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Julius

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Posts posted by Julius


  1. Have to agree with many others here, in that I think it's an essential feature of the Switch's successor. I genuinely don't think anything outside of very early Switch sales records get broken otherwise, and I honestly think it would struggle to get to 100 million units sold without backwards compatibility.

    Oh, and I think it needs to be backwards compatible in every sense of the word when it comes to Switch titles – both physical and digital. Man, imagine the uproar if it were just the one :laughing:

    For me personally? I think it's the deciding factor on whether or not I decide to pick one up on Day 1, outside of a Switch 2 launch exclusive killer app – and I'm talking Game of the Generation/Decade buzz akin to what we had for BOTW at the Switch's launch here, more so than "just" a Game of the Year contender. 

    • Like 1

  2. Watched the first two episodes, so really not far enough in, but some things have stood out already (both good and bad). It's a weird one where this is an adaptation of a very accessible cartoon, but I'll try to keep things in spoiler tags when comparing the two as well as for major beats in case there is anyone here who has yet to watch the original and is checking this out first. 

    Some non-spoiler thoughts first though: 

    • Ian Ousley as Sokka is kind of nailing it to a degree which is seriously surprising me, at least so far. Some of his new lines have given me genuine chuckles and laughs. 
    • Dallas Liu as Zuko and Paul Sun-Hyung Lee as Iroh were great castings, and so far very good performances from the latter. It makes going between the two sides feel interesting and evenly balanced in terms of keeping my attention. There was one shot of Zuko which is going to become an overused and hilarious GIF, though :laughing:
    • All of the cast looks the part. We knew this already from casting announcements and trailers beforehand, but seriously, they've nailed the look. 
    • Not really a fan of the score so far. The reorchestrations of Jeremy Zuckerman's original score only hit because of their sheer underlying melodic quality and nostalgia, but they sound incredibly generic when compared. The new, original score so far has been flat and boring. 
    • Set design has been great. 
    • I think the pacing is a bit messy, and I do think it's down to blending and distilling three 20+ minute episodes into roughly an hour each. Some of these aren't necessarily three-episode arcs, and the gap between ending one episode in the animated series, getting the credits, then moving onto the start of the next, getting opening credits, felt like it broke it up better. Here, you're getting Appa swoop out of a shot where he'd normally be capping off an episode...but then swinging back in almost immediately after in what would introduce the next. It's the nature of the adaptation, but I'm not a fan so far – and I think this particular move to have episodes serve as condensed examples of multiple episodes is actually going to fly in the face a bit of not having filmed everything already (which is a fine decision to make in terms of finances and production, but as a story, it's going to be odd). It just already feels like it's moved on too fast once or twice already. 
    • The bending feels like it's at 0.75x speed and there has already been way too much slow-mo. 
    • Gordon's smile and goofiness as Aang shines through a lot. Perfect casting. 

    And then to get onto some of the spoiler stuff/changes...

