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TIME's Techland take on the Wii U

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Good reading for mainstream press

 

Source: http://techland.time.com/2012/06/07/why-the-wii-u-isnt-the-dinosaur-some-are-making-it-out-to-be/

 

Why the Wii U Isn’t the Dinosaur Some Are Making It Out to Be

By MATT PECKHAM | @Mattpeckham | June 7, 2012 |

 

 

NINTENDO

Hey look, it’s the Wii U. It rhymes with “Wii 2,” and that probably means a whole bunch of people are going to buy one, then shelf it, just like the Wii, right?

 

I have no idea how well the Wii U’s going to sell, but something’s bothering me: this somewhat sullen attitude — as far as I can tell mostly from traditional gamers — that the Wii U is just the Wii all over again; an underpowered, under-designed game console that’ll be obsolete before its time. When Microsoft and Sony finally do unveil their gamma-irradiated, raging-red-Hulk-powered next consoles, probably at E3 2013, this dismissive assumption holds that they’ll blow the doors off Nintendo’s system.

 

(MORE: Hands On with the Wii U, Nintendo’s Next-Generation Game Console)

 

Anything’s possible, but we’re at a point in game hardware design where what’s under the hood matters less than at any point before. I’ll concede a few eyebrow-raising choices, like the Wii U’s smallish internal storage, but I don’t think it’s as simple as some are saying.

 

Let’s walk through some of the criticisms based on what we know about the Wii U, now that Nintendo’s spilled (most of) the beans on the hardware.

 

Processor and Graphics

 

Nintendo says the Wii U will use an IBM Power multi-core CPU and an AMD Radeon-based GPU, though it isn’t talking speeds or the number of CPU cores or offering anything like a benchmark at this point. That’s just as well — focusing on abstractions like frequencies or integer and floating point calculations tells us less and less about what a system’s actually capable of, as what we expect from computers has changed.

 

The most important visual spec is probably this one: up to 1080p support. The Wii U finally brings Nintendo into the high-definition fold. That’s important for several reasons — streaming movie playback topping the list — but above all, it means we’ll no longer be subject to blurry, interpolated video because of a mismatch between the system’s visual output and a flatscreen TV’s native resolution.

 

Even if, as some have said, the Wii U is only “as powerful” or “slightly more powerful than” current-gen systems, I don’t see the problem. I never hear anyone complain that iPad games don’t look as good as PlayStation 3 or Xbox 360 ones, for instance, or that PC games — now crunched by more than half-a-decade more powerful hardware than either the Xbox 360 or PS3 — are in any way superior because their visuals are more advanced.

 

(MORE: Nintendo’s Provocative Pre-E3 Wii U Reveal: A Tweaked Controller and New Social Network)

 

I think the same will apply to Wii U games when compared to whatever Microsoft and Sony have up their sleeves, graphically speaking. It’s a point I’ve raised before about contemporary visuals in games: We’re far past the point of abstraction-by-limitation, and games that want to simulate reality do such a good job of it on today’s systems that fussing over photorealism is a core crowd fetish, still stuck in the “mine’s bigger than yours” mindset.

 

I submit that when Sony and Microsoft’s next systems arrive, after the initial “here’s what next-gen Halo and God of War look like!” hoopla dies down, we’re not going to care much about the upticks in visual sophistication. Does Call of Duty: Black Ops 2 look better than my favorite game in the series, Call of Duty 2? Ask me if I care. These days, when I’m thinking about visual design, I notice particular style-related choices, not the graphically muscular ones.

 

Nothing against more powerful new hardware — I’m itching to have a look at one of these new MacBook Pros we might see next week at WWDC, for instance. And you can obviously do a lot more than crank out uber-realistic visuals with high-end hardware, so I don’t want to discount all the other things developers might (and I stress might) take the time to pull together with any extra processing oomph in terms of long-neglected design elements like artificial intelligence, which as any A.I. wonk will tell you, can be a huge drag on system resources. But if your whole investment in gaming pivots on visual output, I think you’ve let a shortsighted, increasingly irrelevant way of thinking about games get between you and appreciating games as games.

 

Storage

 

Then there’s Nintendo’s decision to put an optical drive in the Wii U — one that’ll accommodate 25GB discs. By all accounts, Microsoft and Sony plan to put optical drives in their next-gen systems, too, so I’m not sure what critics of the decision were expecting Nintendo to do.

 

Games aren’t getting any smaller and there’s still the question of Internet access to consider. Don’t forget that some ISPs are moving backwards when it comes to data caps and cracking down on monthly limits. If you’re in a pay-as-you-go situation, as many people I know are, the last thing you want is a game system you can’t play games on because it’s download-only — here comes the new Zelda-whatever, and you’re at your monthly ceiling.

 

But let’s talk about a design choice Nintendo made that really does seem odd on its face: the Wii U’s marginal internal storage.

 

(MORE: 11 Things to Expect (or Not to Expect) from E3 2012)

 

Despite everything I just said about game size growth, there’s still a substantial market for downloadable games — both indie/arcade fare as well as digital versions of retail games. The Xbox 360 and PS3 support hundreds of gigabytes of hard drive space. Laptops and desktop PCs now ship with upwards of 1TB. Even smartphones and tablets routinely come with 16GB, 32GB or 64GB of internal space.

 

Nintendo’s Wii U? A fractional 8GB of flash storage. Isn’t that a problem?

 

It would be, if the Wii U didn’t support storage upgrades, much as Microsoft did with its original no-hard-drive Xbox 360 or currently does with its entry-level 4GB model. Word is Nintendo will allow you to grow the Wii U’s storage via flash memory sticks or external hard drives via USB (the system has four USB ports). As a functional sticking point, therefore, it isn’t one.

