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Julius

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Everything posted by Julius

  1. Yep, couldn't agree more. It's got some interesting set-pieces and concepts, but for a few years now I've viewed Nolan as being to film what Kojima is to games: he's really interested leaning into doing things only possible in the medium he's working in, and, like Kojima, can occasionally take things too far when there's no-one else in the room. And at this point there isn't, so a biopic like Oppenheimer should (I hope) rein him in a little bit. It's a strange question, but how did you got on with the sound/volume of the film? Rewatching Nolan films the last few years - and this was PAINFULLY apparent when I watched Tenet, which I did at home because, y'know, COVID - I've started to take note of how often I have to reach for the remote to put the volume up or down, sometimes even in the same scene! It's crazy to me that someone so invested in film and film history has absolutely zero interest in making his films suitable for anything other than an IMAX format. Which is stupid when 99% of the people who will ever watch his films will be doing so from the comfort of their own homes In fairness, they got Ludwig Gorannson (Creed, Black Panther, Mando) in to replace him, but of all of Nolan's films, this did feel like the first since Inception which was really screaming for Zimmer's BWOOOOOOOOOOMPing drones. I still find it a little funny that Zimmer chose Dune over Tenet (the right move, his score for the film is stupidly good and it's something he's said he's wanted to do since he first read the book) because at the time they were planning on releasing them pretty close together, but because of COVID, Nolan forced Tenet's release through anyways and Dune didn't release for another year or so after that, so he very well could have done both! You know, if he were a psychic or something
  2. It's a bunch of UK-only stats, and shouldn't be much of a surprise, but the show has resulted in a huge jump in sales for both Remastered and Part I. Seems like it would be really smart to announce something around the time the show ends, huh?
  3. Was joking with a friend the other day about how AoT would get a Part 3 announced for Final Season and it'll end on a cliffhanger for a film. But oh no it's worse, Part 3 is being split into two parts (cours): And the trailer: This...surely...it's actually going to end this year right? Right?!
  4. Anyone else getting deja vu? Let's try this again; here's the latest trailer for Relink! And there was also another demo shown: Looks incredible, even more so than it has before. Animations look fluid, the colour pops, it looks ready to go. It really looks ready to go, so here's the release date from the trai– ...aaaaaaaaand they're still just saying it's arriving in 2023. See y'all once again later this year (I hope). There's no way my next update in this thread will once again be in December...right? Right..?
  5. Yep, totally agree. I mean we've still got eight episodes to go, so it could still go that way...but I'm pretty confident it won't. Well, I really hope it won't... I think the interesting thing about the games you mention which are already heavily reliant on narrative that could be adapted is that it speaks more than anything else to strong writing, whether it be in terms of dialogue, pacing, or structure, in ways many other games just aren't (and in fairness, may not even be attempting to). I think it just speaks to a very strong understanding of good storytelling based on the foundations of the last 50 years of film and learning lessons from that and then finding ways to make that fun to experience interactively. I think the really exciting thing with narratives in games like TLOU is that we are still incredibly early in terms of really seeing where great storytelling in games can go, and I do think the possibilities are pretty much endless. Not to say there weren't great narratives in games before TLOU and the like, but being able to convey emotions through voice and motion capture in HD allows for easy interpretation of the source material. I think of something like MGS which is heavily reliant on its medium at some of its most interesting story beats, and it's clear there's just so much in a game of that time that would be difficult to translate without losing something – the experience of it being a game for and depending on the medium for great moments for one, but then also the limitations of the hardware really help your imagination to fill in the gaps. Bit of a ramble but oh well, that's what I'm here for Looks over at Uncharted...
  6. We previously heard that Returnal was coming to PC in early 2023, but now we have a date: February 15th.
  7. Tchia is coming this Spring:
  8. My opinion? Absolutely. Again, only one episode in, so it's tough to tell how it'll flow overall, meaning I'm not sure if it'll be better to wait and binge it all or just keep up with it weekly, but - if they can keep up the pace they've set with the first episode - a 9/10 adaptation of a 10/10 video game story is still excellent and well worth checking out. It's really clear that they've taken the time and care the source material deserves with this adaptation with what we've seen so far. Would love to read your thoughts if you do check it out, especially as someone who isn't familiar with the source material, because I feel like that would be a very valuable perspective to hear!
  9. The trailer for Mando S3: And well... Very solid trailer. Less than two minutes, which I like (save some surprises!), a little lacking on the music side of things (not at all indicative of the show's OST, but hey, hype trailer music has its place!), some good reveals, didn't pull all that much from the Celebration trailer. Very curious to see how this is received by those not caught up on Book of Boba Fett... Anyways, not the best Mando trailer we've had, not the best Star Wars trailer we've had, but again, just very solid – its enough to get people thinking about subscribing to Disney+ again if they aren't currently, that's for sure. For me at least, the third season with Star Wars shows has usually been where things have really started to pick up, so I can't wait to see what's in store; I'm super excited! What's it now, a bit under six weeks to go? All aboard the hype train (also think this might be the sign I need to start thinking about catching up on Andor and TBB!)
