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Aneres11

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Everything posted by Aneres11

  1. Sonic Frontiers

    Definitely would at that price 👍🏻
  2. Sonic Frontiers

    And that's the story wrapped. 22 hours it says. Not bad at all! Overall, I really enjoyed the game. My thoughts I initially posted didn't change too much as I progressed. It really is a mix of ideas thrown into one game and whilst some work nicely, others don't at all and it can cause frustrations whilst playing. The pop in issue which many have called the game out for is a fair criticism. It's not great. One thing I found even more annoying than that, though, was the fact that the games open world went from morning to night similar to BOTW. Whilst it works nicely in Zelda, in Frontiers it was an annoyance as when it was dark it was often difficult to actually see very much. I found the map much easier to explore in the day. Whilst some sections of the map couldn't be unlocked without an action happening specifically at night, it just felt like it was a bit tacked on. The bosses were as ever for a Sonic game - epic. Apart from the final boss, which was a little bit easy? I did level sonics attack and defense up massively before the boss (unintentionally) so perhaps that helped? But it just seemed like either I was overpowered (level 67 out of 99) or the boss was a bit weak. It was the easiest of the bunch put it that way. The story remained a mess throughout. I had no clue what was happening half of the time and I'm not particularly mad about that. I don't play these games for their enriched story, but it would have been nice to be able to follow along easier. The game definitely needs some QoL improvements. Whenever you activate a cyber space shrine (classic levels), there is a cut scene every time which shows sonic placing the cog into the shrine yada yada. It's skippable, in fairness, but you have to hold X down to do so. Its frustrating doing it all the time. This is the same whenever sonic finds a Chaos Emerald. Cut scene showing him unlocking the vault to retrieve it, followed by cut scene of him celebrating pocketing it. Unnecessary. On the actual stages, then. For the most part, good, although lacking variety massively. Just using the same 4 levels from Sonic history to base them on became a little tiring and these levels were really where the controls started to show themselves up. Collecting 5 red coins (or rings) in each level is par for the course with Sonic games now, and always something I've enjoyed. But aside from the odd few levels with multiple paths to take, there's no searching needed as they're often right in front of you. I feel this was a conscious effort from the developer as the times you need to go off the beaten track to get one you realise just how poorly sonics control is. Thankfully, no trophy or achievement attached to the red coins, so can always leave them but I always tried with each level as there's an in game reward for collecting them which does help you progress. Some elements they added in really do not make sense. There's a section late on where a door needs to be opened. How do you open it? Well, you have to play a pinball mini game and get a ridiculously high score in order to unlock the door of course. In another section you have to override a computer. You do that by playing a space shooter style mini game. Just zero sense. Theres things I haven't touched on, like Big and the fishing, but that kinda is what it is. Nothing exciting but often a welcome break from exploring. I'm off to mop up the rest of the trophies. Overall, I think this is a must play for anyone who has enjoyed a 3d sonic game. The open worlds work nicely as there's plenty of exploring to do and some nice platforming sections via springs, rails, loops, you name it. Sometimes, it is jarring when you are belting along at full speed and you hit a spring which throws you into a 2d section and then you have a completely different Sonic who moves like he's wearing iron boots, unless you boost and then he goes flying... You also can't get out of the 2d section until you go through it so if it's an area you've already done you'll often find yourself tutting and just trying to race through it to carry on as you were. When the game gets it right, it's fantastic. And shows there is hope yet for 3d sonic. But I've always known that. There's always been some good amongst some questionable gimmicks. But in this game, you will find yourself rolling your eyes and saying "what the fuck" a lot, or that might have just been me. :D. Either way, I recommend.
  3. Balan Wonderworld

    Thought it was odd this thread got bumped. Coz there's no way in hell anyone is choosing to buy this game 😂.
  4. Sonic Frontiers

