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Everything posted by Teppo Holmqvist
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Here is what team has to say about Wii version. RG: It’s known that the Wii version shows better modelled planes. Which other graphical improvements have been included compared to the PS2 version? AW: Because the Wii’s just got more power under the hood, we were able to improve the explosions, the missile trails, the clouds, we added better water effects –you can see the crest of the wave when you fly really low-… and then you get also a better resolution of the planes, and have been added self-shadowing. But not just that. We also then looked to the colour palette that we use: the Wii, coming from Nintendo, has got a really rich -lush, you know- colour spin. We wanted brilliant skies, that wonderful seas in the Caribbean. It’s a fairly saturated game, it’s more colourful, more appealing, just more striking to the eye. Interview is from yesterday, courtesy of Revogamers. http://www.revogamers.net/article.php?articleId=90&page=4
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It just proves that brits do chip their consoles. USA and rest of the Europe pirate much less games. It is unfair to say that everybody pirates games only because your country is of full eye-patched, rum drinking sailors.
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Well, am I right when I assume that you are brit? If I'm right, did you know that statistically brits do pirate most software in Europe after ex-Soviet countries? My memory is little shaky, but if I remember correctly, percentage of illegal software is around 60 or something like that in Great Britain.
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If we look game sales, it is fairly evident that most PSOne users didn't pirate games. By that logic Dreamcast should have been victor of last generation, as you didn't even need modchip to play copied games. Furthermore, if we go with your logic, PS3 should be pretty much doomed, as there isn't simply way to pirate its games. Except that everybody had CD-player by that time, and even I don't know anyone who would have used PSOne's CD-player. Furthermore, Sony didn't use it as a key feature in marketing. It was just there. Nobody said anything about flopping, but Nintendo's market share did drop over 70 percent during N64 era due aformentioned reasons. And what comes to selection of games, N64 was plain horrible. It had only 224 different titles in the west, with over 80 being random license crap or sport games.
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Rather naivistic way to look things, and basically proves how out of touch certain people are. Nintendo was in exactly same position 11 years ago, and it's ironic how much PS3's launch mirrors N64's: * Company has been nro 1 for two console generations. * Lackluster E3 year before console is launched. Company even lies about features that their new console will have. * Year late to its main competitor. * Console should be much more powerful console than any of its competitors. In practice, however, this doesn't show. * Arrogant management that belittles its competition, and alienates their most important 3rd party supporters (For example, EA doesn't really believe on PS3 anymore). * Significantly more expensive than their competitors * Much harder to develop than its competitors. * Uses exotic media just to ramp manufacturers profit margins. * Big promises about 3rd party support, but even before console is out, important key / exclusive titles are slipping out (Assassin's Creed, Alan Wake, Bioshock, GTA IV, Virtua Fighter 5, etc.). Does this sound familiar? Same was said about Nintendo 64. In original N64 release list, there was such titles like Final Fantasy, Dragon Quest, Ridge Racer, etc. No way that Nintendo could lose with huge support like that. History lesson: Did you know that when DivX was first released, Disney officially announced that it would support only it and would never release its movies on DVD? Suddenly, when DivX didn't sell so well as they excepted, Disney started to publish their titles on DVD. * the rental system, not the codec
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When someone twists meaning of the words to have a counterpoint, I think it is more than fair to say him prick.
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First of all, I must congratulate you for being arrogant prick. How you can say that game is Gamecube port when it was never even released for Gamecube on the first place? That game was planned to be released for Cube doesn't count, as games are always moved from platform to next when generation changes. Eternal Darkness, Kameo, Perfect Dark Zero, Starfox 64, Too Human were all older generation projects, and nobody said those to be ports. So what's your point? Or did cat took your tongue?
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Precise list is this: Animal Crossing Battalion Wars II Big Brain Academy Disaster: Day of Crisis DK Kongo Blast Excite Truck Fire Emblem: Goddess of Dawn Forever Blue Kirby Mario Party 8 Mario Strikers Charged Metroid Prime 3: Corruption Pokemon Battle Revolution Project H.A.M.M.E.R. Super Mario Galaxy Super Paper Mario Super Smash Bros. Brawl Wario Ware: Smooth Moves Wii Health Pack Wii Music End of the year will be crowded.
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Yeah. That is his normal tactic. He always complains and bitches, and uses extreme words to state his opinion, probably just to annoy so many readers as possible. Then he acts "surprised" that his posts make other posters pissed. It is also well known fact that he does twist others words and simply ignores things that don't fit on his current agenda. This was already proven by his first post. He comes here to preaching how Nintendo is doomed and tell how Sengoku Mushi Wave's graphics present general Wii quality. When me and Pedro disagreed with him, we were hostile idiots*. He practically dismissed everything we said, and that if something is arrogant. * This is really record on how badly you can start on new forum.
