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3rd Parties Finding It Difficult Satisfying Casuals.


Hero-of-Time

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I find it funny how people say it's the third parties faults that they get low sales because they make bad games.

 

But that IS true. Most third parties want to "test the waters" with quick cash-ins, rather than take the time to make GOOD games, hardcore or casual. The simple truth is, most third-party "efforts" on Wii are crap, not because third-parties are incompetent, but because they don't want to take any chances, and seem to think that, just because the Wii is selling like mad, any crap with "Wii" on the box will sell as well, but it won't. I don't think you can get any more "hardcore" than, say, Resident Evil, Red Steel or Guitar Hero. And if Capcom, Ubisoft and Activision can sell these games on the Wii, why can't other third parties sell their games as well?

 

My brother owns a Wii but he has no interest in playing Mario Galaxy yet he happily bought Carnival Games and thinks its an amazing game and this is where the problem lies.

 

That's not part of the problem, that's part of the solution. That's exactly why Nintendo made the Wii and the DS in the first place: because as games became increasingly complicated, the industry reached a point where it was making the same games for the same audience. And because of this lack of new players, the industry was stagnating. If the Wii and DS had never seen the light of the day, do you think your brother would be interested in Assassin's Creed?

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Difficult to satisfy casuals.

 

Let's see... How bout making REAL games that don't fell ridiculously nerdy or gimicky? Games can be casual without being gimicky, y'know. Raving Rabids is an example, Warioware another.

 

Here's a tip on how to make a game sell up to three times as much as usual: put on a "Only for *Wii/PS3/X360*"-logo on the box. Really good games, exclusivelly to some format give them a longer lifespan. Let's take Goldeneye for example. It sold really well. Then take Nightfire. Even though Nightlife was sold for ALL formats (including the GBA), Goldeneye still sold loads more. Why?

Goldeneye was sold for ONE format, and didn't ever get a real sequel, and if you count Perfect Dark as a sequel, it took over two years before it came out. That's what developers should do.

 

You don't ever hear anyone talk about let's say Black anymore. All talk about it on the internet ceased basically a month after release. Why? Because everybody got it, apart from GC-owners. Exclusive games feel more special, making gamers want them to a bigger extent.

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Difficult to satisfy casuals.

 

Let's see... How bout making REAL games that don't fell ridiculously nerdy or gimicky? Games can be casual without being gimicky, y'know. Raving Rabids is an example, Warioware another.

 

Here's a tip on how to make a game sell up to three times as much as usual: put on a "Only for *Wii/PS3/X360*"-logo on the box. Really good games, exclusivelly to some format give them a longer lifespan. Let's take Goldeneye for example. It sold really well. Then take Nightfire. Even though Nightlife was sold for ALL formats (including the GBA), Goldeneye still sold loads more. Why?

Goldeneye was sold for ONE format, and didn't ever get a real sequel, and if you count Perfect Dark as a sequel, it took over two years before it came out. That's what developers should do.

 

You don't ever hear anyone talk about let's say Black anymore. All talk about it on the internet ceased basically a month after release. Why? Because everybody got it, apart from GC-owners. Exclusive games feel more special, making gamers want them to a bigger extent.

 

You can't seriously believe that sticking an "exclusive" label on a game is going to help it sell better. Especially in a thread about appealing to casual gamers, who I'm pretty sure don't give a flying monkeys whether the game they're thinking about buying is avaliable on another console they've probably never played.

 

While I agree a game being exclusive can help sales on that one platform, ultimately it'll never give a big enough increase to nulify the potential sales it could have gained on the other platforms it was released on. Your goldeneye example was rediculous for so many reasons, mainly due to the fact that goldeneye was one of the best games in history (and credited it this title at the time) whereas NightFire was a good game which could easily be forgotten.

 

I think developers on the Wii should work on making new ideas which can appeal to both traditional and casual gamers. Anyone can play guitar hero, and any casual will give it a go, but despite it's casual appeal any more hardcore gamer and dive into a challenging and in-depth experience. This sort of formula is how games need to be made, because it includes everyone and leaves out no-one.

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