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Posted
shit son what you know......Nintendo pulled a sony lets stone them n not buy a rev.
nintendo didn't invent the joystick nor the rumble pack they also just applied them into the industry, so what? it works right? it's standard now and who had the vision to implement it was no other than nintendo
Posted

Of course Nintendo didn't do motion sensor previously. Have you never seen a making of Lord of the Rings programme? How do you think they created Gollum?

 

What's incredible is that this software is being made available to the general public and not just Hollywood elite. It's amazing.

Posted

They did say similar technology was around and being used today, just that it had never really been implemented for gaming.

Posted

yes it is.

 

the gyration is to do with gba games like yoshis gravitation

 

the rev controller des not work on gyros, it has sensors inside the controller, which are picked up by other sensors by the tv, and that gives everything from up,down left right to forwards and backwards (triangulation of the 3) AND tilting of the device

 

and like the DS's touch pad, its been about but never implemented in such a way

Posted

yes, this detects movement in the z axis too (i.e., if you move closer to the tv)

 

we haven't been told one way or the other, but i doubt it has gyros in it

Posted
Lol i can't wait to see a Harry Potter game making use of the controller, where you can cast the spells by moving the controller :D

hell, any game like rpg's etc could be wesome for that, choose the attack, then you have to make a certain movement in an allotted time, if you do the whole thing perfect you get a proper hit, if you mess up/too slow you still hit, but much further down the power range

this would let you control with just buttons, or with the tilt for extra control

Posted
hell, any game like rpg's etc could be wesome for that, choose the attack, then you have to make a certain movement in an allotted time, if you do the whole thing perfect you get a proper hit, if you mess up/too slow you still hit, but much further down the power range

this would let you control with just buttons, or with the tilt for extra control

 

extra information:

"Gyration intends to be the first company to produce game controllers enhanced with gyroscopic motion-sensors, which have a tenfold performance increase over accelerometer tilt sensors and add the ability to sense yaw as well as pitch. A gyro-equipped, motion-sensing controller provides a natural method of game control that draws the player into the game and makes game play more enjoyable. The motion sensor can take the place of a typical thumb pressure pad allowing one-handed game play, or can be integrated into a two-handed controller to add a dimension to game playing not possible with traditional video game controllers."
the same technology could help create the ultimate controller for adventure, platform, and first-person shooter genres
Gyration demonstrated [Nintendo] how their technologies could "enhance" such titles as Luigi's Mansion, Wave Race, and Rogue Squadron.
looks like it's easy to apply even in games who didn't initially support it, and in the case of rogue squadron, nintendo didn't have acess to the code.

 

How much money has Nintendo invested in Gyration?

 

GYRATION: Nintendo has respectfully asked Gyration not to disclose financial details of the investment.

 

What game applications benefit from a Gyration game controller?

 

GYRATION: The ease accuracy of moving a cursor or crosshair across a screen by pointing makes Gyration technology an excellent choice for 1st person shooters and other action games that require fast and precise targeting.

 

Which patents did Gyration license Nintendo?

 

GYRATION: US application Patents 5,898,421 and 5,440,326 which deal with tracking human motion and translating it into linear movement of computer graphic images.

 

Will the patent licensing affect the availability of Game Boy's Tilt motion feature that is currently available in Japan but not the US?

 

GYRATION: Not specifically, but the patents that Gyration has licensed Nintendo encompass this particular Game Boy feature in the US.

 

Does this agreement include a game pad development contract?

 

GYRATION: We are not at liberty to discuss this area.

 

What differentiates Gyration technology from accelerometer technology?

 

GYRATION: Unlike accelerometers used by all other motion game manufactures, gyros can track the yaw axis motion that is critical for intuitive game control. Yaw axis tracking allows users to naturally point and move objects left and right much the way screen objects move on their TVS without having to tilt the game controller. Gyros also provide a superior quality of tracking performance over tilt sensors because they are very accurate rate sensors.

source: http://www.gamecubicle.com/news-nintendo_gyration.htm
Posted

That thing is $150. Nintendo have not only made something siimilar, but thaty've no doubt made it cheaper. But then again, Nintendo is a much bigger company, so they can afford to mass produce and make it cheaper anyway.

Posted
That thing is $150. Nintendo have not only made something siimilar, but thaty've no doubt made it cheaper. But then again, Nintendo is a much bigger company, so they can afford to mass produce and make it cheaper anyway.

 

gyro-slice2.jpg

The MG1101 is a low-cost, dual-axis miniature rate gyroscope that is fully self-contained for easy integration into human input devices such as computer mice or remote controls. Its unique tri-axial vibratory structure offers high reliability and low manufacturing cost. Internal mounting isolates the vibrating elements, greatly decreasing drift and improving shock resistance. The module can be mounted directly to a printed circuit board, without additional shock mounting.
Source: http://www.gyration.com/us/tech/technology.htm

 

it's low cost, so no problem in that front.

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