Owen Posted February 22, 2008 Share Posted February 22, 2008 Well the conference is today at 5:30pm (i think). I'm just hoping we get a WiiWare + Brawl date for Europe and i'll be happy! Actually some more info on WiiWare would be cool as well. Hopefully Tellyn is right, i do believe it's a 'WiiWare' specific conference..so... Link to comment Share on other sites More sharing options...
ShadowV7 Posted February 22, 2008 Share Posted February 22, 2008 Yea there's a WiiWare specific talk then shortly after one on Brawl. Depening how long the Brawl talk lasts it'll be half an hour after WiiWare. As for a Euro date for Brawl, here's hoping. Wonder if they'll mention lil old us at it US time for talk is 9am for WiiWare and 10.30 for Brawl. No idea what time that makes it for us. Is ti 5.30 then? Means i'll home for the talks and see if we get anything by then. If we don't get a date for Brawl hopefulle NoE will give out a date like Mario Kart and Brawl. Link to comment Share on other sites More sharing options...
Tellyn Posted February 22, 2008 Share Posted February 22, 2008 Yay, I'll be able to post news! It was all taken on Wednesday when I got in. Link to comment Share on other sites More sharing options...
martinist Posted February 22, 2008 Share Posted February 22, 2008 Well if 12:00am here is 4:00pm on the west coast i'm guessing that 9:00am would be around 7:00pm here... Link to comment Share on other sites More sharing options...
canand Posted February 22, 2008 Share Posted February 22, 2008 09:00:00 a.m. Friday February 22, 2008 in US/Pacific converts to 05:00:00 p.m. Friday February 22, 2008 in GMT Link to comment Share on other sites More sharing options...
david.dakota Posted February 22, 2008 Share Posted February 22, 2008 any streams of said conference? Link to comment Share on other sites More sharing options...
Owen Posted February 22, 2008 Share Posted February 22, 2008 any streams of said conference? Is this even going on, or not? I'm sure i read there was a conference today! Is the thread Tellyn's updating the actual conference info? I'm so confused... Link to comment Share on other sites More sharing options...
canand Posted February 22, 2008 Share Posted February 22, 2008 Is this even going on, or not? I'm sure i read there was a conference today! Is the thread Tellyn's updating the actual conference info? I'm so confused... Its not on Gamespot and on EuroGamer the live text is not on. Link to comment Share on other sites More sharing options...
Tellyn Posted February 22, 2008 Share Posted February 22, 2008 Is this even going on, or not? I'm sure i read there was a conference today! Is the thread Tellyn's updating the actual conference info? I'm so confused... No, it's basically like my Virtual Console and Wii Channels threads. I just thought now would be the perfect time to make it. It's up by the way. Link to comment Share on other sites More sharing options...
canand Posted February 22, 2008 Share Posted February 22, 2008 When would it be on? Link to comment Share on other sites More sharing options...
Tellyn Posted February 22, 2008 Share Posted February 22, 2008 Within the next couple of hours according to GoNintendo. Link to comment Share on other sites More sharing options...
canand Posted February 22, 2008 Share Posted February 22, 2008 Within the next couple of hours according to GoNintendo. Do you know when it stars? 1st it is David Jaffe LiveText David Jaffe has pulled out of his "keynote" speech on Friday at the Game Developers Conference due to "bronchitis". Paul Steed from Exigent kindly stepped in to take over and offer the audience career advice about the game industry. and The cant do the Nintendo becuse it is not working. Link to comment Share on other sites More sharing options...
steggy Posted February 22, 2008 Share Posted February 22, 2008 kotaku are live blogging the Brawl talk. They have some news from the Wii Ware one on there site too. Link to comment Share on other sites More sharing options...
darksnowman Posted February 22, 2008 Share Posted February 22, 2008 There is some info here: http://blog.wired.com/games/ and here: http://blog.wired.com/games/2008/02/nintendos-takas.html#more Fridge solution is that "They'll compress the games and then expand them when you start playing them. This step should help alleviate the problem with size limitations." It'll never last. Link to comment Share on other sites More sharing options...
canand Posted February 22, 2008 Share Posted February 22, 2008 You got to pay to play online thanks a lot Nintendo. Link to comment Share on other sites More sharing options...
Tellyn Posted February 22, 2008 Share Posted February 22, 2008 You got to pay to play online thanks a lot Nintendo. Read the news story, it's just certain games. And it's optional. Link to comment Share on other sites More sharing options...
canand Posted February 22, 2008 Share Posted February 22, 2008 Read the news story, it's just certain games. And it's optional. I hope it wont be Pokemon Games. Link to comment Share on other sites More sharing options...
darksnowman Posted February 22, 2008 Share Posted February 22, 2008 Another piece from that second link I posted up there: Okay, this is hilarious: Aoyama then pointed out how the blue flashing light on the Wii that lets you know when you have a new message is actually timed to the bird call of the Japanese bush warbler, a tiny bird whose distinctive chirp is heard throughout Japan in the spring and summer. The flashing of the blue light syncs up perfectly to the timing of the bird's chirp. Thats quality. http://blog.wired.com/games/2008/02/nintendos-takas.html Link to comment Share on other sites More sharing options...
canand Posted February 23, 2008 Share Posted February 23, 2008 Another piece from that second link I posted up there: Thats quality. http://blog.wired.com/games/2008/02/nintendos-takas.html Hahhhh thats funney good one Aoyama. Link to comment Share on other sites More sharing options...
panmusic Posted February 24, 2008 Share Posted February 24, 2008 There is some info here: http://blog.wired.com/games/ and here: http://blog.wired.com/games/2008/02/nintendos-takas.html#more Fridge solution is that "They'll compress the games and then expand them when you start playing them. This step should help alleviate the problem with size limitations." It'll never last. Can someboy explain this to me? Let's say Sin and Punishment requires 291 blocks and after the compression the game only needs half (145),when we are playing the game the decompression will actually start eating up another 145 blocks from our memory?And if yes,what will happen if we play the game without having more than 50 blocks anailable? But firstly,can anyone tell me if this method will be used only for WiiWare or for VC games also via a Shop Channel update in the future? Link to comment Share on other sites More sharing options...
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