Hopefully the gap for the Switch release is due to them fixing the frame rate issues. I'm getting a copy on Switch and PC, but I think I'll be playing the Switch version more often; to me, Metroidvanias mean comfy gaming.
I actually really enjoyed the PC demo, and I saw all the criticism for how it looked but I assumed they'd just put a nice shader over it and call it a day. Didn't actually expect them to go this far, but I'm really impressed. My first thought upon seeing that trailer though was "oh no, how on earth will they run that on the switch?". After I played the demo on PC, I was actually a backer for Vita rather than the Switch, and I asked myself the same thing, I couldn't imagine it actually running very well. And then they pulled their Vita support. Thankfully since they're still going ahead with the Switch release, I can't see it running poorly, they'd catch a lot of flak if their only option for a handheld port was a mess. (Inb4 it only works properly when docked >< )
The bit I'm most excited for is crafting. Dawn of Sorrow's Weapon Synthesis was really fun, so I'm excited that this has an even deeper crafting system. And the different kinds of food you can collect, and that some equipment is actually visible on Miriam, and OUTFITS- ah, I should stop gushing now...
Release day can't come soon enough 😬