Hogge Posted March 26, 2013 Author Posted March 26, 2013 Hey, people! I've got some very exciting news! Firstly, the game has advanced a fair bit, and I've got a video to show for it: Our company is now officially working to release the game for the Wii U. Lastly, to further fund development of Velocity Stream, we are planning on starting an IndieGoGo-campaign. If you want to see this game for the Wii U or PC, please spread the info!
Hogge Posted March 30, 2013 Author Posted March 30, 2013 Have you thought about kickstarter? We have. Unfortunately, that requires us to have a company registered in the US or UK, but we're only a tiny Swedish developer
Rummy Posted March 30, 2013 Posted March 30, 2013 (edited) Our company is now officially working to release the game for the Wii U. This is G if you can. I haven't followed the game much so far(except when originally posted, I can't look at devs since right now), but depending on price point, I'm almost definitely committed to getting this on Wii U just out of support. What are you hoping to sell for? Edited March 31, 2013 by Rummy
Hogge Posted March 31, 2013 Author Posted March 31, 2013 This is G if you can. I haven't followed the game much so far(except when originally posted, I can look at devs since right now), but depending on price point, I'm almost definitely committed to getting this on Wii U just out of support. What are you hoping to sell for? That's yet to be decided, but we're considering the 20 euro mark. Has anyone got any input on that pricrpoint? And thanks for the support. However, if you really support us, please help us spread the word. Or better yet: contribute! We've got some fan-bleedin' tastic perks in there!
Hogge Posted March 31, 2013 Author Posted March 31, 2013 Are you selling this on PC? The game will be out for the PC as well, yes. As I stated before, we'll try to get it Greenlighted, but our backup plan is Desura.
Hogge Posted April 4, 2013 Author Posted April 4, 2013 A general question to everybody: How can we compel you to contribute? Cheapen the perks? Sweeten them? Shorten the video? Shorten the text? Provide more information? Oh, and here's a new screenshot:
MoogleViper Posted April 4, 2013 Posted April 4, 2013 How close are you to completion? Could you make a working demo/beta release?
Magnus Posted April 4, 2013 Posted April 4, 2013 I think the biggest problem is that nobody cares about Indiegogo.
Hogge Posted April 5, 2013 Author Posted April 5, 2013 How close are you to completion? Could you make a working demo/beta release? I'm going to discuss it with the team. Right now our menu system is in development, so if we were to have a demo (atless our programmers advance very rapidly in a short time), you wouldn't be able to change any settings. But beyond that? Plenty of games get funding without demos.
Hogge Posted April 10, 2013 Author Posted April 10, 2013 Here's a brand spanking new video showing off some changes:
Hogge Posted August 6, 2013 Author Posted August 6, 2013 It's been a while since I updated, so here's some new info for ya. Firstly, we're going to show the game off at GDC Europe this month, so if anyone's going there, please visit us, we'll probably reside in the Swedish Game booth. Secondly, we've just become a licensed Wii U developer And thirdly, this is what the game looks like now:
Hogge Posted October 6, 2013 Author Posted October 6, 2013 Check out the new video from Velocity Stream: Also, Brjann Sigurgeirsson (CEO of Image & Form, makers of Steamworld Dig for the 3DS) tried the game out this weekend and absoltely loved it!
Hogge Posted January 19, 2014 Author Posted January 19, 2014 Here's a new video showing off the game in splitscreen, with sound. Unfortunately, the video is already a bit out of date, as we've progressed leaps and bounds when it comes to graphics, gameplay... everything. We are planning on releasing a splitscreen-only demo online in March.
Londragon Posted January 22, 2014 Posted January 22, 2014 @Hogge There's an article about your game on NintendoLife today http://www.nintendolife.com/news/2014/01/creative_racer_velocity_stream_could_be_speeding_towards_wii_u Lots of positive hands-ons.
Rummy Posted January 22, 2014 Posted January 22, 2014 Idea sounds interesting and I'd definitely contemplate a purchase! However what's that the article says? Despite being an official Wii U devloper they as of yet have no dev kit? I'm sure Hogge said they became an official developer ages ago - so why not? This is the sort of bullshit Nintendo need to sort out imo - make it as easy and accessible for devs as possible!
Hogge Posted January 25, 2014 Author Posted January 25, 2014 It's not that it's particularly hard to get a kit, all we have to do is to order it. The problem is the cost, which is currently out of reach for us. Espescially considering the mild success of the Wii U right now. But yes, I am quite pleased that Nintendolife have written about us and that we've received these generally positive comments. We do need all the buzz we can get before release.
Rummy Posted January 26, 2014 Posted January 26, 2014 It's not that it's particularly hard to get a kit, all we have to do is to order it. The problem is the cost, which is currently out of reach for us. Espescially considering the mild success of the Wii U right now. But yes, I am quite pleased that Nintendolife have written about us and that we've received these generally positive comments. We do need all the buzz we can get before release. What, if you don't mind me asking, is the cost? I'm interested in how accessible Nintendo make it really...
Hogge Posted January 30, 2014 Author Posted January 30, 2014 What, if you don't mind me asking, is the cost? I'm interested in how accessible Nintendo make it really... I'm not at liberty to say exactly, but let's just say it's leaps and bounds cheaper than a PS3 devkit, but still a pain in the ass for indie developers.
Rummy Posted January 30, 2014 Posted January 30, 2014 Hmm, still seems silly to me. If I was Nintendo I'd provide it in some sort of subsidised agreement/recoup money later from sales(or an installments basis once provided). Break down these barriers and get content onto your systems!!
Hogge Posted February 16, 2014 Author Posted February 16, 2014 We've just been interviewed by Nintendo Enthusiast. Also check out this brand new gameplay video:
Hogge Posted May 6, 2014 Author Posted May 6, 2014 Here's a new screenie, showing a building in the environment. As you can see, the graphical level of detail is substantially much higher than before.
MoogleViper Posted May 6, 2014 Posted May 6, 2014 Why is there a building on the track? Also, what's the estimated completion date/indieGoGo date?
Hogge Posted May 6, 2014 Author Posted May 6, 2014 Why is there a building on the track? Also, what's the estimated completion date/indieGoGo date? Naw, it's a bridge building for the Paver to fly underneath.
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