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RedShell

LET IT DIE (PS4)

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Was glued to this game last night, absolutely loving it! :bouncy:

Anyone that's a fan of the Souls series and Suda51, needs to be checking this out. ;)

"It's probably the greatest game ever made". :laughing:

 

Get downloading people, it's F2P and it's awesome!

 

Please don't let it die. :heh:

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Excellent trailer! It had me laughing. I do find this quite interesting but desperately want to know what the "catch" is. It's free, right? Why? How?

 

I got a No More Heroes vibe from this...now I want NMH3.

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I played a bit of this yesterday although due to server issues I wasn't able to make any progress, however, I am liking this a lot.

 

The only thing that's taking a little while to get used to is the controls, primarily using the touchpad. They work well enough but due to how the touchpad is commonly used in other games (maps/inventory etc) it's a little too easy to use items by mistake, as evidenced by my eaten one of the those exploding mushrooms instead of throwing it, cue early suicide :blush: I'm sure I'll get used to it in time.

 

Will be interesting to see how the F2P thing works out and as long as it doesn't become P2W then I can see me spending quite a but of time on this, that said, if I continue enjoying it (and it gets well supported) then I won't be adverse to dropping a few quid every so often.

 

I love how bat-shit crazy it is, then again, I do love the work/style of Suda 51 and Grasshopper so that was to be expected anyway.

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Excellent trailer! It had me laughing. I do find this quite interesting but desperately want to know what the "catch" is. It's free, right? Why? How?

 

I got a No More Heroes vibe from this...now I want NMH3.

It is indeed free. :hehe: As for the catch, well as far as I can tell the paid content is just a way to make climbing the tower easier/faster, but there is actually quite a lot to take in with this game, and I haven't spent anything myself so not entirely sure yet. :hmm:

 

I'd definitely recommend checking it out anyway, especially if you got a kick out of the trailer.

 

I played a bit of this yesterday although due to server issues I wasn't able to make any progress, however, I am liking this a lot.

 

The only thing that's taking a little while to get used to is the controls, primarily using the touchpad. They work well enough but due to how the touchpad is commonly used in other games (maps/inventory etc) it's a little too easy to use items by mistake, as evidenced by my eaten one of the those exploding mushrooms instead of throwing it, cue early suicide :blush: I'm sure I'll get used to it in time.

 

Will be interesting to see how the F2P thing works out and as long as it doesn't become P2W then I can see me spending quite a but of time on this, that said, if I continue enjoying it (and it gets well supported) then I won't be adverse to dropping a few quid every so often.

 

I love how bat-shit crazy it is, then again, I do love the work/style of Suda 51 and Grasshopper so that was to be expected anyway.

Glad to see someone else on here enjoying this. :)

BTW, you're not alone with having eaten stuff by mistake. :heh:

 

I've not actually made much progress yet either, only up to the 3rd floor, where I got utterly destroyed by a boss.

 

I'm also loving the insanity of the game though, Uncle Death is a great character, as is the crazy mushroom chick. Her dialogue cracks me up every single time. :laughing:

 

Also, how cool is the representation of stamina in this!? :awesome: For those that haven't played it, when you perform attacks or sprint around, the torso of your character becomes slightly transparent, and you can see the heart beating inside, with it changing colour and getting more intense over time. :grin:

Great way of providing feedback to the player without the need for another element on the HUD.

 

Only thing I'm not too keen on so far is the load times, which generally aren't great. You spend quite a while watching Uncle Death on his skateboard when entering the tower.

They mask the loading when you're returning to the waiting room with an awesome playback of every thing you did on your last run though, that's another great feature. icon14.gif

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They mask the loading when you're returning to the waiting room with an awesome playback of every thing you did on your last run though, that's another great feature. icon14.gif

 

Absolutely love this feature and the way that stamina is represented (as you also pointed out). Considering it's a F2P game it's clear that some considerable thought has been put into it.

 

Still a fair amount of stuff that I need to get a grip on and unlock etc but there does appear to be some depth to it and a decent amount to do.

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Absolutely love this feature and the way that stamina is represented (as you also pointed out). Considering it's a F2P game it's clear that some considerable thought has been put into it.

 

Still a fair amount of stuff that I need to get a grip on and unlock etc but there does appear to be some depth to it and a decent amount to do.

