My problem with Skyward Sword is that it was yet another example of recent Zelda games completely ditching their core mechanic of overworld exploration. Think about it...
Phantom Hourglass: a big sea with islands dotted and loading screens between them. Nothing seamless.
Spirit Tracks: Same thing, a disconnected land separated by on rails train tracks.
Skyward Sword: Disconnected overworld. The sky may as well have been a level select.
A Link Between Worlds: Lorule was new enough but still, the whole game, excellent though it was, used a rehashed world from ALTTP.
See what I mean? We haven't had a proper, brand new, seamless overworld to explore since, what, Twilight Princess? That's what's so exciting about BOTW.