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Posted (edited)

Co-op focused standalone Elden Ring spin-off?! 

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As Night Falls, We Rise.

So freaking in.

I told my friends for years now all I wanted was a co-op focused Souls game for them to finally jump in – this is it! 

Edited by Julius
Posted

The official site is down at the moment, but apparently this is the rumoured Bandai Namco x From Software gacha game. To quote someone from ResetEra who summarised what was on the site:

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• Three player coop online.
• Select from uniquely skilled heroes (there's the gacha)
• Environment changes between game sessions, so it's maybe run based, with different bosses at the end.

Let's see how this plays out, but urgh. Three players?! Get out of here with that nonsense. 

Posted

Hands-on first look from PC Gamer:

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Elden Ring: Nightreign is FromSoftware's next game, coming in 2025-and we've played it. This standalone spin-off throws weapons, enemies and bosses from Elden Ring into a new co-op roguelike set in an alternate version of Limgrave, with new "hero" characters with unique abilities replacing the usual RPG create-a-character. Here's what we learned from 6 hours playing Nightreign at FromSoftware's offices in Tokyo.

Serious respect to them to somehow keeping this under wraps! 

Posted (edited)

Network test in Feb, registration on 10th Jan:

Obligatory Vaati vid:

Think I'm in. It can be played solo or in a trio (apparently no duos, apparently the password method will be used for linking up with friends), and it seems like I've got two friends who might be onboard. 

Just sounds like an exciting new way to play more From goodness while we wait for whatever they've got next in the pipeline :peace:

Can't help but wonder if this will be digital-only? But I love the art and so would love the chance to get a physical copy! 

Edited by Julius
Posted
On 12/13/2024 at 1:50 AM, Julius said:

The official site is down at the moment, but apparently this is the rumoured Bandai Namco x From Software gacha game. To quote someone from ResetEra who summarised what was on the site:

Let's see how this plays out, but urgh. Three players?! Get out of here with that nonsense. 

Are you upset that it's only three? Or you can't play as two?

  • Like 1
Posted
11 minutes ago, bob said:

Are you upset that it's only three? Or you can't play as two?

Mainly it's that it's only three, but not being able to play at two as an alternative sucks too. 

My gaming group is four people including myself, and so this just means someone is going to be left out of we'll need to rotate. It's a real shame as I've been looking for any way to convince my friends to try a From Software game, and our collective thought has always been that if there's even a mainly co-op game by them, that'll be when they try one – feels a bit lower stakes than playing through one of these games solo, and they'll have someone who has some experience with these games to hand, too. 

Not being able to play as a duo sucks just in case enough people aren't available; while we're a group of four, sometimes it's just the three of us, or even just two of us, who are able to jump on, just because the others in the group are busy with other things. 

It's been a growing trend over the last few years in the industry where these co-op games are becoming based on groups of three rather than four, and while I get it purely from a debatable balance and design perspective for the people who worked on the game, co-op games - and specifically PvE, where it's your group vs a bunch of non-player enemies - I feel like shouldn't be about finding a perfect balance, but just having people engage with the game in whatever size of group they want. Alien: Fireteam and Warhammer 40k: Space Marine II are the main ones which come to mind where we've been interested and then been disappointed and needed to chalk it off purely because of the three-player angle. 

It is what it is I guess, but considering the size of groups you can play with in Elden Ring proper, I can't help but feel left frustrated that they've gone with a bit of an odd choice ::shrug:

Posted

It does seem weird that they're limiting it to 3 (presumably for scaling reasons. Although I don't see how hard it can be, Borderlands used to perfectly scale between 1-4 players all the time), what's weirder is that you can't have 2?! How does that even work?

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