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General Gaming Sales/Charts Discussion


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Indeed it is. It doesn't explain the drop for 3DS though. If anything, it should have risen now that all of its previous Q3 & Q4 releases in the west were pushed back to this March!

3DS drop can be explained by the economy, but it'll be better next year due to two beautiful little games

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See, not as doom and gloom as you thought. Not as good as they had hoped, but they're back making a profit, 3 million is pretty decent.

 

The revised sales through Q1 make sense considering they had to delay many of their games into Q2.

 

3 mil shipped is ok but remember it’s the first shipment which would be large and they still had to revise the forecast by quite a lot. Q1 2013 financials could be brutal as I dont think they will be shipping that much extra.

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3 mil shipped is ok but remember it’s the first shipment which would be large and they still had to revise the forecast by quite a lot. Q1 2013 financials could be brutal as I dont think they will be shipping that much extra.

It's just below the Wii's first two month figure too. Quit being so negative

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It's just below the Wii's first two month figure too. Quit being so negative

 

It's also just below the 3DS' first month figure as well and we all know what happened there... (in fact Nintendo are actually predicting the same thing to happen with the Wii U, with less than 1 million new units being shipped from now till the end of March...)

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It's also just below the 3DS' first month figure as well and we all know what happened there... (in fact Nintendo are actually predicting the same thing to happen with the Wii U, with less than 1 million new units being shipped from now till the end of March...)

Handhelds always perform higher than consoles so that's irrelevant :p

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It's just below the Wii's first two month figure too. Quit being so negative

 

Other than the fact that the Wii was the maximum they could of shipped, sold out everywhere and nintendo couldnt match the demand. So no its not the same as the wii at all.

 

4 mil by end of march wont be to bad at all. Software side needs work though!!

 

Animal Crossing: New Leaf selling 800k digital copies is immense!!!

Edited by liger05
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Animal Crossing: New Leaf selling 800k digital copies is immense!!!

 

Yes it is and also a clear sign that the retail Download Card initiative is a success. If I were Iwata, I'd be fuming at NOA & NOE's reluctance to get those game download cards into stores!

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Yes it is and also a clear sign that the retail Download Card initiative is a success. If I were Iwata, I'd be fuming at NOA & NOE's reluctance to get those game download cards into stores!

 

It's a real shame they didnt get Animal Crossing out in the West for the big holiday season 3DS title. Why was that?

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It's a real shame they didnt get Animal Crossing out in the West for the big holiday season 3DS title. Why was that?

 

Probably because they fast-tracked Pokemon B&W2's localization. AC games have more text in them than any other Nintendo game series...

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It's also worth mentioning that Animal Crossing needs more localisation work than just translating. Any one with experience of the series knows that it likes to make a lot of puns and puns can not be directly translated as they usually only work in the base language only. Animal Crossing requires an immense creative process, even through localisation, and it's where it gets most of its charm.

 

Back on to the sales though, good to see Nintendo are back in the black. They definitely did well last year with the 3DS but the decreasing demand in Europe has clearly hurt their outlook. They should look to ploughing as much cash as they can into their own studios and maybe even third parties to get the Wii U rolling again as it's going to stall for a little bit and they can't afford any further delays with their own software.

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It's also worth mentioning that Animal Crossing needs more localisation work than just translating. Any one with experience of the series knows that it likes to make a lot of puns and puns can not be directly translated as they usually only work in the base language only. Animal Crossing requires an immense creative process, even through localisation, and it's where it gets most of its charm.

 

Very true. The localisation of the AC games is a huge part of the series' appeal and rushing that would be disastrous. It's reliant on its text to a greater extent than any other Nintendo series.

 

Back on to the sales though, good to see Nintendo are back in the black. They definitely did well last year with the 3DS but the decreasing demand in Europe has clearly hurt their outlook. They should look to ploughing as much cash as they can into their own studios and maybe even third parties to get the Wii U rolling again as it's going to stall for a little bit and they can't afford any further delays with their own software.

 

Aye. true again. They can't afford another large gap in their schedule as that would kill off their momentum completely. MH3U needs to be the start of a schedule of having at least one big exclusive game per month until at least August and they have enough games to do it (Game & Wario should be a lock for April, if it's coming out in Japan on March 27th; with Wii Fit U in May, Pikmin 3 in June, hopefully Wii Party U in July and maybe The Wonderful 101 in August)

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Media Create Sales: Week 4, 2013 (Jan 21 - Jan 27)

 

01./02. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 82.370 / 2.366.126 (-15%)

02./01. [PS3] DmC: Devil May Cry <ACT> (Capcom) {2013.01.17} (¥6.990) - 31.627 / 142.056 (-71%)

03./00. [PSP] Gintama no Sugoroku <TBL> (Bandai Namco Games) {2013.01.24} (¥6.280) - 27.011 / NEW

04./00. [PSV] Demon Gaze <RPG> (Kadokawa Games) {2013.01.24} (¥6.090) - 25.316 / NEW

05./00. [3DS] Fantasy Life <RPG> (Level 5) {2012.12.27} (¥5.800) - 25.042 / 187.772 06./00.

