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Limbo


GeeKay

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Just finished the game after my longest session, nearing an hour. Found a few of the achievements, too!

 

I can understand the criticism people have regarding the second half of the game; it seems to abandon the 'story' completely up until the final, final 'scene' -- which was quite powerful, I must say. I was annoyed that tha plot synopsis is so readily available as I think that harms the ending, but overall I was quite satisfied with the experience. I think Braid was overall the more successful at creating an artistic, meaningful game because of these flaws, but there's no taking away from the novel approach that this game provides to the platform genre; this game proves the power of art and sound over game mechanics, and is certainly the way XBLA games should go.

 

I'm not sure I'll be able to do the game with 5-or-less deaths in one sitting. The HOTEL sign jump-timing bits really got me far too much, so I can't even see myself attempting it anytime soon... though I may look up where the hidden achievements are and try and figure them out from there.

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  • 1 year later...
Late to the party on this but I bought it from steam yesterday (there's no deals on it or anything) and finished it today. What a cracking little gem of a game. We need more of this stuff!

 

Similarly I played through it the other day... went to a friends post pub with a couple with the intention of drinking more, ended up trying limbo out and just playing the entire game through instead. Anyway, it was fantastic (and surprisingly good as a coopey experience taking turns, chipping in with the puzzles and that.

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