    Spoiler
    • Not a fan at all about Aang's reason for ending up in the iceberg ultimately being "I'm going to clear my head and get some fresh air" vs the animated "I DIDN'T ASK TO BE THE AVATAR!" It completely undermines a HUGE point of the first season, which is Aang accepting his role (even if not fully embracing it), and rids him of the guilt he understandably had in the animated series over running from his responsibility and destiny. Then makes it even more confusing when he speaks to Kyoshi who calls him out on running away...when he wasn't? He went for a fly to clear his head? It's like they forgot they'd changed that bit. 
    • Gran Gran was pretty terrible here - the writing and direction. She reveals he's the Avatar after deducing it in a few seconds? And then goes off at Aang about everyone he loves being gone? And really boringly does the intro of the animated show? Urgh. 
    • No lip service for Katara's and Sokka's mother early on is a decision. But sure, let's get the flashback with virtually no context to show more than was shown in the actual animated series? 
    • They SERIOUSLY want to make a Kyoshi show, huh? We've had infinitely more Kyoshi so far than we have Roku, which makes sense in the Kyoshi Island episode...but not so much in the first. It has me really curious - and a little apprehensive - about how much Roku we're going to see here. 
    • I don't think it's straight up flying (you see some air movement), but they do certainly make it LOOK like Aang is flying. Hmm. Not too sure how I or anyone else who's watched LoK will feel about that. 
    • Man, Katara is kind of getting shafted a little bit here. Her anger being what splits open the iceberg says so much about the world in the original - the way she flaps her arms in anger and the tide starting to change, then becomes more aggressive - before she then takes to the iceberg with Sokka's boomerang to try to free Aang. Here she's looking the complete other way trying to pull their boat back towards them and it just...breaks open, because? 
    • I know a lot was made about reducing the sexism on Sokka's end before release, but they've kind of gone the other way? Sokka was totally smitten with Suki and here the first bare chested dude Suki sees she's immediately head over heels with. It's weird because they keep the idea of Sokka feeling undermined here - his annoyance at Suki taking him out so easily - but it falls a bit flat because it's not clear why he's annoyed. They had a chance to work it in but because they don't you end up with both Katara and Suki feeling a little flat, as they're not fighting against Sokka's early prejudices and stereotyping in the animated show. Suki is now just a cool warrior who Sokka didn't really win over or grow as a result of, she's just some hot chick in cool cosplay that he has stuff in common with and got to kiss. Which is totally fine, it just doesn't feel as compelling as the original when it comes to showcasing great female characters, and that's down to writing decisions, not performances. 

    It's solid so far.

    It's a weird one: my expectations are pretty low (like I said before, just want to see a few scenes realised in live-action), but some of the changes they've made so far have been drastic in terms of how they approach the underlying themes, mini-arcs and very nature of the first season. Some of the writing changes more than performances are probably my main hang-ups so far – I'm only two episodes in like I said before, though, so perhaps they're approaching certain topics at other times/in other ways. Some of the performances are a little stilted, nothing worth seriously flagging so far, but I think it's just the nature of having child actors. 

    Looking forward to seeing how the rest pans out. 

    • Like 1

  3. 4 hours ago, drahkon said:

    Lover, Please Stay - did not expect that, but it's such a beautiful song

    My favourite of theirs, gets me every time. It just hits like a ton of bricks. Good thing I'm careful to not listen to it too much...

    *is my most played song on Spotify over the last 6 months*

    Whoops :p

     

    Glad to hear you had a great time! :peace:

    Quote

    go see them if you ever get the chance. :peace:

    Will definitely need to. I've actually never been to a concert before, probably doesn't help that my friends don't really share my taste in music all that much :laughing: so I'll find some NBT-listening strangers and drag them along instead I guess! 

    • Haha 1

  4. 6 hours ago, Glen-i said:

    And that wraps up Generation 3. What's your favourite?

    Honestly, I think Gen III might be my favourite overall when it comes to starter designs? Not counting Mega Evolutions (to make it a fair comparison) I really like/love 6 of the 9 starter line designs this time around. 

    As a quick aside - because I hadn't thought of tracking it that way before - for Kanto it would be 4 of the 9 (Bulbasaur, Squirtle, Wartortle and Charizard), and for Johto it would be 4 of the 9 again (Bayleef, Totodile, Feraligatr and Typhlosion). I'll try to keep on top of this list to create a mini-rankings for myself as these go on! 

    Anyways favourite line of Gen III is the Treecko line. PMD aside - which is a pretty big thing to put aside, all things considered - I just have a pretty unique history with the line in the games. I've mentioned it on here before, many years ago (holy cow, six years ago?!), so I'll just quote myself from that other awesome Glen-generated thread :p

    On 3/4/2018 at 11:18 AM, Julius said:

    Sceptile

    Whilst Bulbasaur was my first starter Pokémon, I think it’s important to mention that the first Pokémon game that I owned was actually Pokémon Ruby — a game that I originally started with a Mudkip. 

