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Julius

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Everything posted by Julius

  1. Unlocking those doors sold the Mouse-Con as a viable alternative controller configuration more than anything they showed in yesterday's Direct – took them 20 seconds
  2. Oh wow, you can seamlessly switch between Mouse-Con and standard Joy-Con configurations – no menus or buttons, just turn the Joy-Con on its side!
  3. Mario Kart World, Donkey Kong Bananza, okay they're following the order they posted for today's show, so next we should have the Switch 2 versions of Zel– *PRIME 4 INTENSIFIES* Opening cutscene looks immense!
  4. Anyone have any experience with Smyths pre-order delivery? It looks like they use DPD and DHL, but just curious if anyone's had a good or particularly bad experience with them; asking as, at the moment, they seem to be my first (and only) locked in pre-order. ShopTo are starting to respond to reservations now – no luck on my end, haven't got one in the first batch and have automatically moved to Back Order Also @Happenstance did you request an invite from Amazon? I've still not heard anything back – can't tell if that means I'm out of the running or if they just haven't sorted them out yet
  5. Very nice! And ah, I thought they might be giving you the side-eye potentially knowing why you were offloading them at that very moment, cashing in before they potentially go down a little with GCN NSO – instead, maybe they were wondering "what does this guy know that we don't..." Kind of surprising really that Air Ride isn't confirmed for the service considering, well, Air Riders. A random shadow drop when we learn the release date for Riders maybe?
  6. Rosalina's Observatory for the interstitial I'm cleaning while watching this, Nintendo, why are you catching me off guard like this
  7. First round of impressions from the press on the console itself are coming in: Just going to throw the Switch 2 Edition and generic third-party port videos in here too:
  8. Press impressions and gameplay videos coming in now:
  9. Hands-on impressions and gameplay videos coming in... Looks absolutely incredible.
  10. Hands-on impressions and gameplay videos starting to pour in: Nintendo Life with the genius thumbnail play
  11. Hmm, just wondering about whether Prime Remastered might get a Switch 2 Edition announced for added Mouse-Con shooter functionality and boosted performance? Not that it necessarily needs it, I just imagine Retro being Retro, and how above and beyond they seem to have gone with Quality/Performance modes for Prime 4, and how functionally similar the two games must be, that it's a possibility. Not that I'd expect it announced during the Treehouse necessarily, mind you, but wouldn't that be nice? Oh yeah, definitely. I didn't mean to make it out to be so cut and dry, so thanks for mentioning other groups which might benefit from Mouse-Con and the potential accessibility – definitely worth highlighting, and like you say, it's swings and roundabouts and definitely not a potential point of contention without its own nuance I guess at this point I'd honestly just love to see Nintendo give a true and proper adaptive controller of their own a go, honestly, and continue to improve their often limited accessibility options. This feels like it could be the start of such an interesting next step for them in this space, or otherwise very quickly forgotten – so I hope they just decide to take the leap!
