Jump to content
NEurope

Search the Community

Showing results for tags 'ps4'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • N-Europe
    • Board News & Issues
  • General
    • General Chit Chat
  • Console Talk
    • Nintendo Gaming
    • General Gaming Discussion
    • Other Consoles

Calendars

  • Community Calendar
  • Nintendo Release Dates

Group


Real Name


Location


Interests


Occupation


Nintendo Systems Owned


Other Systems Owned


Favourite Game?


Favourite Video Game Character?


Gender


Google Talk ID


Twitter


Google +


Facebook


Tumblr


Last.fm recent tracks


Redbubble


YouTube


Flickr


Spotify Username


Switch Friend Code


3DS Friend Code


Nintendo Network ID


Wii Console Number


Nintendo Wi-Fi Friend Codes


PSN ID


Xbox Live Username


Steam ID

Found 31 results

  1. Revealed during today's Summer Game Fest! Brought into the modern era by Vicarious Vision, who handled the Crash Bandicoot N. Sane Trilogy. Original maps, skaters, and songs from the original soundtrack, and new features like online multiplayer.
  2. After a stream today which depicted some of the design of the box art, we finally have confirmation that the premiere of the game we've heard rumours about for quite some time now is on its way tomorrow. Time for the next gen announcements to begin! Even if this will probably be cross-gen UPDATE - 30/04/20: Holiday 2020, cross-gen confirmed.
  3. Seems like Konami remembered that they used to publish games, because they just announced a new series of classic game complications for Switch! https://www.konami.com/games/50th/ac/us/en/ The game lineup known so far... Arcade Classics Contra Collection Castlevania Collection From the website description. it looks like there might be more than one Castlevania collection coming? Going by the online chatter I’ve seen, these collections are apparently being made by Hamster; the guys responsible for the Arcade Archives series. So the emulation will probably actually be good here! eShop only. $19.99 (probably €19.99/£14.99 for us); and a lot of hopes and dreams!
  4. I've been following this game for a while now, but with yesterday's announcement from Tetsuya Fukuhara confirming that there plans are for both Relink and Versus (a fighting game) to each be released worldwide simultaneously, I finally decided to go ahead and make a thread dedicated to the game. I feel like the stage needs to be set regarding Granblue Fantasy, as it is a franchise currently only accessible in Japan, and so some here might not be familiar with the franchise, its importance, or success. Background A free-to-play turn-based JRPG developed and published by Cygames, Granblue Fantasy is playable on iOS, Android, and web browsers in Japan, releasing in March 2014. Here's a brief gameplay description from over on Wikipedia: Most notably, the game reunited legendary composer Nobuo Uematsu, renowned mostly for his work on Final Fantasy, with art director Hideo Minaba, also renowned for his work on Final Fantasy. The pair previously working together on Final Fantasy V (1992), Final Fantasy VI (1994), Final Fantasy IX (2000) and Lost Odyssey (2007), and in part thanks to their work on it, the game garnered a lot of attention. Uematsu worked on eleven tracks for the game -- which were accompanied by Tsutomu Narita's nine tracks (he was the composer for Final Fantasy XV: Comrades, and also worked in the music department on Xenoblade Chronicles) -- and it is believed that Minaba drew nearly one hundred potential character designs for the game. To give you a taste of the game's gorgeous soundtrack (at least judging from what I've listened to so far), here's the main theme: To speak to the game's success, it has been a commercial juggernaut in Japan, having been downloaded over 10 million times two years after its release in March 2016, and had been downloaded over 22 million times as of October 2018. Thanks to its implementation of a gacha system seen in many other successful mobile games in the Japanese marketplace, such as in Fire Emblem Heroes, the game grossed at least ¥54.8 billion ($489 million) in Japan between 2017 and 2018. Outside of its commercial success, though, it has all been received very positively by critics, with many journalists comparing it favourably to early Final Fantasy entries. Project Re:Link Originally announced as Granblue Fantasy Project Re:Link back in August 2016, the game was revealed to be an action RPG serving as a collaboration between PlatinumGames (Bayonetta franchise, NieR: Automata) and Cygames (who would also be serving as the game's publisher), with Nobuo Uematsu and Hideo Minaba reprising their roles as composer and art director, respectively, and the aforementioned Tetsuya Fukuhara set to direct. The game will be set in the same fictional realm as Granblue Fantasy, with some characters from the original game appearing, but in an entirely different location. One month later, in September, it was revealed that Cygames were aiming to release the game on the PS4 -- and that was the first and last time we heard about what consoles the game was aiming to be released on. It was at this point that they also mentioned that they were aiming to connect the mobile game and PlayStation 4 game, with each unlocking special events/items in the other. The first gameplay trailer was shown in December 2017, during Granblue Fes 2017, which was shortly after I learned about the game. And it looked great: Around this time, director Tetsuya Fukuhara also revealed some gameplay details, the most interesting of which undoubtedly being that the game could be played in four-person cooperative multiplayer, or enjoyed as a single player experience, with three remaining characters being controlled by AI. Localisation for the game in English, German, French, Spanish and Italian were announced in July 2018. Its official title was revealed to be Granblue Fantasy: Relink in December 2018 during Granblue Fes 2018, where another gameplay trailer was shown, which continues to look incredible: As of February 4th 2019, PlatinumGames left development of the project -- supposedly, they were unsurprisingly contracted for the action elements of the game, and it is believed that their contract was complete -- leaving Cygames to complete development on the game. As of yesterday -- February 26th 2019, at the time of writing -- after the game's delay from its initial target of a 2018 release, director Fukuhara announced that the game was aiming for a simultaneous worldwide release, and that they would not be revealing further details on a release date until they were comfortable to do so. Hopefully I've been able to bring the game to the attention of some of the JRPG and/or Platinum fans here, as I really do think that its one to keep an eye on!