    I still remember my time with Mudkip. I played up to Mauville City and getting pretty stuck against Wattson; if I recall, I must have accidentally decided to not teach it to my now Marshtomp, and it not being tooled with a particularly great moveset. After some grinding and running around everywhere in the early parts of the game, I ventured back to Slateport with Mr. Briney and Peeko. I went up to the Trick House not too far north of Slateport, just past the entrance to Cycling Road, and continued my grind. One of my Pokémon must have been poisoned, because I ended up hobbling back to Slateport’s Pokémon Centre with a wobbling screen. Dashing to Nurse Joy, she healed my Pokémon, and revealed that Marshtomp had Pokérus. I was already confused and frustrated about what I should do at this point in the game, and so I exited the Pokémon Centre and saved my game. This was the tipping point.

    So, I decided to start the game again, but planned to not save it. I’d made loads of progress with Marshtomp, so maybe I just needed a new perspective, and so I thought I’d try out a different starter Pokémon.

    Not being a fan of Torchic’s design, I decided to go with Treecko, and yep, you probably guessed it: I accidentally saved over my old save file. What ensued was my most difficult but rewarding time with a Pokémon game.

    I say that because I remember battling May’s Blaziken and Flannery’s Slugma to be particularly hard. Sure, I understood type weaknesses, but my other Pokémon were all so weak when compared to the might of my starter Pokémon that I just stuck with Treecko, then Grovyle, and then Sceptile.

    Going to the Pokémon League, Sceptile must have been somewhere around Lv. 70, compared to a real pick-and-mix team of Lv. 40 - Lv. 47 Pokémon (I recall having Groudon, Pelipper, Gyarados, and a Castform). I would use the other Pokémon only on occasion, such as an obvious type mismatch or when I needed to revive or heal Sceptile. 

    I must have tried tens of times, but I just could not beat Drake with Sceptile for the life of me, and so I went around the region training as hard as I could, battling every single trainer that I could find, and grinding a whole lot at the aforementioned Trick House. During my travels, I stumbled upon TM02 Dragon Claw at the top of a waterfall in Meteor Falls, and decided a while later to see if any of my Pokémon could learn the move.

    Oh, Sceptile can learn it? 

    And with that, Drake’s Salamence, unbeknownst to me at the time, was now all but doomed. And Steven, in comparison, was an absolute cake walk.

    My Sceptile was Lv. 93 when I beat Drake, but might have been Lv. 94 when I beat the League. Regardless, I’d done it, but my completely underlevelled and unbalanced team would later go on to be annihilated at the Battle Tower, and accidentally deleted by a friend a short while later.

    I think that I have such affectionate memories of my journey in Hoenn because I made that journey during my six months living in Australia, on my first Nintendo console (only my second console and my first handheld: a Nintendo DS) with no friends interested in Pokémon at my school, and having to write back home (here, in England) for some advice from a friend (I’d always get around whatever obstacle was in my way by the time that I received his response).

    This was my way of maturing, and I feel like I owe it to this game that I adjusted so quickly to life on the other side of the world. I was just experiencing change, wonder, and unexpected challenges, just like my in-game counterpart.

    And that’s why I love Sceptile. 

    So Treecko is definitely the coolest one to choose off the bat of the bunch for me, and I'm sure that Ash's always having a twig in its mouth in the anime only upped the coolness. Grovyle is again the coolest of the first evolutions, and in terms of final evolutions, I think Sceptile is on par with Blaziken for being the coolest (and as a Mega Evolution, too). 

    After that, for me, it's the Mudkip line. Mudkip and Marshtomp are adorable. I mean just look at lil barista Marshtomp here. 

    FMpqk0CXIAM33jh?format=jpg&name=large

    Idk what happened with Swampert - definitely the line to suffer from ugly final evo syndrome this time around, yet it's not even cool! - but Mega Swampert looks hilariously jacked and I love it. 

    Torchic looks dumb. Combusken looks even more dumb. Blaziken and Mega Blaziken look awesome. Real ugly duckling thing going on here for a Pokémon based on a chicken...