    Picked this up on PS5 last night and have sunk some time into it since. I love it. But I love every Sonic game, so take what I say with a pinch of salt. 😋. I'm not blinkered, though. I know when a game is bad but this game is just... Experimental. There appears to be a hell of a lot going on to begin with, but as you get to grips with the game, the actual key tasks are fairly straight forward. You are thrust into a new world and the map is blank. As you do things within the world, tasks like hit switches in order or destroy a group of bots, the map fills out and new tasks appear for you to navigate to. Each world has the 7 Chaos Emeralds and you need to collect them to assist you with that world's boss. In addition, each world contains a 'trapped' beloved Sonic hero who you have to help by collecting their specific memory tokens dotted around the world. There are huge, like HUGE, mini bosses within the world's which you can battle, and beating them gives you an item you often need to activate a shrine which will allow you to then play a sonic 'level'. These are a mix of 2d or 3d levels and they're much closer to what we've seen from Sonic games before this one. All in all, the variety is jam packed and some stuff works, and some stuff is a frustrating mess. But I haven't been able to stop playing it. Sonic doesn't control well, at all. I think this is the worst he's 'felt' in a main game in years. It's particularly evident in the 2d levels. The lack of travel when moving left or right after being thrown into the air via a spring is horrible. It feels like he's moving through tar. You can level up Sonics speed, same with his defense and attack powers, but it's odd that he feels this slow. I definitely think that needs work. From previews, I didn't like the look of the open world style game play at all. But it's won me round. There's so much to do, and a lot to collect to progress the story, so it's good that they've filled the map with interesting and experimental game play elements to stop you being bored. Speaking of the story... It's a bit of a mess. It makes little sense (so far) but may become clear nearing the end. Can't wait to spend more time into it.
  5. Sonic Frontiers

    I will be picking it up on release as per every Sonic game ever. I have enjoyed all of them apart from Colours which weirdly, is the one everyone loves and the one I think is sh*te. I think the open world sections look terrible, but the 'levels' look more traditional. Be interesting to see how it plays.
  6. Your Gaming Diary 2022

    Hah no way! That's so cool! I really wish the game were harder as the fundamental controls are spot on. It's a great game to play and some of the bonus levels use the tail of the character in really clever ways. Hell, I'd even pay for DLC but it's been out a year (I think) now and no additional content has been seen. If you can pick it up second hand or cheap then I'd say go for it.
  7. Your Gaming Diary 2022

    Marsupilami Hoobadventure The oddest name for a game, ever. This was another one that was on my radar as a really strong 2d side scroller that had reviewed well. And it didn't disappoint!! Some of these lesser known games that I have played recently have been so good! This game is reallllly simple - hardly any story to speak of, and very short overall. There are only 3 worlds in total, each one having about 8 levels in and a boss fight. Having said that, what is here is solid. I do think they could have done an extra world, and put some effort into making it really challenging, as the difficulty of the game didn't ramp up at all. In comparison to Kaze and the Wild Masks which I played recently, this felt like a game aimed purely at kids. Whilst it definitely is that (I think it's a TV show tie in?), there were one or 2 levels where the challenge was there but it wasn't built upon which is a shame. Still, the game had time trails per level which kept me going back for more and there were also collectibles in each level which weren't always mega obvious. So that allowed additional runs. Overall, good game. Controls nice and tight. Very enjoyable! Life is Strange - True Colours Picked this one up via Game Pass, as I wanted more of a story driven game and this one had been reviewed well. I'd never played a game in this series before, and I read that I didn't really need to have in order to play this. Well, I'm only an hour in... and I don't think it's for me. I am going to knock it on the head as I am just bored playing it. The story (so far) isn't very interesting, I'm not particularly invested in the characters and there seems to be a hell of a lot of filler in between the story cut scenes. Like too many items to interact with which just slows you down actually progressing the story. And half of the items add absolutely nothing to the story or the objective at hand. I definitely don't think I've given this one enough of a chance, but it's supposedly a 10-12 hour game and I don't think I can cope with a game that is this slow for that length of time. At least with other games in this genre that I've played recently (As Dusk Falls, The Quarry), the story is interesting, engaging. This is just boring. It's getting to the point now where I feel like I've played a lot of games I had on my radar and it's starting to dry up! I need to have another proper look at Game Pass and maybe go for a game that wouldn't be one I'd normally choose to play.
  8. Your Gaming Diary 2022