  10. Just finished Episode 1: When You're Lost In The Darkness. I have some scattered thoughts to share, and always knew this would be an interesting show for me to watch at this time just given how many times I played through TLOU last year alone (four times, by the way), so it's hard to not draw very direct and specific comparisons with the game burned into my mind. Yes, I will be comparing this with the game, but no, I won't be jumping ahead and spoiling the game/story, I'll be focusing on the show. Anyways, scattered thoughts: Overall, for a first episode lasting nearly 80 minutes, if this is a sign of things to come, then this is very easily going to be one of the best adaptations of a video game to live-action to date. It's a bit shy of perfect, but honestly, I'm surprised they got it as close to perfect as they did. I'll gladly take it. That being said, there are already some creative decisions made in this first episode which have me scratching my head a little bit when I think of how much the game absolutely nailed every story beat we've seen so far, and it falls short of reaching that bar a few times. With all that in mind, I'm going to give this first episode a 9/10 – I can't wait to see how they go about adapting the rest, and certainly hope they can stick to this high bar they've now set themselves, but am a little nervous about how other major scenes might be tweaked in this adaptation. It opens up in Boston, Pittsburgh comes down the road (heh)
  11. Poster for Mando S3: Looks like a comic book cover, which is to say I love it
  12. Game Science released a fun little stop-motion short to commemorate the Chinese New Year... ...and the end of the short reveals that Black Myth: Wukong is taking aim at a Summer 2024 release. Still no platforms announced outside of PC just yet, though from my point of view this one seems ripe for Xbox to pick up, but I guess we'll have to wait and see. Would love to see this on PlayStation (I mean, some Chinese games do release on PlayStation exclusively, so maybe there's hope?), but I'm not going to hold out for that, considering how much Xbox loves to throw money at people these days. Anyways, I'll see y'all next January for the delay to 2025
  13. Honestly, when you say that, I think he's genuinely one of the few minds I wouldn't mind having uploaded as an AI to continue to compose if it were an option. Probably one of a very select few geniuses alive today who can rightly be mentioned in the same breath as some of the greatest legends in his field.
  14. John Williams has gone full Hayao Miyazaki and has walked back his retirement to continue collaborating with Spielberg for as long as time allows. Well, this seemed inevitable. You don't work until your 90s and then retire without potential for a comeback
  15. The trailer for Mando S3 will be releasing during Monday night's NFL Wild Card game, which starts early in the evening, so that should give us something nice to wake up to on Tuesday: (just please don't be the exact same as the Celebration exclusive trailer from last year) Yeah, sorry, to be clear, I was referring to the shows' overall output upon conclusion (i.e. the entirety of TCW/Rebels) rather than the consistency of individual seasons (well apart from TBB I guess, but I think that's probably the most consistent first season of an animated Star Wars show...but it probably helps that it's kind of a TCW pseudo-sequel though?). I guess the way I'd put it is that the range of perceived quality of their live-action shows and films is much broader than I think it is for the animated series. This isn't to say that there hasn't been some great stuff in the live-action realm of course (there's a lot I love), I just think any drops in perceived quality have been much more noticeable and substantial than anything we've had for a long time in the animated Star Wars space. Yeah, it's scary how fast it's come around! Do wonder how they'll handle any panels around Mando, but I can't wait to be surrounded by hordes of Star Wars fans and feel that unquestionable positive energy again – it's one I haven't really experienced in-person with other Star Wars fans since probably Rogue One's release? Crazy to think that was over six years ago now
  16. Glad to hear it's living up to the hype! Always love seeing animated Star Wars get more love, think I saw a SWE video just the other day in my YouTube feed about why people should dive into the animated stuff, and couldn't agree more with the sentiment. If nothing else I think it's probably been the most consistent in terms of quality and output since Disney bought Lucasfilm? Personally, I'm on a bit of a Star Wars fast at the moment, and think I'm going to see if I can hold off until mid-March for The Bad Batch, same goes for Andor. Then I'm going to binge the hell out of them, play Jedi Survivor, maybe revisit the other live-action shows, rewatch all the films and my favourite episodes/arcs of TCW and Rebels to prep and get hyped for Celebration in April
  17. Not a dedicated Ubisoft thread I know, but given the reported underperformance of Rabbids yesterday, think it needed to be highlighted that Yves seems to be putting the responsibility of Ubisoft's recent slips (and three titles being delayed) squarely on the shoulders of employees. From Kotaku: urgh.gif
  18. Yeah, that was my first thought too, it's got to be a case of someone jumping the gun (right..?), so I think that's a good shout Agreed on it potentially being a PS+ Essential title too, I actually had to double check if it had already been part of the "free" monthly games lists before but it doesn't seem like it has from a quick Google search. I'd say it absolutely fits the vibe and cost of a game that seems like it'd end up on there eventually?