    1 hour ago, Cube said:

    I do remember Treecko and Torchic being big parts of the show, from what I remember, Treecko leaves when it evolves, while Torchic's penis-shaped evolution stays around a while. Mudkip was just comic relief (I think Brock had one, but out of his water Pokémon, I remember a lilypad one more). 

    I'm not too sure about Treecko leaving - if he did, it certainly wasn't for very long, as it felt like Ash had it in his team a good amount of the time, and as a Grovyle even longer! He also ends up becoming a trusty Sceptile, too, but yeah, he certainly could've left at some point...a lot of Ash's Pokémon do choose to take a sabbatical or go AWOL at some point :laughing:

    May getting Torchic was so...strange, in hindsight. Just doesn't suit the idea of a contest Pokémon at all (at least in the way that May approached contests) after being a cute little Torchic and going into an ugly and streaky Combusken, and then into the cool as hell Blaziken. Beautifly always felt like it was more appropriate as a contest Pokémon for May, and so it felt like her starter got shoved off to the sides a lot of the time ::shrug:

    The coolest use of the line in the anime was actually Harrison turning up with a Blaziken towards the end of Ash's journey in Johto, felt like a great tease for what was to come next I'm Hoenn. Really loved whenever the anime would do that sort of thing. 

    And then yeah, you're right, Mudkip - and then later Marshtomp - was just kind of...there, and Lotad/Lombre/Ludicolo certainly got centre stage as his main Pokémon in Hoenn. Again, just another really strange choice for that one. 

    • Like 2
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  5. 23 minutes ago, Glen-i said:

    And yet, that didn't happen for SMT IV, Tokyo Mirage Sessions, or Radiant Historia. I don't think I'm to blame for thinking it would be more of a Persona thing.

    To be clear, I wasn't trying to call you or anyone else out as not thinking ahead by saying that, so I'm sorry if it did come off that way – more highlighting how utterly bonkers it is that Atlus and SEGA are getting away with some increasingly anti-consumer moves, like Atlus with this and Persona 5, or what SEGA recently did with NG+ and some other content being locked behind a certain (more costly) edition of Infinite Wealth. 

    33 minutes ago, Glen-i said:

    Anyway, I'm not paying for the "privilege" of starting a fresh file of a game I already have on my Switch. Atlus can get stuffed with that nonsense.

    Totally get that, and totally agree that Atlus can get stuffed when it comes to this sort of thing :peace:

    • Thanks 1

  6. 2 hours ago, Sheikah said:

    The price for the DLC is very interesting - suggests this really could be almost a full game again?

    It's a really interesting price for DLC honestly (£34.99 who hasn't seen the UK pricing for it yet), and yeah, I do think everything we know about it - and it being in development for nearly two years now - certainly points to it being incredibly substantial. 

    The Eurogamer interview with Miyazaki revealed that, based purely on surface area, the location it takes place in will be larger than Limgrave; there will be more than 10 new bosses; and 8 new weapon types, which is certainly a lot. 

    Miyazaki also talks in this IGN Japan interview about there currently not being plans for a sequel or any further DLC - makes sense, we've waited nearly 2 years for this as it is - so I think it's reasonable to expect it to be pretty sizeable considering they're taking a one-and-done approach to DLC this time around. 

    I've seen some say they think this will weigh in at 50 - 70 hours...which seems pretty preposterous, to me. I think realistically we're looking at something more akin to the length of their more linear titles with this all - seemingly? - taking place in the size of a larger region, so it all being condensed and focused in one area, with a bunch of legacy dungeons, etc., so I think it'll be something like 20 - 35 hours, obviously depending on skill level, how much you explore, etc. 

    Anyways, still waiting for Vaati to turn up with a breakdown, but Quelaag had an awesome breakdown on the new trailer that's worth checking out if anyone else likes to speculate:

    And, additionally, I found Ratatoskr's (and the more widespread) idea on the origins of Messmer's title as "the Impaler" (the boss front and centre of Shadow's marketing) pretty damning: this dude totally impaled Marika. 