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The Legend of Zelda:Twilight Princess
Teppo Holmqvist replied to Hero-of-Time's topic in Nintendo Gaming
Yeah, and it probably took over 30 mins to him to write that. -
Crap story? Oh hoh, guy who has One Piece avatar comes here and tells us about what is intelligent and deep story. "Horribly mediocre games". You haven't even fucking played Elebits.
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Sure... you have already decided it is a kids game because of it looks. By that logic, Dragon Quest VII, Katamari Damacy and slews of other games were simple kids games, just because they have colorful look and don't try to achieve photorealism. Of course, don't let logic prevent your idiotic ramblings.
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My extremely reliable source says it isn't nothing at all. It is just that they are going update website with weekend's games.
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DoR was better as game, poorer as a fan product.
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Of course it looks sack of crap because it doesn't fit your narrow and limted of view of how game should look. After all, it doesn't feature latest GPU buzzwords, space marines and brown textures. Or "cool" anime babes. Mature gamers my ass. Gamefaqs forums are that way.
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Sigh... if you have four nearly complete games for Cube, of course you are going to release them for Wii. Did you bitch when Microsoft decided to port Kameo and Perfect Dark Zero to X360 instead of keeping them on first Xbox? Of course not. And since when Kongo Blast was sequel to anything? I find it also rather interesting that people are acting like Cassamina's ramblings would be news. We have known all of 2007's 1st party titles since last year's november due their fiscal report that I *personally* translated. List was featured on N-Sider, GoNintendo and even here. These forums really have short memory, probably because you guys have always been more interested about bitching about things instead of discussing.
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Nope, and it is unlikely that Konami will change board for long time because then arcade owners would be forced to upgrade their hardware also when they decided their game into new version.
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They aren't background movies, and you can select dancers by yourself. But yeah, those dancers are quite lame. Originally DDR games did have good looking movies and single dancer on the background, but recently Konami decided to stop using movies in favor of using polygon stage instead. This was probably because movies took lots of space from the disc, and this limited how many songs you could have on the disc. I also believe designing new videos for each song was pain in the ass.
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Yeh, Wii's drive is quite unique in the market. Sony did have prototypes for minidisc eating drives, but they were extremely expensive to produce so they never saw mass-market. I'm pretty sure that Wii's drive is currently only one that accepts minidiscs. And what comes to other components, Pedro is quite right. Those who haven't studied business and economics often have simplistic views on how easy it is start or organize mass-scale production. Only real benefit that Wii does have on manufacturing department is that it is using well proven and tested technology, which means amount of decifit chips is easily below 1 percent. This is huge advantage if compared to PS3, that uses complex, but yet "unproven" Cell chip. In the beginning, about 30 percent Cell chips that IBM produced had more than one core unfunctional, making them impossible to use in PS3 production. These chips can be used in products that require less cores, but it really didn't help Sony. Of course, number of decifit chips went quickly down after that first few weeks, but it did really bog down PS3 production.
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Because it is running on standard DDR Arcade engine. Seriously, game actually does look worse on the arcade machines, as they run on PS2 based hardware. X360's DDR looks pretty much same.
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Have you considered that there is over 10 000 retail outlets in the UK? If every store gets 5 units* per week, we are talking about 50 000 units. That is quite lot, and only for UK which is below Germany and France in Nintendo's priority list. In Japan, Wii has moved over 80 000 units per week, and region is only second in priority when it comes to shipped units (USA is first on the list). * On average, naturally. Bigger chains always get more on the expense of small chains and invidual stores. Well, it is doing much way worser than PS2, if it can't sold 100 000 units this early in the game. Plus that number is from Karaker, so I would take it with grain of salt, as whole article was basically meant for investors. Probably goes pretty much in same category that "DS is trailing PSP" talk. But we will see, new NPD sales numbers are out next thursday.
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I wonder if local retail price will put some ice on the hat. Finlan'd retail price is 699 euros, which is little too much.
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Yeah. If you feel so, you can easily sell your Wii on Ebay. You probably will get more money back with interest.
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But Sony has paid for the exclusivity. That's the point. There is certain brands that you really shouldn't except, as they are tightly within hands of one of the key players. Those titles that aren't "bolted down" are going multiplatform in next generation. Actually no. That's crap what you always get if you allow THQ to publish games for your platform. THQ has practically constructed their 20 years old dynasty around crap shovelware that they push in great masses to any console platform that is commercially viable. This was true in the past, and it will definetily be true in the future. PS3 and X360 won't be spared from their shit, but THQ is vary start pumping crap before it knows which one will win. Sometimes THQ does publish some decent titles, but their own input has always been stuff of legends*. Oh well, at least THQ also announced that they are publishing wrestling game for Wii. Probably Day of Reckoning 3. * ...or nightmares, depending from who you ask
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Nope, it won't. Though Fire Emblem games are always highly rated / respected in japan, they don't really move that many copies there. Latest FE games have sold much better in the west, and that's why Intelligent Systems have tuned series more western friendly* with each release. * Western friendly means in this case that the difficulty level isn't mindnumbingly unfair. For example, FE7's japanese version is so goddamn unfair that it isn't simply enjoyable game.