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Posts posted by Dcubed
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Heads up for all you normies that play Switch games on Switch, Crypt of the Necrodancer is getting new DLC that adds Hatsune Miku as a playable character…
… out now on PC, coming to Switch & PS4 later on (soz Xbox).
Of even more importance though…
https://www.nintendo.co.uk/DLC/Crypt-of-the-NecroDancer-SYNCHRONY-2541723.html
Synchrony is now out on Switch!!! FINALLY!!
This DLC pack was previously Steam exclusive and adds a bunch of new characters, stages, weapons and stuff… including online co-op multiplayer and even mod support (yes, even on console!)
I honestly thought we’d never get Synchrony and that they had just given up on the non PC versions of the game. Glad to hear that’s not the case! (soz Xbox… err, again I mean)
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40 minutes ago, Cube said:Coming out a mere six months after the first Bomberman game on N64, this Bomberman game seems like it was developed as a separate take on Bomberman rather than a sequel to Bomberman 64 (it actually started out as a Bonk game).
I… did not know that! Suddenly this game makes a lot more sense now!
I’ve not played this one as I’ve never really enjoyed single player Bomberman much (multiplayer is always a hoot though). But I’d definitely try it if it came to the N64 NSO service (and considering that it’s 2/2 with both the Wii and Wii U VC services? I think it’s a likely future candidate ).
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This was the beginning of NOA’s partnership with Left Field Productions; which lasted from 1998-2002, ending with NBA Courtside 2002 for the GameCube.
They put out some… throughly ok games. The partnership quickly fell apart when Minoru Arakawa and Howard Lincoln left NOA and when Iwata took over from Yamauchi. While I can’t say that their loss was massive for Nintendo as a whole? They certainly helped to fill a sports-shaped hole in the N64’s library and it’s a shame that they couldn’t do the same for the GameCube, as it could’ve really done with their support…
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OMG! The card you unlock for throwing away a Royal Flush is NUTS! Just imagine it combined with Blueprint…
But yeah, happy to finally beat Ante 8 with the minimum number of rounds
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We finally have a release date!!
April 16th is when the slap fight begins
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Those graphics look really good for N64! Huge step up from other baseball games we’ve seen. Wonder who made… ahh, it’s Iguana… that explains everything.
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I’ll always have a soft spot for a game where punching yourself in the face is the path to victory.
Also Minwu hates doors.
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10 minutes ago, S.C.G said:I did, though I basically got a little bit more than what I paid for it, which wasn't even half of what that listing went for.
I'm sure I made back what I put into Neo Geo Pocket Color games at least, and these days I just own the console and a flash cart.
I do have an Analogue Pocket, and I'm just waiting for that NGPC core to drop, there is some kind of beta version, but not the "official" core just yet.
Or I could just buy the cartridge adapter, but at £50 - £70 + on eBay if someone is selling it on its own, or £200+ for the set... yeah, I might as well wait.
The same for the dock at the moment which is nearly £200? I know it's cool and all, and it opens up other accessories and controller to be used, but... damn.
The console was around £300 (for the limited edition transparent green model) so I'm reluctant to spend any more on the console at the moment, as it's still great as it is.
Analogue have the Dock in stock right now for the regular RRP of $99...
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5 hours ago, Dcubed said:Well I certainly made up for my last failure...
Kings go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
The run's finally dead...
So sad... If only I could've gotten just one more King in the hand, I would've done it...
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I hope SNK do another one of those NGP collections at some point. There's still a good few games on that system I'd like to try out and I'm sure they could scrounge up enough to make for a worthwhile Vol 3... and hey! We've now even got the 8bitdo Neo Geo CD controller! So we can even enjoy the games with their original clicky stick control method!
I mean, literally every other version of the original Cotton has been re-released on some sort of modern device (Even the bloody Sharp x68000 version is available on Switch!), might as well finish the job.
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Yeah, Cotton got around a lot back in the day! It's only very recently these last few years that she's gotten a sudden huge revival out of nowhere!
Once Rainbow Cotton gets re-released, every single Cotton game will be available on modern platforms; which is pretty amazing!
These are all of the Cotton games in release order and their original platforms that they came out on...
Quote1991 - Cotton: Fantastic Night Dreams - SEGA System 16 Arcade
1994 - Cotton 100% - SNES
1994 - Panorama Cotton - Mega Drive
1997 - Cotton 2: Magical Night Dreams - SEGA Titan Video Arcade/SEGA Saturn (Titan is essentially a Saturn turned into an arcade PCB, both versions were released at the same time)
1998 - Cotton Boomerang: Magical Night Dreams - SEGA Titan Video Arcade/SEGA Saturn (This is essentially a remixed version of Cotton 2 with altered stage layouts and such)
2000 - Rainbow Cotton - Dreamcast
2021 - Cotton Reboot! - PS4/Switch (This is a remake of the original SEGA System 16 arcade game with HD 2D sprite visuals)
2021 - Cotton Fantasy: Superlative Night Dreams - ALL.Net P-ras MULTI Ver.3 Arcade (This is a brand new game, first released on a PC-based arcade board in Japanese arcades in 2021, before getting a port to PS4 and Switch the following year, and Steam the year after that)
Pretty much all of the Cotton games are solid shooters... though I hear that Rainbow Cotton is the odd duck in that it's supposedly a bit naff... still, gotta complete that collection when it gets re-released anyway!