    Seriously weighing up whether I want to replay this game before the DLC drops, because otherwise I think I've got an incredibly hefty re-spec on my hands, as playing Bloodborne and Armored Core VI last year sold me on a completely different approach to the combat in these games that I hadn't tried out in Demon's Souls, Dark Souls, or Elden Ring before (speed and dodging vs traditional sword and board). 

    Hmm. 


  7. Pretty big news via the PS Blog for PS VR2, which says PlayStation are currently testing the ability for owners to have access to additional games on PC. 

    Quote

    Also, we're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates.

    Could be huge for the platform, considering that it launched without backwards compatibility for original PS VR titles and the funding just hasn't been there to really draw newcomers in when it comes to new titles. Good stuff, looking forward to any updates on this. 


  8. More details on Vengeance:

    These details are a summary of yesterday's Vengeance Spotlight stream:

    Essentially - and it's not exactly a new perspective to have if you've followed their releases over the last couple of years - if you don't want the least definitive version of an Atlus game, don't pick it up at launch and be willing to wait 2-3 years for a definitive version. 

    Which absolutely sucks. At least for Persona 3 Reload they had the decency to add that stuff as DLC (that's not confirmed but leaked, mind you, so that's not been communicated yet), but SMT V and Persona 5 have both now had definitive editions with content not made available through other means. 


  9. Reviews are starting to drop, and while it's very early on and these numbers will probably come down a little in the coming days as more reviews release, currently sitting at 93 on OpenCritic and 94 on Metacritic! :bouncy:

    Obligatory Digital Foundry tech breakdown:

    Seven Days till the End [of this nearly four-year wait!] :p

    • Like 1

  10. No Mother 3, but here are your Earthbound Beginnings icons :laughing:

    To make matters worse/funnier/waaaaaaaaaay more cruel, icons for Earthbound are due out for a week from the 29th, and for Mother 3 for a week from the 7th (March)...at least in Japan, don't think we've had full confirmation of what's going on over here just yet (at least at the time of writing), but I would assume it's the same deal. 

    05.webp

    Which makes it potential even worse/funnier/way, way more cruel; are we really about to see Mother 3 icons drop in the West in 2 weeks' time, despite the game having never released over here? :D

    • Haha 3

  11. Limited Run have confirmed plans for a physical release of the game for both Series X|S and PS5:

     

    4 minutes ago, Hero-of-Time said:

    This is the only one of the 4 games (all are now confirmed for PlayStation) that really interests me. Probably pick it up when it's on sale at some point.

    Yeah, for me Pentiment is more of a curiosity, but this is the one which has grabbed me and that I really want to play. Grounded I couldn't care less, and Sea of Thieves, just by it's very nature, really depends on how willing my friends are to check it out. 

    Certainly a level of irony here that after all of Xbox's acquisitions, the game produced by their only studio in Japan (I'm pretty sure?) is the only one of real interest to a lot of people not already on their platform :laughing:


  12. It's officially official now that this game is coming to PS5, after weeks of rumours, speculation, and Bethesda LATAM totally not jumping the gun earlier today. Feels like it deserves it's own thread seeing as all the other Xbox titles announced as coming to other consoles today already do. 

    Quote

    Chai and the gang are on the road and about to rock out a whole new venue: Charge your DualSense controller and crank up the volume, because Hi-Fi RUSH is coming to PlayStation 5 on March 19! Experience the toe-tapping, drone-smashing, music-amplified hit featured in 50+ "Best of 2023" lists by critics!

    PlayStation players can look forward to battling to the beat and will have access to all the gameplay content available in the game, including the Arcade Challenge! Update! which includes two additional gameplay modes: BPM Rush! and Power Up! Tower Up!

    Preorder Hi-Fi RUSH for PlayStation 5 starting February 22 at 6PM UTC (7PM EST on February 22/9AM JST on February 23) on the PlayStation Store. Get the backstage pass treatment with the Hi-Fi RUSH Digital Deluxe edition, featuring the complete game as well as extra cosmetics and in-game Gears to spend on upgrades.