    Gravity Duck A little cheap game from the Xbox market place. I had £5 credit on my account so bought this, as I wanted something I didn't have to put too much concentration into. The other bonus, is it was recommended as an easy 1000G game and sure enough, within 20 minutes I had the full 1000. The game lasts much much longer than just that though, and I played through it til the end. It's simple enough, jumping changes the gravity so if you jump you will flip and start to run on the ceiling. You collect a golden egg in each level and the aim is simply to collect it and the level finishes. There are around 30 levels per 'world' with some taking seconds and others needing multiple replays until you figure out how to get to the egg. Enemies are added in as you progress which makes things trickier. It was a really solid little game for £4 and the cool 1000g was the cherry on the cake. Alan Wake - Remastered This game was always one that I regretted never playing when it first came out. I remember really wanting it, and have no idea why I never picked it up or got around to playing it. Naturally then, when I heard it was remastered I was chomping at the bit to play it... and then waited like a year after til now to get it. Well, what an absolute crock of sh*t. I don't think I've ever wanted a game to end as much as I have this one. Tedious, boring, non-sensical, cheesy, cumbersome... just some of the words that spring to mind after I finished the main game this afternoon. It is definitely a product of its time. And for that, I forgive that it isn't exactly the most polished experience. However, I always wanted to play it because it looked so far up my street I knew I'd love it. Wrong. The 'story' is garbage. I had absolutely no idea what was actually happening throughout the 6 chapters, other than Alice had gone missing. By the end of the game, it had got so far fetched I had given up trying to make sense of any of it. The game play itself was shocking. It was so painfully obvious what was about to come, namely - the chapter starts in day light, it's then suddenly dark and you have to trek across some forest area whilst 'enemies' and objects taken over by 'darkness' come and attack you. You have a flashlight, which you need to shine at them to dispel the darkness, then you can shoot them to kill them. It is so cumbersome and makes trying to navigate through wave after wave of enemies an absolute ball ache. The only saving grace is that playing it on easy grants more than enough ammunition and batteries for the torch to allow you to get through it. But I lost count of how many times I rolled my eyes at yet another section in the chapter where I had to cross some forest area only to reach a building where the power was out and I had to 'find a generator key' or 'flip the fuse box'. And of course, as you crack on and do those things, you get waves of enemies appearing constantly just to really add to the fun. Speaking of chapters, there were 6 in total and they are utterly pointless. The chapters took about 1.5-2 hours each to complete. So I'd often play at night with the view to blitz a chapter before bed, but they went on for that long that I either ended up going to bed late (this isn't a problem as I am 34 ) or sacking it off halfway through to return to tomorrow. They'd have been better off just not having chapters IMO and just having one longer campaign. It's not as if each one was different as it was just more of the same cut and paste tedium that had gone before. Voice acting - terrible. The narration from the main character was delivered in such a cheesy way, like a bad American soap opera. Barry, Alan's publicist (I think that's his role anyway) sounded like Harry from Home Alone and did nothing but whinge throughout the whole game whenever he was on screen. A bit like what I'm doing now whilst giving my thoughts. Overall, I didn't enjoy this one at all. Had I picked this up 4 months ago when I was not really enjoying gaming, there's no way I'd have finished it. But I am trying my hardest to finish games I start, so I am pretty pleased I managed to get through this despite not really feeling it. Definitely not looking out for Alan Wake 2 whenever that one lands that's for sure! Unless they completely fix a lot of what made this a dud.
  9. Playstation 5 Console Discussion