 

You could argue it’s a move to accessorize the Wii U and make extra bucks off add-on peripherals…or you could argue it’s just Nintendo’s way of keeping the Wii U’s internal mechanics simple and the system’s upfront price down (we’ll see about the latter when the company finally announces pricing, of course).

 

The GamePad

 

And so we come to the final critique: that the tablet-style controller is too big and clunky-looking.

 

It’s definitely not your garden-variety gamepad, and it’s anyone’s guess whether it’ll be the go-to controller when it comes to this game or that one. But here’s the thing gamers balking at the controller don’t seem to understand: Nintendo is offering more controller possibilities than any console-maker in history.

 

As my colleague Harry McCracken notes, the Wii U GamePad can be “a Wiimote with a touchscreen,” “a second screen which may or may not mirror what’s being shown on the TV,” “a complement to the Wiimote,” “a tethered gaming handheld,” “a window into a virtual world,” “a social-networking device” and “a fancy universal remote.”

 

And that’s just the GamePad itself. Nintendo’s going to support all of the older Wii peripherals, as well as something new it’s calling the Wii U Pro Controller. If you’re a core gamer balking at the size of the Wii U GamePad, therefore, stop fretting — Nintendo has you covered.

 

One more thing: Let’s disabuse ourselves of the notion that Nintendo’s trying to edge in on the tablet market with the Wii U GamePad. It’s not, any more than the dual-screen DS was a smartphone rival.

 

Nintendo’s trying to enliven the home gaming experience with a two-screen angle, not trying to subvert the iPad. And don’t forget the Wii U GamePad is really just the bottom half of the DS snapped off and held in free-space.

 

This is about melding the Wii and DS experience, not doing a me-too tablet. Nintendo knows iPads make terrible game controllers when it comes to games that require fine motor input and precise control. And the impact of the tablet market’s growth on what Nintendo’s hoping to achieve with the Wii U will be next to zero.

 

If Apple ever gets serious about console-style gaming — and according to recent comments from Apple CEO Tim Cook, it has no plans to — then we’ll see, but at present, I detect nothing about Nintendo’s approach that feels anything but forward-looking.

 

Whether it’s the right way forward remains to be seen, and it’ll be driven by the kinds of games developers produce, but wave-off accusations that the company is just “pulling another Wii” are — it seems to me, anyway — missing some pretty obvious and salient points.

 

 

 

Read more: http://techland.time.com/2012/06/07/why-the-wii-u-isnt-the-dinosaur-some-are-making-it-out-to-be/#ixzz1x7aJz0oI

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I have no idea if that's a positive or negative article. It just seems to say a load of stuff along with "we don't know yet".

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I can always count on Time to make a good article. Seriously, this is so much better than I would expect from any gaming-specific publication.

Edited by Jonnas

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Thats actually a really good article! i especially like where he basically says the next Playstation or Xbox probably won't be vastly more powerful as people are expecting, because everyone is for some reason expecting them to dwarf the WiiU, when i reality its likely to be the power gap like the xbox>Gamecube>ps2 generation and that just proved raw power alone doens't win the race, hell this generation is the same.

 

The only problem Nintendo face is software support, we all know first party wise they will deliver, and third party wise is certainly more promising than the Wii. Its just a bit vague beyond Christmas this year for support, as there still seems to be an air of secrecy about it, probably developers aren't ready to lay their cards out, or didn't have anything polished enough for e3.

I honestly believe in around a months time, we'll have had a Nintendo Direct revealing so much information that third party wise we'll be sure whats going on

 

We know a lot of information from previous press releases, yet nothing further has been said at e3, which is undoubtedly due to them not being ready to announce the final plans and/or they as they say have too much to say and its coming outside of the main presentation. Its not as if things have stopped or partnerships have ended (like EA handling online) because that would be HUGE news and the world would have heard either through official releases or leaks.

 

Its a case of E3 is not what it was, and information is coming, were just being a little impatient because were used to the old ways of E3's spectacular ways.

 

I mean E3's been going down hill for years and we all assumed at the time it was just a slump, well it now seems it is because the event itself has changed.

Edited by Agent Gibbs
spelling mistakes everywhere

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I'm finding it hard to believe that the Wii U is as powerful as the PS3/360, I just don't see it.

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I'm finding it hard to believe that the Wii U is as powerful as the PS3/360, I just don't see it.

Why is that hard to believe? Impressions say so. Screenshots show it. So why?

 

It's good to see an article that is a bit more level headed. The way some of the game journalists, and even standard people, have been acting, it's like Nintendo has gone in, killed their parents and raped their family pet.

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Great article!

 

I have calmed down a bit since Tuesday now. I expect to be eased further in a month or two. There is just no way Nintendo is that out of touch with reality as many fans say.

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Why is that hard to believe? Impressions say so. Screenshots show it. So why?

 

There's nothing that has been shown that's as good as what the PS3 can go.

 

I firmly believe that it is more powerful than them, but there's no examples of it.

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Great article. I really like the bit about photrealism in gaming. It's important to note that the wider gaming public play COD:MW3 and think wow, that looks good. At the same time a minority of internet loud mouths spend all their time on forums complaining that COD:MW3 isn't using an all new engine and doesn't look quite as good as something else. These loud mouths tend to dominate internet chat but in the real world, people are going to notice graphical differences less and less.

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There's nothing that has been shown that's as good as what the PS3 can go.

 

I firmly believe that it is more powerful than them, but there's no examples of it.

 

Exactly. Nothing we've seen rivals what either console can do, and personally I don't actually believe it's as powerful as them. It just doesn't seem like Nintendo to go all out on processing power and graphics like the PS3 and 360 clearly have.

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