Hmm, I was thinking literally minutes after my jaw hit the floor upon seeing the Revo's controller, that maybe some bright spark could have figured out the bulk of the device's revolutionary aspects with some careful speculation and Nintendo's clues...Here are some of mine, that I admit I never thought of pre-TGS but seem pretty obvious now:
1) If Nintendo are trying to attract a wider demograph to gaming, they've gotta break the enforced cliches of someone hunched around a computer, controller tight in hand. They already did this with the DS, by marketing the touch screen, a more, um, energetic, intuitive and interactive interface, as the selling point for games like Nintendogs, that were of course a hit with a newer audience. Not a clue in itself, but apply the whole "energetic new way of playing" (derived in a way, I suppose, from the Eyetoy) way of thinking to a new controller, and you'll eventually realise that, just like with the DS, Nintendo would have to make it ambidextrous. Hard to explain, I dunno, but I basically think that it was obvious (but obviously not obvious enough :no: ) that the controller would come in two sections for righties and lefties.
2) Bugger, that was harder to explain than I thought. Another clue, one big A button, was a given, and I did semi expect a trigger for almost every 'wrapped-up' finger, which we sort of got with the B and Z triggers.
3) Shit, I've only got two. Anyone wanna add some more giveaways or subtle clues or intuition. Apart from this, I reckon, Nintendo should/will expand upon the voice recognition of Nintendogs to add to the revolutionary interface of the new controller. Just imagine, it's like a great big contextual button for weapon changing, view changing, maps, that sorta thing, as well as being the centerpiece of certain other games.
BTW I'm not new but I just registered. Hi guys! I'm a big fan of Radiohead and King Crimson if you wondering.
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Suzuki AN650