'll change once the update leaves the beta phase.

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