    Developed by Tango Gameworks, it was originally shadow dropped on Xbox and PC last year on 25th January following a Developer_Direct by Xbox, and was received really well – arguably one of the highlights of Xbox's output last year, and certainly the one to grab the most attention during end of year award discussions. 

    Really looking forward to finally checking this out! 

    • Like 1

  13. @Hero-of-Time trophies confirmed on PlayStation :D per the PS Blog

    Quote

    Trophies are included! A personal favorite is Execute Order 66: Defeat a Jedi hero by knocking them off the map in Battlefront II

    The Death Star map seems like the obvious choice for that one :laughing: I kind of want to see if I can get all the trophies in this just based on their descriptions :D much as I love the game I hope they don't get too silly with, say, separate trophies for winning Galactic Conquest with each faction. 

    Anyways, my pre-order is in (there's a 10% pre-order discount incentive), so roll on the 14th!

    ...after the 29th and Rebirth, of course :p

    • Thanks 1

  14. Just now, Dcubed said:

    @Julius They probably made some marketing deals with Nintendo & Sony respectively which meant that each platform holder had exclusive rights to having the first announcement of each respective game.  Not uncommon amongst 3rd party publishers really.

    See, I totally get that, and also I imagine it's likely a case of already having handed off materials, the Direct cut likely being mostly if not 100% complete, etc. 

    With how much Xbox leaks these days, though, they seriously need leak clauses in those contracts if that is the case – "if this news gets out ahead of time, we get to pivot it". The hype for and their control over these announcements has been torn from their hands and, as with all leaks, I feel like the announcement/s have been majorly blunted as a result. 

    But even if we say that it's the case that there were arrangements already in place, which there likely were...you let Nintendo hype up your ancient legacy titles going to their Online platform but basically give no lip service or great fanfare to your modern, piecemeal offerings? 

    That's just bad marketing. They need a new team, seriously, because it was thrown out there so carelessly that Pentiment and Grounded were coming to Switch that it felt like an afterthought. You could argue we already knew about it, but that doesn't change the fact that you're trying to sell the game to an entirely new and separate audience to your own! Completely blew their chance to make a splash with those announcements from my POV. 


  15. 2 minutes ago, Hero-of-Time said:

    In other news....

     

    Looks like it's been made private now but seriously, the more we see of their plans for other consoles, the more I'm questioning my own sanity.

    Why exactly couldn't they reveal the names of any of Grounded, Pentiment, Hi-Fi Rush or Sea of Thieves last Thursday, but then they've had two officially announced today - in the weirdest and most nonchalant way possible, mind you - and had one leak out and confirm it 100%, when it was already 99% confirmed anyways from previous datamines and the like? I guess you'd maybe have deals in place but plans change all the time and they were suffering some major PR blowback, why didn't you wrest your own announcements back? You fools! And you don't even make any big deal out of it in the Direct? No Phil cameo? This is insane. There's no connection there to tell me these games are also on Xbox other than a small logo in the corner. Come on, guys. Do better than that. 

    The fact that we're getting Pentiment tomorrow, Hi-Fi next month, and Grounded in April makes me think Sea of Thieves drops in May...at which point, does anyone believe they aren't planning more with potentially four consecutive months of drops on other platforms? 

    Also, respect to Bethesda LATAM for jumping the gun. It was the smart move. Muchas gracias mi amigos :D

    5 minutes ago, Dcubed said:

    Surprisingly, no Switch version! Perhaps they really are saving it for Switch 2 then?

    I'm not too surprised by this, I remember questioning if this thing could even run on Switch back when we were talking about GOTYs/TGAs and that Xbox should've got this on everything else and taken a real crack at the big awards with a For Your Consideration-like campaign for the game. Really seems like it depends on a super solid and high frame rate because of the style of game and it's mechanics. 

    Switch 2 for sure. 


