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EA's young Discusses Nintendo Revolution Development
DiemetriX replied to DiemetriX's topic in Nintendo Gaming
I eventually turned on the HUD. Much easier to play strategic. -
Next EGM to Feature Revolution on Its Cover
DiemetriX replied to DiemetriX's topic in Nintendo Gaming
This is what makes it interesting. -
720x576 is the Standard NTSC signal.
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more great news. The issue will ship the same week as E3.
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If it's true i guess it only senses 2D movement. [left right up down]
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Summary: In a recent interview, EA's Neil Young has commented on developing titles for Nintendo's next-generation console. He notes that one of the biggest challenges when developing for the Revolution is that it is not HD. Quote: Young, who is the former President of Origin Systems and also helped build early ARG Majestic, before helping to head up EA's Lord Of The Rings titles and moving down to oversee EA's Los Angeles studio, from where he revealed the next-gen Medal Of Honor title at a keynote for last year's Tokyo Game Show, is notable for speaking his mind on game design related topics as well as high-level business trends. Talking to Gamasutra on his own thoughts for the Revolution, Young commented: One of the challenges for the Revolution is that it's not HD. If you think about RTS games, one element is the control scheme, but the other is the distance from the TV screen when you're playing a console game versus a PC game. He continued, referencing the soon-to-be-released console SKU of the EALA-produced real time strategy title: One of the reasons Battle for Middle Earth II works so well on the [Xbox] 360 is the controller, but the other reason is the HD - you can see everything, frankly, as well or better as you can when you're [as close as you would be to a PC]. Young concluded of his own personal Revolution impressions: So I think there are some questions there, and the other issue is performance. The hardware performance is sort of current gen plus, versus the 10x or 20x multiple that you get on next-gen. I mean, EA is building stuff for it, but I kind of prefer the DS. It makes the most sense to me.
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This is great news.. But say bye bye to your FHC batteries.
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Hells yes! Life has been good for many years now. I have a good "fancy" Car I have my "own" house I have all the gaming stuff i want I have a jobb I Love I have a Nice kind Girlfriend My friends are fantastic. I have a Fan My Blog is getting enough visitors
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As you saw in the movie the game can switch between the Animation types. So in a criticial game moment the game wil use a pre rendered animation. It probably takes some more power. But thats whats next gen is all abot
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Great Thers still some hardcore THPS fans outthere Now they have to buy a revolution. If the game is good :p
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Mod power!
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I really love 360 market place Sign me up for that demo scotty.
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hehehe. good one
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Nintendo’s plan? (No secret theories here!)
DiemetriX replied to opentarget's topic in Nintendo Gaming
QFT. But this is a good thing. And the game will be cheaper than standard games. Rockstart will probably earn more on the Revolution incarnation than the 360 version. And maybe think abit different afterwards. Atleast that's what I hope happens -
I'm certain you will se it in Indina jones at E3.
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Video: Info [from ign]: There's been a hot debate regarding what qualifies as "next-gen." With all the added processing power, the next wave of consoles promises better graphics and enhanced sound, but what about gameplay? Though games get slicker production values, do they really play any differently than in the past? From what we've seen so far, the answer is no. But with its upcoming Indiana Jones title, LucasArts may be onto something. Utilizing a run-time animation technology called euphoria, the game is poised to push the limits of what was previously possible. The company that developed the technology, NaturalMotion, has been working for years to hone euphoria to accurately replicate real-world physics such as strength, weight, and momentum with in-game character models. Whereas before, all animations had to be pre-programmed, euphoria allows for reactions and behaviors to occur in real-time -- allowing models to react realistically to whatever situation might arise. To be clear, euphoria is not an AI program, it's an animation technology that allows for physically accurate behaviors. The AI is programmed by the developer, in this case LucasArts, into the euphoria models to control them. What we saw at LucasArts was the marriage of euphoria physics and LucasArts A.I. scripts. "It's what next-gen is about. It's not creating a linear path. It's creating intelligent characters, really interesting setups and environments, and putting the player in there and letting them see what the hell happens." At one point, a model got knocked over while standing on a plank that angled downward, toward the ground. After falling, it began sliding forward with gravity. Since its A.I. was still fully functioning, it was clawing wildly around to try and stop its slide. Unfortunately for the model, the plank was flat, but as it slid out off the edge, it managed to catch itself on the very lip of the lath. It dangled precariously for a moment, but was thereafter able to hoist itself back up to shelter. Instead of lapsing into some kind of pre-generated tumble, the enemy was at the mercy of every object in the environment. As he flew back, his body twisted ever so slightly so he could see where he was falling, and he'd try to brace for impact with his hands and shoulders as effectively as he could. Every environmental object he came into contact with was reacted to realistically. When getting thrown into a car, his body flattened against the side of the car. When getting tossed onto the edge of a wall, his reactions were different every time. Occasionally he would bounce and barrel roll to the ground, at others he would hit and lay out across top of the wall, and even come to rest angled from the wall to ground. Hirschmann added, "We're working on a behavior right now where you can toss a guy into another guy and his head will actually track him and actually put his hands out to try and catch him." [/ign] source: http://xbox360.ign.com/articles/702/702389p1.html Now this is what I have been waiting for.
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you are right. I hadn't heard of it before. I actually learned something today
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Short History of Turbographx-16
DiemetriX replied to Teppo Holmqvist's topic in General Gaming Discussion
hehe. my bad -
Agreed. Not that strange. That list is far from official. Final Fantasy PS3 game at launch? Lets hope for Sonys sake that it launches with all those games.
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MSG4 would probably sell more. But I really doubt MSG4 is a launch game. My Okami is soon done... hehe
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YaY. With the FHC beating old ladies wil seem more real than ever
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Short History of Turbographx-16
DiemetriX replied to Teppo Holmqvist's topic in General Gaming Discussion
Why isn't new adventure island on that list? If I remember correctly it was an amazing game. -
I think every Gamer should see this. It's a 45min documentary made by the discovery channel on the History of video gaming. http://video.google.com/videoplay?docid=3637639460474263178&q=history%20of%20video%20games&pl=true
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Love the animation love the stlye. But all in all
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http://www.youtube.com/watch?v=-l4gRV0v9E4