  5. I've just spent over half an hour searching for a dedicated Cyberpunk 2077 thread to update, but I couldn't find one (if there already is, please, by all means, delete/merge this thread), so I thought it best to start one in the event of its absence. Cyberpunk 2077 is an upcoming RPG developed and published by CD Projekt Red, whom are most well-known as the Polish developers and publishers of the The Witcher video game series. What we've seen so far: The game was initially announced in May 2012, before a teaser trailer was released on 10th January 2013 (which garnered a number of trailer awards). Some concept art images were also released alongside the trailer. What we know so far: The game is likely to release on PlayStation 4, Xbox One and Windows. It will be playable in both first- and third-person perspectives. The game will feature both a single-player story and an online multiplayer component. The game is based on loosely on the Cyberpunk 2020 tabletop role-playing game, which was created by Mike Pondsmith. Pondsmith is consulting on the project. Marcin Przybyłowicz, the composer for The Witcher 3, was chosen to write the game's music. CD Projekt Red started upgrading its REDengine 3 game engine for the game around the time The Witcher 3: Wild Hunt was released; a funding application for the Polish government, granting CD Projekt Red $7 million (USD), confirmed the employment of the next iteration of said engine: the REDengine 4. The same funding application noted that the game's release could potentially take place in 2019. It will be set in an openworld metropolis called Night City, a fictional city located between San Francisco and Los Angeles. "Braindance", a digital recording device connected to the player character's brain, will enable the player character to experience the thoughts, emotions and muscle movements of other people (likely NPCs, but possibly even the player characters of other players) as if they were the character's own. The game will feature non-English speaking characters. If the player does not speak a character's language, they can purchase translator implants to improve their understanding of them, with translation quality depending on the quality of the translator implant (i.e. an expensive implant will translate much more accurately than a relatively cheaper one). During pre-production, approximately 50 staff were working on the game. As recent as last summer, around 550 staff were reportedly working on the game (compared to the peak staff volume of The Witcher 3 at 200). As of October 2017, CD Projekt Red co-founder Marcin Iwinski and studio head Adam Badowski revealed in a joint statement that the game was moving along as planned. In June 2017, CD Projekt Red published a statement explaining that data containing early designs had been stolen and threatened to be released to the public. The developer refused to comply with the ransom demand; the stolen data/ early designs have yet to be leaked. Now, onto why I wanted to update the relevant thread... Earlier this month, on January 10th (5 years to the day after the release of the game's teaser trailer), the game's official Twitter account posted for the first time since December 2013, after recently being verified. A few days later, on 15th January, Gry-Online - the largest gaming website in Poland (more-or-less their version of the US's Gamespot) - published an article revealing that they had received information from two separate sources about Cyberpunk 2077 being present at E3 this year (12th - 14th June), with both a trailer and gameplay footage to boot (The Witcher 3 was previously present at E3, so this wouldn't come as too much of a surprise). According to their sources, the game will likely appear as part of either Sony's or Microsoft's conference, though they stated that it is more likely to appear at the latter; their sources also stated that a playable demo will be available at E3 behind closed doors for industry journalists. They ended the article by stating that this information should all be taken with a grain of salt, as the game's presence at E3 could be subject to change depending on how the development of the game continues over the coming months. In the article's comments section, it was posited that the site's information is "bulls***", but interestingly, the website's editor-in-chief responded to the comment by telling them to "Save this page and come back here in June. We'll talk then." It's also worth noting that CD Projekt Red's co-founder - the aforementioned Marcin Iwinski - previously praised Bethesda's rollout of Fallout 4, saying that "We're impressed with Fallout 4's rollout. [Bethesda] came on stage and said, 'It's here, it's real, and it's coming out on this date.' We're going to do something similar. We're going to wait [to reveal Cyberpunk 2077] until we can show off a very meaningful piece of it." Granted, if the game is at this year's E3 then there's no guarantee that it will be released by the end of the year, but it's presence could certainly signify that it will be released within the following 12 months, given that the game has been in development for a number of years now.
  6. The games has just been announced for the PS4 and Switch. I played the original last year on the PS4 and it was a fantastic game. Unlike Minecraft it actually has a story and is filled with the usual DQ charm. Nintendo only gamers who've yet to experience Builders are in for a treat. @Tales will you also be picking the PS4 version up? IIRC you also played and enjoyed the original game.
×