dwarf Posted May 16, 2009 Posted May 16, 2009 I don't think so I think they're just trying to make the game look better afterwards by adding a few cool arts, or they are opening the story up to show us what we didn't learn from the game. The new Helghast character model looks good though.
Aimless Posted May 16, 2009 Posted May 16, 2009 Leading Light are a concept company. This artwork was most likely commissioned during pre-production on Killzone 2, well before there was any firm idea of what the final product would include. The images aren't meant to show actual parts of the game, it's more, "This is the look and feel that we're going to try to capture."
Daft Posted May 16, 2009 Author Posted May 16, 2009 Yeah, I mean common, there's imagination in that there artwork. We'll be having none of that in our KillZone.
dwarf Posted May 20, 2009 Posted May 20, 2009 I'm sorry but Choze no-one cares about saving Battle replays. They are OK to see certain things that happened, like kill steaks or muliti-kills but to be worth saving they would have to have to be like Halo where you can actually see stuff. NE will never take part in 40 clan matches per week, let alone win 40. Why does some of that art look so good when in the game the colours are repressed in the real thing?
LegoMan1031 Posted May 20, 2009 Posted May 20, 2009 Cooky and I won a mad match. Shot Mike sadly as he was on the other side. Had some fun in the sniper only match too. Radar had perma red dots so it was tricky timing shots. Yeah u did... I was rather impressed when i managed to get a kill in on u though! lol
Cookyman Posted May 20, 2009 Posted May 20, 2009 Cooky and I won a mad match. Shot Mike sadly as he was on the other side. Had some fun in the sniper only match too. Radar had perma red dots so it was tricky timing shots. Yeah that was a wild match but great fun.
dwarf Posted May 21, 2009 Posted May 21, 2009 It's not a must-see it's just a good narrator and dynamic music trying to cover up the fact that those maps look average and gimmicky.
dwarf Posted May 21, 2009 Posted May 21, 2009 They could do more than change the brightness a bit though. The Vetka Cruiser was a refreshing map because you could actually see stuff. The ones in the trailer look like Pyrrus but a bit darker and Helghan Induustries but a bit darker. I don't give a shit about the different layout there needs to be a reinvention.
dwarf Posted May 21, 2009 Posted May 21, 2009 Well I hope you enjoy wanking over those weather effects in a months time. I'll save the fiver for when something worthy comes out.
dwarf Posted May 21, 2009 Posted May 21, 2009 I wasn't angry. I also regret downloading Socom. I haven't played it for ages, just takes too long to get into a game, and then once you die there is more waiting... Don't get R2 again, despite awesome controls and frantic online you may as well just wait for the third, which will be fucking awesome.
dwarf Posted May 21, 2009 Posted May 21, 2009 Ratchet & Clank (the first one) won't be topped by any sequel, unless they reduce the number of items/weapons by at least a half. 3 real-time inventories still wasn't enough for ToD...
dwarf Posted May 26, 2009 Posted May 26, 2009 How does this work? I want to kick your ass Choze, purely on behalf of your overexposure to the game and news and various papercraft!
dwarf Posted May 26, 2009 Posted May 26, 2009 Sorry what did I say about the cover/crouch toggling?! You ignored me last time.
dwarf Posted May 26, 2009 Posted May 26, 2009 I'm gonna give it a miss. May go on Resistance or Fallout though.
dwarf Posted May 26, 2009 Posted May 26, 2009 I managed to get all the mission specific ones but cba with doing 7 more lots of repair. Such a boring ability.
dwarf Posted May 26, 2009 Posted May 26, 2009 No motivation. Keep getting signed out of PSN, looks like it'll have to be Fallout tonight.
dwarf Posted May 29, 2009 Posted May 29, 2009 I'm glad they are reducing the armour. As well as the Air Support being more powerful. I don't think the controls will be that much better, it doesn't say that it won't be accelerated... Give it R2 controls!
dwarf Posted May 29, 2009 Posted May 29, 2009 Well aceleration/deceleration same difference. It should be constant. No-one complained about Resistance controls and Insomniac hasn't had to offer different methods.
dwarf Posted May 29, 2009 Posted May 29, 2009 Well I didn't see why they changed it. It works perfectly, and hampers aiming slightly, You may say that you have not issues with it but everyone could perform better with constant aims. All games have their issues, but that's not the point, we're talking about the aiming/controls.
dwarf Posted June 4, 2009 Posted June 4, 2009 Patch 1.27 is now available. Here's information: http://n4g.com/ps3/News-339966.aspx
Aimless Posted June 4, 2009 Posted June 4, 2009 Time to give this another try! I really hope the aiming clicks with me now.
dwarf Posted June 4, 2009 Posted June 4, 2009 Yeah I can't actually get online though, it times out. I'm glad that they have made air support better, (more accurate, more durable, turrets don't track it as easily) reduced Assault armour resistance and friend joining is easier. Need to check out the control scheme but I can't if it's not logging in! Could do a skirmish.
MATtheHAT Posted June 4, 2009 Posted June 4, 2009 Ah good, will have a go later. Although I have got the worlds worst Man-Flu at the moment, I can hardly hold a DualShock.
dwarf Posted June 4, 2009 Posted June 4, 2009 (edited) I have tested it with bots and it is much better. I think medium sensitivity with the precision aiming thing turned on works best for me. The difference is actually amazing. I don't know why they didn't have it like this earlier. Aiming with iron sights is a piece of piss. I think more deaths per game will result, but also more kills. It's now feasible to turn and shoot quickly. Edited June 4, 2009 by dwarf
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