  16. Some more details on this release, which looks to be astronomically priced - I've seen £31.49 flying around? I mean I'm in at whatever price, but come on, that seems far steeper than it needs to be ::shrug:

    Quote

    Fight in iconic battles from across the STAR WARS™ galaxy

    Play the classic STAR WARS Battlefront games, online and offline in this complete classic collection.

     

    This Classic Collection includes:

    STAR WARS Battlefront (Classic)

     

    • Includes Bonus Map: Jabba's Palace
    STAR WARS Battlefront II

     

    • Includes Bonus Maps: Bespin: Cloud City, Rhen Var: Harbor, Rhen Var: Citadel, and Yavin 4: Arena
    • Includes Bonus Heroes: Asajj Ventress & Kit Fisto

    Key Features

    Traverse the Galaxy in Campaign Mode & Galactic Conquest

     

    • Galactic Conquest: Devise your strategy, recruit your troops, and execute your tactical vision for conquering the galaxy.
    • STAR WARS™ Battlefront Campaign: Experience iconic battles from STAR WARS Episodes I-VI
    • STAR WARS™ Battlefront II Campaign: Join the rise of Darth Vader's elite 501st Legion of Stormtroopers

    Massive Locations with up to 64-player Online Support

    • Fight on the ground: Wookiee Warriors, Jet Troopers, Droidekas and more in massive multiplayer action
    • Drive iconic vehicles: Speeder Bikes, AT-STs, AT-RTs, and more in offensive and defensive battles
    • Pilot legendary starships: TIE fighters, X-wings, and more in space and air dogfights

    Expanded Hero Assault

    Hero Assault is playable on all ground maps including: Death Star, Kashyyyk, Kamino, and Naboo for the first time ever

     

    • Fight with heroes: Mace Windu, Yoda, Luke Skywalker, and many others!
    • Battle with villains: Darth Maul, General Grievous, Darth Vader, and many others!

    Adding (copying?) maps to Battlefront II is great, as is the inclusion of Kit Fisto and Ventress. Hero Assault on any ground map is awesome. 

    So pumped for this :bouncy:


  17. May 24th, and now confirmed for Switch, too, as revealed in today's Direct! 

    Quote

    World of Goo 2 is arriving for Nintendo Switch in 2024! Now with more Goo!

    Use living liquid creatures to build bridges, grow towers, terraform terrain, and more in a beautiful, dangerous, and evolving world when World of Goo 2 arrives 5/23.

    @Ashley any chance you could move this across to Nintendo Gaming now that a Switch version has been confirmed please? :peace:


  18. Some more details and a separate trailer (without the countdown):

    The expansion will be priced at $39.99 USD. 

    There will be a Collector's Edition. 

    lYkoIWa.jpeg

    Really digging just how distinct the environmental design is compared to the base game! And that Gatling crossbow (and that guy's armour)! 


  19. Shadow of the Erdtree arrives 21st June! 

    Quote

    In the Land of Shadow, Miquella awaits the return of his promised Lord.

    The Land of Shadow.

    A place obscured by the Erdtree. Where the goddess Marika first set foot.

    A land purged in an unsung battle. Set ablaze by Messmer's flame.

    It was to this land that Miquella departed. Divesting himself of his flesh, his strength, his lineage. Of all things Golden.

    What a trailer. Oh my goodness. 

    :bowdown:


  20. 14 minutes ago, Dcubed said:

    They really couldn't spring for a same-day release? Feels weird to announce a shadow drop for tomorrow (yeah, I know that tomorrow is the normal eShop update day, but still, really?)

    Honestly? I wonder if their logic is just that they've shadow dropped five different Rare games across NSO's various consoles, and that got priority over Pentiment purely because, well, those were originally games on Nintendo consoles and will surely have a more positive reception (in terms of the Direct). 

    Not sure I agree with that logic, though. Totally could've dropped it today, anyone interested in Pentiment is going to pick it up as and when, and same for the NSO games I feel ::shrug:

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