    Lol that is an absolute piss take. Not only can you still not buy one easily, there's still (FOR ME) no real reason to own one unless you want a better controller. I keep seeing Facebook adverts saying people can go into a queue to buy one and the comments always make me laugh. Can't wait to read them now after this news.
  10. Your Gaming Diary 2022

    https://www.trueachievements.com/n50726/xbox-achievements-not-unlocking Ah - this could be why my achievements didn't pop.
  11. Your Gaming Diary 2022

    I started this game in January from GamePass. I played an hour, enjoyed it, never went back to it as per about 10 other games at that time. I fired it up again to see if I could just pick back up where I left off and thankfully, I was able to. Wrapped up the story this evening. This was an enjoyable game. Essentially, you are thrust onto a planet filled with some sort of harmful goo. With a mechanical vacuum arm, you hoover up the gunk and when doing so, restore the planet back to life. It doesn't really get much more complicated than that. The controls are very basic, you can walk and jump and suck up goo (steady) and that's about it. The game is only about 4 hours long and it just about adds in enough platforming and puzzles (albeit simple ones) to keep it interesting. There were some frustrations. Some of the areas of the game where you are overwhelmed by goo and enemies become a bit frustrating, and it's trial and error whether you get past it or not. I didn't realise until much later (presumably because I started in Jan and came back to it), that you can scan the world around you and in doing so, it unlocks the ability to upgrade your sucker to be able to fire plasma rays in a more scattered fashion. Never mind! I still managed to complete the game with little issues even though I had probably the most basic equipment! One mega annoyance, and I don't know whether it's Xbox or this game - but some achievements didn't pop. I upgraded my 'sucker' after the game finished and waited for the 'upgrade 5 times' achievement to pop. It never did. I also beat the final boss and expected a juicy 200g - never came. I reloaded my checkpoint right outside the final boss and did it again after shutting the console down fully - still no achievement. That's 250g I was done out of! Thankfully, I don't play games for gamer score like I used to back in the day but it's still annoying when the same thing happened with a previous Game Pass game (As Dusk Falls). Another one down. Next up - Alan Wake Remastered.
  12. Mario Kart 8 Deluxe

    When I seen Kalamari Desert was in I rolled my eyes a bit as like Glen says, it was always a bit of a boring track. But I love what they've done with it. I haven't played the other cup with the other 4 tracks yet, but will do so later!
  13. I'm sure there are many more Arceus type Pokémon games to come. Cool you liked Arceus, and it's good they're catering to people who want something different from a Pokémon game. But for me, and I may well be in the minority, I like the structure of the traditional games mixed with new Pokémon to keep it fresh. They nailed it with Black and White when they brought all new Pokémon in but kept the age old structure and journey the same. More of that would be my ideal for main line entries. Let them trial mega evolutions and shrines in the experimental games that aren't that fun. 😛
  14. They did. With Arceus Legends. Get that fired up if you want something new! And boring. 😛
  15. I just want 8 gyms and an elite 4. None of this sword and shield nonsense and certainly not anything relating to Legends: Arceus which was a snooze fest. I just like me some good old fashioned Pokémons 😁
  16. Your Gaming Diary 2022

    Another game done: I have played some pretty full on, story driven games the last few weeks, so fancied something a little more laid back. This game has been reviewed quite well, and it was a welcome break to play this week after a bit of a stressful time at work. All in all, the game was just ok. It reminded me quite a lot of Super Lucky's Tale. Not ground breaking, not reinventing the wheel, just decent platforming. There was very little challenge with the game and I wrapped it up quite quickly. I played this on Xbox, and had some quality issues. On more than one occasion the background music for each level / world would just stop, and that also extended to spoken cut scenes. It was a little jarring, and made the experience feel a bit soul-less just running and jumping around with just the sound effects of Kao being heard. The platforming was also just 'ok'. I had many instances of jumping to grab hold of a ledge and Kai would just plummet to his death. Edge detection by the character felt off in many parts, same for actually punching items that were right in front of Kao. I often had to do it several times before I made contact, which was a bit naff. There were some pretty good gameplay elements, such as the ability to charge punches with fire, ice or wind. The wind power up is actually only received in the last level, and it makes for some interesting sections that I feel could have come in much earlier and perhaps been built upon. But never mind. I didn't play this one to achievement hunt, and it's a good job I didn't because some achievements that should have been unlocked naturally (unmissable ones), actually didn't. That's a bit annoying because one particular one was 100g! This game is decent enough if you want something that requires very little thought of effort. It's a nice wind down, relaxing type game but it got to the point where I was finding myself a bit bored by the end as the difficulty didn't ramp up at all from start to end, and it all became a little bit tedious. Onto the next! (When I decide what that will be ).
  17. Your Gaming Diary 2022

