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Posted

 

what if you played as an artificial intelligence on-board a futuristic combat suit, but the human inside the suit was injured and unable to move? What would you do?

 

In The Fall, the answer is simple: take control of the suit and drag the lifeless, unconscious human inside of it towards medical help.

 

Two years later, The Fall is complete. I’m glad to announce that it’s every bit as weird as I had hoped it would be, and I’m happier still to announce that The Fall will *ahem* descend onto PlayStation 4 on 14th July.

 

[...]

 

The Fall was an experiment with story-gameplay integration. As ARID is given challenges that are outside of her operating parameters, players must also think outside the box, by breaking rules and finding loopholes.

 

For example, ARID must protect her pilot, but what happens if she needs to briefly put him in danger to ultimately progress? The Fall encourages players to find loopholes in ARID’s rules, and as she develops as a character, players follow her every step of the way. At least, that’s the goal.

 

Ultimately, you’re the one to decide whether we met our mark, and you can let me know this 14th July, when The Fall *ahem* lands (I know, I’m terrible) on PlayStation 4.

 

Already out on PC and Wii U (I think). Come to current gen consoles next week.

 

Looks very interesting. I like stories that involve AIs.

Posted

Saw this the other day and while it looks interesting, in terms of the story at least, I'm not too sure how it'll play out.

 

Seems to have gotten 6s and 7s in most of the reviews for the PC and WiiU versions so perhaps worth a punt at the right price point. Gonna watch some playthroughs to get a better gauge of how it plays before making my mind up, especially as I've got so many games to play already and The Vanishing of Ethan Carter is also out next week.

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