Dannyboy-the-Dane Posted November 3, 2010 Posted November 3, 2010 (I think I balanced this game very well) (Why the parentheses?) It'll always be a somewhat subjective topic. I'm saying that if the balancing we've seen in the past few games is the standard for future mafia games, the town needs to become more aggressive and willing to take risks. Otherwise the mafia will destroy the town every time.
ReZourceman Posted November 3, 2010 Author Posted November 3, 2010 I think thats true of pretty much all mafia games played on here previously really.
MadDog Posted November 3, 2010 Posted November 3, 2010 I think thats true of pretty much all mafia games played on here previously really. True facts. The town never really take a risk and go on a hunch. Whoever you lynch, you'll learn something. Everyone is too cautious.
heroicjanitor Posted November 3, 2010 Posted November 3, 2010 (Why the parentheses?) It'll always be a somewhat subjective topic. I'm saying that if the balancing we've seen in the past few games is the standard for future mafia games, the town needs to become more aggressive and willing to take risks. Otherwise the mafia will destroy the town every time. Exactly, it was only at the end I was going to take a chance on Sméagol. Then I decided that both you and chair were given the same role and were townies, at which point I was going to go after MadDog. Too little too late anyway, I should have gone after Sméagol aggressively instead of looking for a logical path towards MadDog. I'll know in future, educational game for me
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