  12. To list out the GameCube games coming to the service confirmed in the trailer, we've got: The Legend of Zelda: The Wind Waker* Soulcalibur II* F-Zero GX* Super Mario Sunshine Fire Emblem: Path of Radiance Pokémon XD: Gale of Darkness Mario Smash Football Chibi-Robo Luigi's Mansion Pokémon Colosseum *titles available at service launch on 5th June 2025 I've touched on this before, but the GameCube is probably the console I have the most nostalgia for despite never owning one or really getting a chance to dig into its library, and on its face it simultaneously represents to me what I feel like is a big, big gap in my gaming experience and the catalogue I'm most intrigued by nowadays (last console I felt this way about was the PS3). My first Nintendo consoles were the DS and Wii, so I guess it makes sense that the GBA and GCN are the ones I'm most curious about! There's was wanting Wind Waker growing up which made me buy Spirit Tracks, purely because of the art style, and Toon Link was my Link of choice in Brawl; I played my first 3D Mario, Sunshine, at my cousin's in Nottingham, who we frequently visited growing up; and the only other person besides my cousin that I knew had a GameCube was a kid in my primary school who would show off Pokémon Colosseum when I went around. Brawl, honestly, being the game I probably put the most hours into on Wii, is pretty responsible for this, too, what with its plethora of trophies referring to GCN games, and Ike being my main. I've been desperately waiting for a chance to play Path of Radiance because of this, but didn't really expect for it to be on the GCN service given its resale value – same goes for Gale of Darkness, honestly! Thank goodness Nintendo doesn't pay too much attention to anything too far outside of their own interests So, I'm interested in all of these to varying degrees, and am definitely getting the sense from some on here about the ones which are 100% worth checking out that might otherwise easily pass me by (F-Zero GX, Soulcalibur II, Chibi-Robo), but my question is: what are the games not yet confirmed for the service which you'd most love to see, and would heartily recommend I check out if and when they land? I had been planning to hold off on finally playing Wind Waker until after I'd played Majora's Mask, but honestly, I think, rather ironically, my first weekend with my brand new, shiny Switch 2 might be spent with that particular 23 year-old game Good stuff – which games did you manage to shift on? Were the CEX guys clued in on the announcement of GCN NSO at all?
  13. I could be wrong on this, but my read on it is that's it's essentially Nintendo's version of discs essentially serving as license keys on other platforms? I think this is more to save them from giving out pieces of paper which can't be shared easily and have an expiry – but someone please correct me if I'm wrong here. So for multiple systems, I imagine you'll be able to share the Game-Key Card, but every system will require a full install of the game granted by the license of the Game-Key Card. Multiple accounts on the same system, I imagine you'll just need the game installed on the system and the Game-Key Card in the system – should be like a typical install, every account should be able to use it. Selling the game should be fine, I think, too – next user would then need to install the game as usual. I'll dig around a bit later to see if I can find any clarity on it. Finally! It's the smart move after Twitter went to hell and everyone gave up on them a little while ago, PlayStation does a similar thing and while it's not perfect, I'll take it over needing to faff around with the microSD/internal storage and go hunting for pics on my PC.
  14. Well that's fine then! Problem with not mentioning prices in your presentation is stuff like this. At least they learned from the PS5 showcase mistake and actually told us what games were launch titles, though. For such a low price, I'm shocked they're not running a promo for the first six months or year where it's free to Switch 2 owners or included in NSO?
  15. Agreed. I thought this was one of the falsehoods Brexit was supposed to be built on, bringing back our factories and industries and creating new jobs, but it feels like it's gone even further the other way – and everything is more expensive in a post-COVID world. Not to derail the thread with Brexit talk, but Brexit or not, this is something we should've been looking to do anyways But yeah, as for your question @Will, I think for me I might have a bit of a read up on things, but ultimately like H-o-T says, it's something difficult to do in practice, though I do think a good number of these have been highlighted over the last year and a half or so with people boycotting certain companies over what was going on in Palestine. Personally, I struggle to see it much differently to how I view boycotting some games (because of crunch, bigoted views of licensors, etc.) – where you can do it and it suits your day-to-day needs, in this case I guess in a way which is cost effective more than ever given the rising cost of living, great; but otherwise, depending on your circumstances and maybe product preferences, I think it's fine to continue as you are as and where you see fit. I suppose a difference here, too, compared to my examples of games, is just visibility and conversation – this is honestly the first I'm even hearing of this, whereas comparable boycotts in the gaming space seem like all-encompassing pieces of news when they happen. Now that I'm aware, though, it's something which I imagine will at least make me second guess and want to check things for a time – even if it's just out of curiosity more so than a want to take action.
