Sméagol Posted March 13, 2011 Posted March 13, 2011 (edited) This is one of the games I'm looking forward too, but doesn't get as much attention as say.. Portal 2, Rage, The witcher.. Or Guild wars to mention a game in its genre. It's still in alfa, so that has probably something to do with it. The secret world: An MMORPG from the makers of Age of Conan (and The longest journey I might add). Set in a contemporary world, instead of a fantasy or sci-fi setting, but filled with all kinds of mythical and / or horrific creatures, and you already have a game which is quite different from the other MMORPG's out there. Add to this a combat system which lets you mix and match all sorts of abilities and weapons you have unlocked, choosing from magic "traditional" weapons. No levels or classes. Do whatever you want. There's some new info from this game from the GDC, which was embargoed untill the 10th, so the info and new trailer are only a few days old. There's still no releasedate unfortunately. [official site] This will probably the game that will get me into MMORPG's. There are some others out there, that appeal to me, but not as much as this one does so far. And except for the Guild wars series, but that doesnt have monthly subscriptions. Edited March 13, 2011 by Sméagol
Pit-Jr Posted March 13, 2011 Posted March 13, 2011 Ill probably never let myself get sucked into an MMORPG, but i like the concepts, as well the overall look of the game Howzabout a single player version for consoles, huh EA?
Goafer Posted March 13, 2011 Posted March 13, 2011 Like the setting, but don't think it will work as an MMO. The whole classless thing seems silly. Classes exist because people like to play certain roles within the team. Plus if all characters are a jack of all trades, there's no real need to form a team, other than "we need more numbers". Having roles within a team adds tactics. Having tonnes of samey, non-descript characters throwing themselves at the enemy is just dull and there's no consequence if one dies. If the medic/tank dies in WoW, it's pretty much game over. Plus 3 factions just seems too complicated. WoW works because it has good: Knights on shiny steeds, protecting the virtue of fair maidens and evil: horrible looking monstrosities that like taking said virtue. I know it's very black and white, but that works. People either want to be good or bad. Removing levelling seems odd too. The whole reason MMO's are so popular is because they add the illusion of progress. People don't want to spend hours/days playing a game only to have the same character (stat/ability wise) as the day they started.
Sméagol Posted March 13, 2011 Author Posted March 13, 2011 Well, there's still plenty left to be revealed, so I can't comment on it with full certainty, however: - the progress is being made through unlocks. You unlock coller powers / weapons / clothes as you progress. - you should read "no classes" as "no predetermined classes" or "any custom class you like". You can choose from any skill / weapon you have unlocked, however, you can only have a few of them "equipped" at a time. I assume you can only change it at your factions headquarters, and not during quests. So yeah, you should probably discuss with your teammates what kind of "role" you play before you get into a quest. - I don't see a problem with 3 factions. This game seems heavily based on plot, and the 3 factions are united in this plot, against evil, or the PvE part of the game. A team can consist of players of any faction. Balance / gameplaywise there are no differences, the difference are purely content-wise. The faction part is a factor in the PvP part of the game.
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