Yeah, with stuff like The Tomorrow Children and now this, my perception of F2P is really starting to change. Not too long ago I considered it a repugnant and exploitative addition to the gaming industry, and the quality of such titles would often be questionable anyway. :nono:

 

But now it seems things are changing quite a bit, with developers not only putting some serious effort into these games, but also doing a much better job of designing the F2P aspects so they aren't overbearing. icon14.gif

 

When done correctly, it's actually a pretty great thing. It basically combines the demo with the full game, and ultimately gives the player more control over when or how much they invest in a title.

 

BTW, I checked out the voice acting credits for this on IMDB, some surprising cast members in there, like Mark Hamill and Verne Troyer. :D

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Played a bit more yesterday and got past the boss on third floor, I then decided to return to the elevator rather than take the next floor up just in case there wasn't another elevator nearby. Little did I know that the boss would respawn when I went back up there :woops:.

 

Beating the boss opened up an alternate route which I explored briefly although the elevator I found there didn't lead anywhere so I ended up backtracking rather than taking a chance on progressing further.

 

Also the online raid/defend aspect unlocked. I can now go and raid other players waiting rooms to grab some cash/resources as will as having the chance of capturing one of their fighters. Then again, I'm also open to others doing likewise to me and this is the one aspect of the game that I'm not really sold on just yet as I'm not sure if there are measures in place to prevent griefing. I have been raided once but thankfully didn't lose too much although it now means I'll have to build up some other fighters in the hope that I can put up some sort of defense.

 

I have largely spent most of my time milling around the opening few floors looking for materials and bluepoints so that I can improve my gear through R&D, although I should probably think about trying to move up a few floors instead, still only got to the beginning of the 4th floor.

 

Really enjoyable game still, I'm just hoping that the raid/defend waiting rooms doesn't ruin my enjoyment, you need to do it to allow yourself to be able to increase your max bank etc, it's just a pity that when you do the tutorial it doesn't warn you that you're opening yourself up to invasions.

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I also beat the boss on the 3rd floor last night. Was really quite easy this time, which left me wondering how I managed to mess it up so badly on my first attempt. :hehe:

 

Anyway, I've not experimented with the online raid mode stuff yet (apart from choosing a team) but looking forward to seeing what that's like later on today.

Hopefully I haven't been attacked too much in the meantime. :heh:

 

Game keeps on giving. :)

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This was downloading really slowly last night so I've yet to have a go! Looks very interesting though.

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Just found out this existed. After watching an hour of gameplay it's being downloaded now.

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So, what's the deal with this? How do they make money? Costemtic items only or gameplay-altering/XP-boosting stuff?

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So, what's the deal with this? How do they make money? Costemtic items only or gameplay-altering/XP-boosting stuff?

 

I've not yet checked the PSN store to see what items are currently available and it seems that, according to the in-game messages, they are still working on bringing more to the storefront.

 

From what I've worked out so far it really is just ways to making your way up the tower a little easier. There is/will be a pass which gives you a few benefits, things like using a special elevator (so you don't need to pay in-game cash to use one), a temporary boost to your fighters inventory space (which is an issue) and getting decals for your fighters (which boost their abilities a little). It doesn't appear to be game breaking or give too much of an disadvantage to us cheapskates :blush:, I could be proven wrong on that.

 

You can also purchase death metals, which can be used as continues should you die (not the best use of them AT ALL) and apparently they can be used to upgrade your waiting room storage which I've not looked at yet, and likely many more things. It appears that this will be the main currency of the game and you do seem to get a few as a daily log-in bonus as well as for completing quests so it's probably a little too early to see just how often/or if you'll need to purchase any at all.

 

EDIT: Been playing a few more hours this evening and this game just keeps getting better. I decided it was time to move up a few floors and I'm now on Floor 6, just before another boss battle by the looks of it, and things got a little tense for a while.

 

After getting ambushed by a mob on the 5th floor I used a lot of my healing items early but was determined not to backtrack so I then spent the rest of Floors 5 and 6 (seeing as there was no elevator on 5) on the verge of death, I then ran into a Lvl 30 Hater and thought I was screwed, managed to just about dispatch it before stumbling on some mushrooms and got within sight of the elevator only to get killed by a lone enemy. I wasn't about to give up the progress I had made and as I had a couple of new blueprints I reluctantly used one of my Death Metals to revive so I could get back to safety.

 

I've also unlocked the ability to grab a few specialist fighters, namely a Collector and another that is built for CQ combat, So I've now chucked my existing two level 25's and a level 20 fighter on defensive duty to allow me to level up the CQ combat specialist.

 

On another note, the soundtrack in this game is freaking amazing and I'm sure if Grasshopper wanted to grab some more funds from this game, making the soundtrack available would be a nice little earner.