  16. I think that game is awesome for being the game where people are basically put in the position of a wheelchair-bound person. But I also think it doesn't look remotely fun and was a terrible showcase for the Mouse-Con. Unfortunately that game is deader than dead on arrival, even if it somehow turned out to be a budget title (it's Nintendo first-party, though, so we're probably looking at the price of an OG Switch game in the most optimistic case). Giving me serious Destruction AllStars vibes. That's not even mentioning @Cube's point during the reactions where Nintendo's accessibility options are historically low effort/poor, and so a dark irony to this game with wheelchair-bound players characters is that there are a good number of wheelchair-bound people - who I think would otherwise be happy to see some much-needed representation in games - unable to play the game, leaving the gesture a bit of a token one that rings hollow. Anyways, for me, it was just missing obvious use cases. Again, I thought it was a total lock-in, but Baldur's Gate III seemed like the easy win here – yet after all the hullabaloo about third-party access to dev kits, I question if Larian even have one at this point? So we ended up with our best look at "traditional mouse controls" in Civ VII, where they showed an on-screen pointer for all of 3 seconds: It was shown off so ineffectively. We've been talking about the possibility of DS, Wii, 3DS and Wii U games built off the back of the potential for Mouse-Con, but nothing shown really sold that concept well enough in my opinion. Totally glossed over. Even Prime 4 is only kind of half using it, and that feels like something of an alternative for the gyro aiming controls you see in Prime Remastered and some other first-party games (which I'm not a fan of, so I'm curious to see how I'd get on with Mouse-Con there!). Again, though: I think the hands-on events will spill the proverbial tea here. This is actually something I've been thinking about a lot, since the Mouse-Con first got leaked, as I'm much the same way and mainly play on the sofa (and very, very, very rarely play in bed) – I think the solution for us here could be one of those bed trays for breakfast in bed?
  17. No mention of Hall Effect outright, but it sounds to me like they've either gone with Hall Effect or have come up with their own solution. It's Nintendo, so goodness knows, but they keep referring to this "smoother movement" for the sticks of both the Joy-Con 2 and the new Pro Controller. From Chapter 2 of Ask the Dev for Switch 2: Love this idea of trying to create the "pinnacle of all controllers" – I wonder how close they think they've come with this new Pro Controller? As for the new GL/GR buttons, as something of a screenshot fiend, think I've already learned how I'm going to assign it I was also going to ask if we thought they'd have profiles we can save for different games - you know, to save swapping around GL/GR and other buttons around each game - but they've confirmed profiles which can be saved on a per game and per profile basis! I'm liking the sound of that
  18. They're not yet live (as evidenced by not being able to click through to them), but the pages for pre-order can now be seen on Argos, so it'll be worth keeping an eye on throughout the day as they could seemingly go live any minute- LINK
  19. Digital Foundry reaction is up: Elsewhere, worth highlighting that in one of the Ask the Dev pieces for Switch 2, they nearly did call it the Super Nintendo Switch...but totally wussed out Something else I thought was worth mentioning and was kind of glossed over in the Direct: the Switch 2 Pro Controller will have two mappable rear buttons (GL/GR), as well as HD Rumble 2 and an audio jack.
  20. How could I forget? The official site fleshes these points out a bit more: RPG Site seem to think this is coming to Switch 2 first, implying that it will come to other platforms later – and while I'm inclined to agree, I can't seem to find a source for that little tidbit. Assuming it does come to other platforms at a later point, I'll likely be waiting to play it on PlayStation purely because me and a friend have been talking FOREVER about wanting to throwdown against thugs on the streets of Kamurocho together, and heck, give me a Director's Cut for all of the brawler-style games if online co-op is the plan give us the option to eat together, too, damn it! Anyways, Yakuza 0, one of the greats and a perfect get for the Switch 2 launch. The side activities (I'm thinking Club Sunshine) are absolutely perfect for handheld mode, but I'll hunt you down and scream at you personally if you witness the epic story beats on anything other than your TV or monitor!
  21. I probably won't be up in time to advise of this dropping if and when it does, but the Argos site is currently undergoing maintenance – so there's a decent chance that pre-orders could be going live this morning/later today? UPDATE: "coming soon"
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