    I finished up Kaze and the wild Masks last week. The game, despite really ramping up in difficulty, ended up being a triumph! As I said in my initial impressions, it's very much lent a lot of its gameplay style and ideas from the Donkey Kong series. The 3rd boss was SO difficult, to the point I had to check out a YouTube guide. It seems that hardly anyone is playing / has played this game, though, as all of the YT walkthrough vids only had a couple of hundred views! Real shame, as it is a very good platformer. I started As Dusk Falls on Tuesday when it became available on Game Pass. Finished up my first play through this morning. Detroit Become Human is one of my favourite games of the last gen, and this game comes (I believe) from the same developers? It is very similar in that it is highly story driven, with you making choices that affect the outcome of the story. What's great is that after each chapter the game tells you your 'traits' based on your decisions, and also gives you a detail of the path you have taken due to your decisions. There are a lot of blanked out squares on the chapter review so it shows that there's still an awful lot to see if you decide to go with a different choice the next time round. I really enjoyed it, and the game ended on a bit of a cliff hanger! Something was mentioned and eluded to very early on in the game, and I hoped it would be explored, but it never got mentioned again until the final scene... and then the game ended! Here's hoping we get a sequel! Or DLC. The latter seems plausible, as the game was split into 2 'books' with 3 chapters in each. So hopefully they just whack some DLC up and continue the story. I am not sure what game to start next once I've played As Dusk Falls again. After being in my gaming lull I am now well and truly out of it, and have played 4 cracking games the past couple of weeks. I think I need to check out what else I have missed.
  18. Your Gaming Diary 2022

    Currently ploughing through KAZE. Has anyone played this game? I've never known a difficulty spoke quite like it. It starts off like a traditonal Nintendo cake walk but 3 world's in and I'm now replaying the same level I've been stuck on for the past 40 minutes. Essentially an on rails level where the character is running and you just have to jump and dive at the right time. Basically having to memorize the path which I'm doing a terrible job of. The world 3 boss before this was also extremely frustrating. I was loving the game, but the challenge it's presenting now is making me hate the damn thing!
  19. Your Gaming Diary 2022

    Agreed. I ended up paying £49.99 from GAME with a view to trade it in soon after playing it. I highly recommend it though if you enjoyed Until Dawn. The first chapter is so good and then it kind of dips a bit before ramping up again.
  20. Your Gaming Diary 2022

