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Posted

If anybody's interested in stop n swop and want to join the twighlight brigade, then go to

 

http://www.rarewitchproject.com/ forums, click on the theories page, and go on the twighlight search topic, there is a link where you can sign up to.

 

The twighlight Brigade is a group of people that search through banjo kazooie, tooie and donkey kong 64 for clues about stop n swop ( a feature that did nothing in banjo kazooie)

 

If you havn't heard about sns , then http://www.spiralmountain.co.uk has a sns forum that provides usefull information on stop n swop

 

Alternatevly you can go to the stop n swop station on http://www.rare-elite.com

 

Join us, and take part in searching for the answer to the biggest mystery in video-gaming history

 

 

http://twilightbrigade.tk/

Posted

Oh I remember that. The Ice Key, the eggs, and the island off the shore in the second world. And then when Tooie came out, they left the island and eggs out completely, and the Ice Key was obtainable from ingame anyway. I remember being really excited for that, and then really disappointed when it was left out. BK and BT are two of my favourite all time games.

Posted

nope the mystery still remains, we can only get the eggs and keys either by Gc codes or sandcastle cheats, and they have no purpose in the game at all. A few years ago rare released a patent, basically saying that sns would work with hotswopping ( taking a cart out) transferr items, (put new game in)

The game that you would hotswap to, would be donkey kong 64!

Posted
nope the mystery still remains, we can only get the eggs and keys either by Gc codes or sandcastle cheats, and they have no purpose in the game at all. A few years ago rare released a patent, basically saying that sns would work with hotswopping ( taking a cart out) transferr items, (put new game in)

The game that you would hotswap to, would be donkey kong 64!

 

I thought that:

 

Another game would unlock the egg/key locations (by activating the cheats).

 

The player collects egg/keys

 

The player puts [Other game] in the console.

 

New locations/extra content was unlocked.

 

After Rare finished BK, they decided that the cart-swapping could damege systems, so they abandoned the feature, so the "activation codes" and extra content weren't put in any game.

 

What else is there to know?

Posted

In banjo Tooie there are two areas that people are still looking for (me included, with gc scene digits). These areas were truly called in game by rare .....

 

. The ridiculously secret area

. Gruntilda's Lair ( the tower room)

 

Now in BT you can go into the entrance in gruntilda's lair normally. You can't get behind the boulders without a wtw cheat, but there is nothing there.

But that doesn't matter because the tower room was accessible via a silo, which means you got to it via the isle of hags.

 

In my personal opinion, the tower room was the same as Bk's transformation chamber. You would go into a machine with A Banjo tooie version of mumbo And then hotswap the new mumbo to bk.

Upon entering Bk, mumbo will say that his new powers are strong enough to open up egg areas. Once you get all 7 sns items. You hotswap to dk64 and a new world will be unlocked.

Posted

I was fucking pissed off about this back in the day. I spent hours up on hours completing Banjo Kazooie 100% so I could use this feature on the sequel. Where was it?? No where. Very annoyed.

Posted
It was those law fearing folks at Nintendo who pulled the plug overe liability costs wasn't it?

Sounds like something they'd do alright ... though I can't particularly blame them. I wouldn't exactly relish the prospect of a possible onslaught of complaints about broken cartridges ...

 

I don't see the point in pursuing the Stop 'N' Swap thing though ... I mean, if it's not in the other games, then it seems pretty redundant ...

Posted

I think we'll know 90% of the truth before the end of next year, either in Bk3, during banjos 10th anniversary or the twighlight brigade will solve it

Posted
I think we'll know 90% of the truth before the end of next year, either in Bk3, during banjos 10th anniversary or the twighlight brigade will solve it

 

That's quite realistic and most certainly not short-sighted anyway! I'm not sure where you came up with 90% though!

Posted

because it was stated by rare in the making of banjo kazooie article in retro-gamer magazine that they doubt they can ever reveal the full truth behind sns, but they are considerring to reveal something in the third game or part of the anniversary

Posted
because it was stated by rare in the making of banjo kazooie article in retro-gamer magazine that they doubt they can ever reveal the full truth behind sns, but they are considerring to reveal something in the third game or part of the anniversary

 

Ah I see ... but then again, it is Rare, and we all know what they're like ... they love to tease!

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