 

 

EDIT 2 (07/12): Beat the boss on level 6 and subsequently cleared through floors 7, 8 and 9 although that ended in a dead-end with no elevators on any of the floors so I had to backtrack all the back to 6. A few more paths opened up and it appears that I'll need to go down again in order to move further up the tower, guessing that reaching that top floor (whatever number that is is going to take a while).

 

Seeing as things are about to kick off between the UK and California clubs* I thought it would be a good idea to get a few raids under my belt. Raided three bases successfully, albeit two were undefended and the other had a lone defender so that was easy pickings. I've now got a roster of five fighters to work with so I've shored up my defence as best I can to prepare for the inevitable payback as well as the oncoming beef with California.

 

* Basically when two rival clubs build enough 'hate' between one another a 24 hour fight breaks out between them and the idea is for each to raid one anothers bases until a winner is declared.

 

Spending far too much time on this game but I'm loving every f'ing minute of it.

Edited by ThePigMarcher
Progress Update

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This moment in the vid above almost killed me: :laughing:

MmtiO83.jpg

 

You still playing @ThePigMarcher?

 

I'm currently up to the 16th floor (or was it 17th? Can't remember now :heh:).

But yeah, still really enjoying this a lot, in fact it's becoming one of my favorite games of the year!

 

Just cannot believe how much depth there is to it for a F2P game!

Don't see myself ever needing to purchase Death Metals either, although I feel a bit guilty now for having already gotten 20+ hours of entertainment out of the game for nowt. :hehe:

Will wait and see how much the 30 day express pass ends up going for once it's finally available in the PS store, and probably get that instead.

 

Anyway, I unlocked the 3 star fighters the other day, so currently training up a 3 star Striker before attempting whichever floor it was I got up to last time. Things can go wrong very quickly now though, with high level Haters all over the place that can practically one hit kill you! :shakehead

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You still playing @ThePigMarcher?

 

 

I'm also on floor 17 as I've spent far too much grinding earlier floors and/or other characters, weapon mastery and equipment.

 

I also got killed shortly after the dropping the level 16 boss so have to keep fighting it when I want to advance and I still haven't got a reliable way of dropping that thing consistently. That said, I now have a few short-cuts to unlock so I should be able to bypass that thing in future.

 

Due to the fact that I've been raiding far too much, got to upgrade that Fighter freezer, I have also had to grind a few defenders because I've been on the receiving end of a few too many revenge attacks, although defending in this game is pretty futile. Thankfully, I've now learnt to spend as much of my SPLithium and Kill Coins before signing out so that I'm not worth targeting, however, that also means having to grind KC again should the unfortunate happen. Whilst I have unlocked some Grade 3 fighters, my fave being Strikers (have a level 71 and in the process of levelling another) I still don't have Grade 3 defenders available.

 

I should really start keeping an insurance Death Metal because revive costs are getting a little pricey but I've noticed that since the Store became available we are no longer getting them as log-in bonuses and I spent all I had on upgrading my storage. I need to make time to hit some more quests but the 'Climb' quests are a nightmare thanks to any Haters killing enemies negating the quest.

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I should really start keeping an insurance Death Metal because revive costs are getting a little pricey but I've noticed that since the Store became available we are no longer getting them as log-in bonuses and I spent all I had on upgrading my storage. I need to make time to hit some more quests but the 'Climb' quests are a nightmare thanks to any Haters killing enemies negating the quest.
There are a couple of easier (albeit time consuming) quests which reward Death Metals too, like defeating a certain number of enemies with goretastic or a back drop.

Don't know if they can be done multiple times or not though, as I only unlocked them recently. :blank:

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There are a couple of easier (albeit time consuming) quests which reward Death Metals too, like defeating a certain number of enemies with goretastic or a back drop.

Don't know if they can be done multiple times or not though, as I only unlocked them recently. :blank:

 

I did one of those the other day and I may have done the second one (if not, I'm certainly close). Usually the rewards for completing quests a second time or more offer far reduced awards, although I do need to double check those particular ones.

 

There was, IIRC, another for killing 20 consecutive enemies with a sniper rifle, other weapon quests haven't been as rewarding, but I prefer to do those once I have the respective blueprint. I only just picked up the BP for the sniper rifle but I haven't found time yet to do a run for the required mats.

 

Anyway, like you previously said, there is just so much to the game it continues to amaze me and it really sets the bar for future games using a F2P model.

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