[PSV] Genkai Totsuki Monster Monpiece # <SLG> (Compile Heart) {2013.01.24} (¥7.140) - 24.978 / NEW

07./00. [PS3] Kamisama to Unmei Kakumei no Paradox # <RPG> (Nippon Ichi Software) {2013.01.24} (¥7.140) - 23.417 / NEW

08./00. [PS3] Hitman: Absolution <ACT> (Square Enix) {2013.01.24} (¥7.980) - 22.233 / NEW

09./03. [PSP] Digimon Adventure <RPG> (Bandai Namco Games) {2013.01.17} (¥6.280) - 13.991 / 61.798 (-71%)

10./04. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 12.834 / 1.886.476 (-28%)

11./05. [3DS] Monster Hunter 3 Ultimate (Best Price!) <ACT> (Capcom) {2012.11.15} (¥3.800) - 12.105 / 196.243 (-12%)

12./06. [3DS] Inazuma Eleven Go 2: Chrono Stone - Neppuu / Raimei <RPG> (Level 5) {2012.12.13} (¥5.500) - 8.942 / 400.331 (-26%)

13./08. [3DS] Paper Mario: Sticker Star <ADV> (Nintendo) {2012.12.06} (¥4.800) - 8.185 / 504.107 (-26%)

14./12. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040) - 7.640 / 401.125 (-9%)

15./09. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985) - 6.883 / 448.591 (-28%)

16./19. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 6.852 / 367.165 (+17%)

17./07. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040) - 6.761 / 406.143 (-42%)18./15.

[PS3] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) {2012.12.20} (¥7.980) - 6.111 / 112.964 (-17%)

19./10. [PS3] Fist of the North Star: Ken's Rage 2 # <ACT> (Koei Tecmo) {2012.12.20} (¥8.190) - 5.983 / 222.794 (-36%)

20./11. [WIU] Nintendo Land <ETC> (Nintendo) {2012.12.08} (¥4.935) - 5.914 / 276.831 (-32%)

Top 20

 

3DS - 8

PS3 - 5

PSP - 2

PSV - 2

WIU - 2

WII - 1

 

HARDWARE

 

Code:

----------------------------------------------------------------------------------------

|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |

----------------------------------------------------------------------------------------

| 3DS # | 75.124 | 81.855 | 84.789 | 528.899 | 507.236 | 10.308.779 |

| PS3 | 18.322 | 19.697 | 22.924 | 125.362 | 148.870 | 8.985.446 |

| WIU | 13.746 | 16.654 | | 118.198 | | 745.485 |

| PSP # | 12.897 | 15.343 | 16.008 | 100.182 | 126.760 | 19.729.193 |

| PSV | 9.748 | 9.036 | 18.942 | 63.181 | 95.437 | 1.194.006 |

| WII | 2.093 | 2.199 | 10.396 | 11.797 | 84.273 | 12.650.633 |

| 360 | 611 | 706 | 1.235 | 4.131 | 7.080 | 1.617.965 |

----------------------------------------------------------------------------------------

| ALL | 132.541 | 145.490 | 156.925 | 951.957 | 987.558 | 77.063.063 |

----------------------------------------------------------------------------------------

| 3DSLL | 48.226 | 51.015 | | 311.802 | | 2.402.173 |

| 3DS | 26.898 | 30.840 | 84.789 | 217.097 | 507.236 | 7.906.606 |

| PSP | 12.897 | 15.343 | 16.008 | 100.182 | 126.760 | 19.553.206 |

 

Fantasy Life finally returns

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Those aren't particulalry pleasing figures for Japan - especially for software as they both (NSMBU and NL) dropped by more than the hardware did, as a percentage, and combined didn't match hardware sales.

 

Revised Wii U shipments is not remotely surprising though they should have been more realistic with their targets in the first place. Attach rates for NSMBU and NL are hardly surprising when the bulk of sales include one of the games and the other is Mario. Mario 64 had an even higher attach rate upon release with the N64 at borderline 1:1 for the launches and unlike SMW, it wasn't bundled in. Zelda TP also featured a higher attach rate over the opening two months with the Wii so I'm not sure what is so special about those when both Nintendo and their competitors have seen higher attach rates with launches.

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Saw this on NeoGAF

 

November console launches compared:

 

Xbox 360 (2005)

hardware: 1,500,000

software: n/a

 

PlayStation 3 (2006)

hardware: 1,700,000

software: 5,200,000

 

Wii (2006)

hardware: 3,190,000

software: 17,510,000

 

Wii U (2012)

hardware: 3,060,000

software: 11,690,000

 

Puts things in perspective a little, doesn't it.