  19. Those are such...bizarre mistakes to make? PlayStation intern shaking off the holiday rust I guess
  20. According to Ubisoft, the game has underperformed (so did Just Dance, but...eh): I can't say that I'm all that surprised, but it is unfortunate for the team. I say that I'm not surprised not because of the game's perceived quality, but rather because: it's a sequel to a game which has been on sale very frequently since launch; it launched during one of the busiest periods of the gaming calendar (oh, and during an economic crisis to boot); and is a sequel to a game in a relatively niche genre which feels like it's released long enough after that they were doing anything but striking while the iron was hot, some what, 5+ years after the launch of Kingdom Battle? Again, huge shame for Ubisoft Milan. Hopefully sales pick up as the year goes on and we hear about it.
  21. Just seen that the Classics for this month are Syphon Filter 3, Star Wars Demolition and Hot Shots Golf 2. It's pretty crazy how much better a deal I think Extra is compared with Premium when it comes to these Classics offerings, it's such a shame
  22. Can you pick up SIFU next please? Asking for a friend...
  23. And right on cue, here's the announcement of Xbox's Developer_Direct, which takes place on 25th January at 20:00 GMT: And a standalone showing has been confirmed by Bethesda to be in the works for Starfield: First major event/presentation of the year being by Xbox for a change, looking forward to seeing what sort of tempo they can set themselves for the year ahead!
  24. Just to add to what @Ronnie detailed in his post - honestly, all of which I find myself agreeing with - the fact that there are empty spaces in this game, I feel, is kind of the point? Shadow of the Colossus learned from Ocarina of Time what Breath of the Wild then learned from Shadow of the Colossus: the importance of quiet in the spaces between gameplay. You can tackle it however you want - jumping from shrine to shrine, beelining towards Divine Beasts, chasing quests from one end of the map to the other - but I feel like if you want to get the most out of Breath of the Wild, you really just need to let go and go with the flow of the game. There's so much intricate nuance to the open world's physical design of its terrain (no doubt thanks to MonolithSoft's work) which can lead you from one end of a region to the other just by following the most subtle of design hints - be it a set of trees, a different coloured set of flowers, the way a hill or cliffside strikes you visually, the curvature of a path - that I think is incredibly underrated. For me, there are only two other games that achieve something similar with their open worlds, and those are Red Dead Redemption II (which is much more narrative driven and perhaps what people wanted this game to be more like in that sense?) and Elden Ring (the only other game to lean into the same sense of freedom as Breath of the Wild). I genuinely think back to Persona 5's 'Take Your Time' which showed in the corner every loading screen... ...and think Breath of the Wild should've had 'Go With The Flow' in its loading screens. Now, this approach to gaming isn't going to be for everyone, which is honestly perfectly fine – it's when people try to demerit or criticise the game based on their own final perspective of the game as a which kind of rubs me the wrong way sometimes. You can say and acknowledge good things about a game (or anything, really) without having to love it! This isn't me calling anyone out in this thread, but it's a sentiment I find a lot with BOTW (and well, anything which is considered a masterpiece to be honest): if someone doesn't enjoy it, they almost overcompensate by failing to acknowledge any strengths it may have. I feel like this also harkens back to something mentioned earlier in the thread about people growing up with and expecting certain things out of certain titles. Breath of the Wild was the first Zelda game that I completed, but I'd dabbled with the original Zelda, A Link to the Past, and Ocarina of Time before. I knew of the franchise's prestige and some of its history, but in terms of expectations, I didn't really have any. At least on here it seems like the others who enjoyed the game as much as I did (or maybe even more so) went in open to or wanting change, or just didn't have as much intimate familiarity with the series in a similar way to me. Also, I'm sure I'll think of more, but @Dcubed if we're going to talk about groundbreaking systems in BOTW, alongside the chemistry and physics systems, I feel the amount of freedom you have to climb *almost* anything with the right amount of stamina is crazy. I can't wait to see how they build on that in Tears of the Kingdom, especially if we see some items which add a new flavour to climbing or traversal. Oh, and for the record, I have issues with BOTW. Plenty of them; I've listed them a few times on here over the years. It's one of those few games where I don't envy game reviewers - if I had to critique it as a game and as a product, against what it was aiming to achieve (which really is what I think a review should be doing), I think it's an 8/10, there's just so much room for improvement for me in its myriad of systems and plenty of room to experiment further, but it was an amazingly strong first step for what it was trying to achieve. But as an experience? 10/10. Nothing came remotely close until Elden Ring last year, and in turn I feel like there are some things TOTK could learn from Elden Ring in the same way that Elden Ring clearly learned from BOTW.
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