    I'm really enjoying my time gaming at the minute. Trying to make more time for it and I'm taking a new approach. Rather than play games that I've played before on other consoles, or remakes etc, I've looked to play games I haven't experienced before. Started with A Plague Tale - Innocence. I won't detail my feelings on it here, as did that in the specific thread for the game. 9/10 though. Much enjoyed. On Sunday, I finished The Quarry. Until Dawn remains a favourite PS4 experience in my mind. I absolutely loved it. The Quarry is up there with that game, although doesn't quite reach the heights that that did. I got to the last chapter and had somehow managed to keep all of the characters alive! And then two died... I didn't read that you shouldn't use a feature this game offers called "death rewind", that rewinds the game to the point before a character dies to allow you to make another choice or take another path. I replayed the final chapter with this option on and had to use it, but when I then reached the end with eryone alive the achievement didn't pop. I played it again without Death Rewind on and it still didn't pop, so maybe I need to go back to chapter 9 and play the last two again in case the game knows I've done a replay of chapter 10 with that option enabled. The game was really great though. I liked the story, liked the characters and got quite invested in a lot of them. I intend to play again and have everyone killed so I can get the alternative ending :D. In between that, I picked up Kaze and the Wild Masks for my Xbox. In hindsight, better suited to Switch, but nevermind. It's quite clear that this has taken many prompts from the Donkey Kong series. There are collectibles in each level (golden letters to spell KAZE), as well as two bonus stages per level that sees you having to collect all the crystals in the time limit, or kill all the enemies etc. Gameplay is simple, but some elements of the gameplay are really intuitive, like lights you trigger which enable or disable enemies, or slingshots that catapult you around levels. In addition, there are 'masks' (hence the name) in each world that give Kaze new move sets, or abilities. For example the ability to climb walls or swim and attack underwater. Its early days into this one, but so far I'm really enjoying it. I feel like the last few weeks I've committed to gaming a lot more and I've really enjoyed my time with these games. I definitely think playing something new and varying the types of games I'm playing has been the key to it!
  21. A Plague Tale: Innocence (May 14th)

    Finished the game up last night. Loved it.i I'll admit, the last chapter was a little frustrating and a bit of trial and error before I worked out what I needed to do. It moved away from the puzzle element to quite close combat which didn't really fit as well IMO. Still I thought the game was an easy 9. Great story, didn't drag on too long and the abilities you unlocked as you progress really kept things feeling fresh. Can't wait for the next game. Glad I finally played it and glad I got out of my gaming rut at last! Just picked up The Quarry from LAME so on to the next one!
  22. A Plague Tale: Innocence (May 14th)

    Chapter 13... Wow! Amazing stuff. That's a game chapter I'll remember for a while. So so good. I'm almost sad I'm nearing the end!!
  23. A Plague Tale: Innocence (May 14th)

    I'm on to chapter 11 now so 5 chapters left. This game has definitely taken me out of my gaming rut. Thoroughly enjoying it. The story is ticking along nicely, and I'm pretty invested now in the siblings. At first I thought Hugo was just a whiney little shit and there was actually nothing wrong with him! Turns out there clearly is something up with him :D. I know I said it already, but the game really does look stunning in places. The lighting effects in particular are stunning. What I like the most with this game, is there are no traditional 'weapons'. Sure, there are items that you can craft to use at your disposal but I find those elements much better than just providing the character with a gun or a dagger which probably would have been quite easy to do. I also love how you have the threat of the rats, but the game sees you using them to your advantage. A really clever mechanic. One more thing I'm impressed with, is how the puzzle sections are not at all challenging. Some may see that as a negative, but I feel like some games chuck puzzles in that can stump you for ages and it breaks up the flow of the story / chapter. With this game, they're simple but a welcome addition. All in all, top stuff so far, and I'm so glad I finally started it. It's just what I needed to break me out of my gaming lull. Can't wait to get through to the end and see what happens.
  24. A Plague Tale: Innocence (May 14th)

    I'm up to chapter 6 now, having played a little more today. I'm really enjoying the game. I definitely feel like I'm playing a Last of Us clone, though, like I already said! It's not a bad thing, but you can see exactly how the developers have tried to create a similar experience. Even down to the solo guitar instrumental that plays every now and again. As I say, no bad thing. I personally think it plays better then TLOU, as that relied heavily on its narrative and it's more what people remember than the actual gameplay. That's how it is for me, anyway. That game got repetitive quickly, and that's without the grind bore fest that TLOU2 turned into. This keeps things fresh enough to feel exciting and different, and with new recipe crafts being unlocked as you progress, it prevents the game from feeling too samey. That could all change as I get further in of course, but for now I'm having a blast. Im intrigued to see where the story takes me and why Hugo is wanted so badly. Hopefully those questions are answered. If I had my way I'd throw him to the rats and crack on alone. Whiney little bugger.
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