 

Those aren't particulalry pleasing figures for Japan - especially for software as they both (NSMBU and NL) dropped by more than the hardware did, as a percentage, and combined didn't match hardware sales.

 

Revised Wii U shipments is not remotely surprising though they should have been more realistic with their targets in the first place. Attach rates for NSMBU and NL are hardly surprising when the bulk of sales include one of the games and the other is Mario. Mario 64 had an even higher attach rate upon release with the N64 at borderline 1:1 for the launches and unlike SMW, it wasn't bundled in. Zelda TP also featured a higher attach rate over the opening two months with the Wii so I'm not sure what is so special about those when both Nintendo and their competitors have seen higher attach rates with launches.

There were only like 4 games out at launch on the N64 so that's not that surprising, compared to the 20+ on Wii U launch

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Puts things in perspective a little, doesn't it.

 

Slightly as you have to take into account the 360 and Wii were both heavily supply constrained.

 

The Wii U has not had stock shortages like that. We dont even know if the Q1 shipment will sell out by April 1st. The Japanese weekly numbers suggest it will struggle to do just that in Japan.

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Slightly as you have to take into account the 360 and Wii were both heavily supply constrained.

 

The Wii U has not had stock shortages like that. We dont even know if the Q1 shipment will sell out by April 1st.

 

Also, take into consideration the huge price tag on the PS3 at the time.

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@Serebii No. Those numbers don't tell the full story. The Wii was sold out everywhere and couldn't keep up with demand. The Wii U numbers are shipped numbers not the total sold as I'm sure you well know. Wii U's are sitting idle on shop shelves. Nintendo's forecast was realistic in their eyes. They've been in the red for the past while, I doubt they want to piss off shareholders any more than they have and miss more targets.

 

You're contradicting yourself regarding N64 sales and saying the Wii U launch line-up was the best and largest yet. If it was so great and there were so many titles at launch. Then, how come the attach rates for Mario and NintendoLand are so high? With a larger spread of titles you'd imagine it would be lower? I'm sure this does wonders for the 3rd parties and their preconceptions of Nintendo fans who only buy Nintendo products.

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There were only like 4 games out at launch on the N64 so that's not that surprising, compared to the 20+ on Wii U launch

 

And yet people we still prepared to buy the console on the strength of one title alone which speaks volumes.

 

With regards to the Wii U, if there weren't the first party Nintendo games, the only other exclusive of note would be Zombie U and I don't think people would have been rushing to buy the console just for that - it sales certainly haven't indicated this is the case. People may have picked up other games beside, but they were drawn in mostly by either NintendoLand or NSMBU. People didn't flock to the Wii U to play sequels to game franchises they'd missed out on and to pay over the odds for older games. Catching a few sales with them was a side effect of having a Nintendo exclusive game to launch with.

 

The Wii had far more exclusive games, amongst the biggest line up a console had seen at the time, and TP still out attached them all.

 

It's almost as if each console launch has mitigating factors

 

And yet you only seem to want to acknowledge the ones that affect Nintendo and their success whilst being happy to disregard those that plagued the other machines when making your comparisons.

 

You either account for them all or you don't include any - you don't only look at the ones that are holding Nintendo back to strengthen their stance.

Edited by Captain Falcon
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yes all console releases have their own set of circumstances as to why they are selling/not selling so well. I'm still unsure what the Wii U's reason for its sales are.

 

For starters bad marketing and very little advertising on TV. Then there's the games, inferior ports, old ports at full price, no improvement in visuals over PS3/XBOX360, more expensive than said consoles. As I said that's just for starters.

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Not only were both the 360 and PS3 more expensive, it also marked the start of the $59.99 game when they had previously only been $49.99 and they continued to be on the Wii.

 

True this. To add to the very little advertisements of Wii U on TV, whenever they were on, they sucked big time. The ads in the U.S. were worse and that awful grating music. This is how you don't attract hardcore gamers to your new platform.

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And yet you only seem to want to acknowledge the ones that affect Nintendo and their success whilst being happy to disregard those that plagued the other machines when making your comparisons.

 

You either account for them all or you don't include any - you don't only look at the ones that are holding Nintendo back to strengthen their stance.

Except he isn't doing that, is he? Serebii has mentioned and acknowledged mitigating factors for other consoles several times over the course of this thread. In fact, one of his most frequent arguments has been that ALL console launches are share similar sales patterns, drop-offs etc.

 

I really think people have gotten into a knee-jerk response with his posts. There's some very twisted and selective logic going on here and lots of pot calling kettle!

 

He's added a lot of valuable counter-balance to some of the overly alarmist statements that get thrown around unchecked - whether they're 'defending' or not is really irrelevant if we want to have a sensible debate and consideration of all factors.

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