ViPeR Posted December 24, 2008 Share Posted December 24, 2008 Rogue Squadron's graphics hold up well to 360 games still despite it being a lower resolution It's scarily true. I played Rogue Leader the other day and was still amazed and how good it looks. There are some 360 games which have looked worse. Hopefully the talent won't get lost and some other studio will snap up some of the developers. Link to comment Share on other sites More sharing options...
flameboy Posted December 24, 2008 Share Posted December 24, 2008 Rogue Squadron's graphics hold up well to 360 games still despite it being a lower resolution oh so true.... The texture assests etc are still top drawer and like you say the resolution is its only let down but thats a result of its age and as such is not a a let down... Link to comment Share on other sites More sharing options...
Wesley Posted May 14, 2009 Author Share Posted May 14, 2009 (edited) Officially dead: http://www.factor5.de/ There were layoffs and rumors of studio closings, but now it's finally confirmed. According to the company website, the San Rafael-based Factor 5 studio has officially closed its doors. Rumors of the Lair developers closure surfaced in December of last year, following rumors that half of the staff had been let go. The rumors pointed towards the cancellation of their Superman project due to the failure of Brash Entertainment as a major factor in the layoffs and closing, which is backed up by the official statement appearing on the Factor 5 website today. "We are sorry to announce the closure of the San Rafael-based Factor 5 Inc. studio, but the obstacles created by the sudden bankruptcy of Brash Entertainment for the continuation of operations have turned out too great to overcome in the current economic climate." Note that this development doesn't mean the end to the Factor 5 name. The statement continues: "Factor 5 GmbH, which has been creating games since 1998 with its headquarters in Cologne, Germany, is completely unrelated to Factor 5 Inc. and the circumstances surrounding Factor 5 Inc.'s recent challenges. Although we are saddened by Factor 5 Inc.'s situation, our corporation will remain unaffected by these developments and has partnered with both old and new friends in the industry who will reveal our upcoming projects over the next months." In other words, that other company had problems, and the German branch of Factor 5 would like to put as much distance between those problems and it as humanly possible. We extend our sympathy to those left jobless by the studio's closing, even if most of them have hopefully moved on to bigger and better things by now. - Kotaku Quite a shame... Edited May 14, 2009 by Wesley Link to comment Share on other sites More sharing options...
Dan_Dare Posted May 14, 2009 Share Posted May 14, 2009 well...that took a while? :s Link to comment Share on other sites More sharing options...
Wesley Posted May 15, 2009 Author Share Posted May 15, 2009 That's because I had a whip round and helped them out. Link to comment Share on other sites More sharing options...
Emasher Posted May 15, 2009 Share Posted May 15, 2009 BTW, it isn't all of Factor 5 that's gone now: http://www.n-europe.com/forum/showpost.php?p=990380&postcount=22 Link to comment Share on other sites More sharing options...
Wesley Posted May 15, 2009 Author Share Posted May 15, 2009 Um... yeah, that's what I posted... with the big quote. Link to comment Share on other sites More sharing options...
Choze Posted May 15, 2009 Share Posted May 15, 2009 It's scarily true. I played Rogue Leader the other day and was still amazed and how good it looks. There are some 360 games which have looked worse. Hopefully the talent won't get lost and some other studio will snap up some of the developers. Yeah technically they were always good till Lair. That project caused them so much trouble. Supposedly alot of bad luck as well int hat time with key staff leaving, accidents etc. Link to comment Share on other sites More sharing options...
Cube Posted May 15, 2009 Share Posted May 15, 2009 Yeah technically they were always good till Lair. That project caused them so much trouble. Supposedly alot of bad luck as well int hat time with key staff leaving, accidents etc. It's almost the same story as Free Radical. Link to comment Share on other sites More sharing options...
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