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Panorama Cotton is an incredible technological achievement for the Mega Drive and probably the best rail shooter on the console... but there's not exactly much competition there (Space Harrier 2 is a bit of a dud, and the various Super Scaler ports just don't crunch down well to a system that has no support for hardware scaling).
The other Cotton games are better overall though, being more traditional horizontal shmups that are much better suited to the hardware of the day; and solid entries in the genre to boot. Not that PC is bad or anything, it's just that the MD hardware was really ill suited for this kind of game and it makes the action very difficult to follow. I respect the technical achievement on display though!
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BTW, the official soundtrack is now available for sale on Steam for £2.49.
It's also officially up on Youtube too...
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Well I certainly made up for my last failure...
Kings go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
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... if only I could've drawn more Steel Cards...
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Very interesting little anomoly of a game... and one of the very few N64 games to use a custom cartridge!
I imagine that it must've originally been in development for the 64DD (which also had a built-in modem), before being shoved onto the cartridge format; because adding online play with custom hardware in 1998 is a ridiculously ambitious move for such a small publisher!
Speaking of which... Seta are also the developer/publisher responsible for the Japanese only Tetris 64; a game that I won't go into too much detail about here (lest I steal Cube's thunder), but it too came with a rather interesting hardware accessory!
Seta really liked using weird and custom hardware didn't they? They were also responsble for Hayazashi Nidan Morita Shogi 2 for the SNES in 1995... which came with a custom-made ARM7TDMI CPU (in fact, it's an earlier version of the same CPU archtecture that would later go on to power the GBA; albeit running on the Ver 3 instruction set, rather than the more advanced Ver 4 instruction set used by the GBA) that that was orders of magnitude more powerful (and expensive!) than the console's own CPU, or any other custom cartridge chipset ever made for the SNES! In fact, it wasn't even emulatable at all until it was finally added to the cycle accurate BSNES emulator in 2012!
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22 minutes ago, Glen-i said:Alright, @RedShell. Question. Did you mean for the P logo to start glowing Pink whenever Peach does her Final Smash?
Even if you didn’t, it’s still amazing anyway! Bravo!
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Holy crap!! I actually managed to beat Small Blind of Ante 12!!!
So it IS possible!!! (sadly I died right afterwards as I just couldn’t pull the cards I needed)
Anyway, that’s Red Stake defeated with all decks now. Onto Green Stake!
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2 hours ago, Cube said:I know I want to do play GameCube games after N64 games, but I've come across a few interesting non-GameCube games I'm thinking about including due to having a sort of "N64" association.
When looking into Shadow Man and WinBack (both notable N64 games, more so than the other platforms they released on), I discovered both had sequels that I'd never heard of. They're supposedly not great, but I'm curious to see for myself.
On a similar note, when looking for GameCube prototypes (there aren't many, and some don't work well in emulators), I searched to see if there was one for a game that was a heavy part of early GameCube marketing: Galleon. I thought it had been cancelled, so I was surprised to discover it came out on Xbox, so I'm including that as well, because of how much I rewatched a VHS that included that trailer.
Are there any other PS2/Xbox games that feel like they have an association with Nintendo or the N64, but never came out on GameCube - not so much "games that would have been nice on GameCube", but strange omissions (even if they were exclusive deals) - Soulcalibur III perhaps because of the popularity of 2 on the GameCube.
You could include Kameo and Perfect Dark Zero. Both ended up being Xbox 360 games, but they started out on Gamecube.
Same goes for Grabbed By The Ghoulies, which went from GCN to OG Xbox. It also helps that it's a genuinely good game; despite the bum rap it gets online.
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Can’t wait to spend hours running around giant fields of nothing in order to find the boss battles in my Monster Hunter!
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Odd choice of developer. Would’ve figured it’d be Xeen, considering that they made the Trials of Mana remake (which Visions of Mana appears to be based on).
We’ll see though.
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On a related matter, here’s an interview with the game’s developer going over the development process and some plans for the future…
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A sale of $460 million on a company they previously valued at $1.3 billion on original purchase…
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https://www.gamesindustry.biz/sega-sells-relic-and-will-cut-240-jobs-across-uk-studios
Another 240 jobs lost as SEGA sells Relic.
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Iggy’s Reckin’ Balls - All N64 Games
in General Gaming Discussion
Posted
Not true. The Saturn version is available on Switch as part of City Connection’s S-Tribute series.
The NeoGeo version is also available via Arcade Archives.
And the enhanced Taito F3 Arcade version (Puzzle Bobble 2X) is also available via the Egret 2 Mini.
Sorry Cube, but you’re triply wrong this time