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Everything posted by Serebii
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Wasn't the best episode, but it was somewhat nice to have an episode without a big-bad and just focusing on a wonder.
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It's a shame because I adored the 3DS version before Thursday. Now it seems lame and empty
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After the Smash Direct on Thursday, I have lost all interest in playing the 3DS version. Just biding my time for the Wii U one.
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On Bayonetta 1, I just bought an accessory that activates witch time if I am hit. That is actually really handy.
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Looks like Mario Galaxy visuals to me :p
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Playing the first one, the enemies sure do take large chunks of health. I was just trying to do something, and for some reason the dodging wasn't protecting me (I must have been doing it at the wrong time) and as soon as the enemy hit me, they managed to get successive hits which just managed to halve my health. Somewhat annoying considering health replenishment is at a minimal
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Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
I was referring to the previously stated assertion here that it was to "protect" users. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
There's no change. I already said that it's possible to run smoothly if done externally if you have a big enough connection, but having it on the Wii U at the same time is what likely causes the issues. Look. Nintendo said this is why we're not getting it. If it was for safety reasons, they'd have just bloody said so. End of. Just over 35 minutes long Link: -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
In hindsight, Mario Kart 8 could have had voice chat and not impact things, yeah. However, with Smash, as it doesn't have extrapolation possibilities, no. Not a damned chance. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
https://support.teamspeakusa.com/index.php?/Knowledgebase/Article/View/7/12/how-much-bandwidth-does-teamspeak-require Now, when you look at these numbers, for 4 players, it adds up. Especially as there is no server middle-man, it's all P2P. Those numbers good enough for you? Other fighters are two player, not four. They also aren't as large in scope as Smash. Not familiar with Awesomenauts. LoL, Dota, Shooters etc. work through the extrapolation method I mentioned earlier. This is not a feasible thing for fighters, especially Smash. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
Consider this. This is a game that they are recommending you get a network adapter for, in order to get more bandwidth, less interference and make it run as fast as possible, but is playable without it. Let's say that it needs a constant 10mbps connection to run well. The game is set to do that, but wait. Some guy wants voice chat on. This then has to be converted and sent across the network, which takes up some of that bandwidth, introducing lag. For a decent voice chat, you need around 1mbps just for that It also adds processing lag to the console. The console is running at a full 1080p60 for this game, and is likely using the RAM and processor like crazy, Having to convert and send all voice at real time would take processing power. As I said, it is simple mathematics. If you still fail to understand that, then I suggest retaking GCSEs. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
I never said that game bent the laws of physics. Just because some people didn't have issues with the online doesn't mean it was perfect, as RedShell proved. There were lag issues, and a simple search of the Internet reveals that. It's also ridiculous that you just assume that they're lying just because of one line of PR talk. Especially as, and once again, THIS GAME IS NOT DEVELOPED BY NINTENDO. Get that into your head I am fed up with trying to explain these things to you two. It's ridiculous. You're just impossible to reason with. You ignore facts and mathematical logic just to go with your persecution complex -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
Look. You may know games, and so do I, but there's something that I do know more than you and it's networking and computer processing. They even bloody said that this was the reason. Seriously. Pay attention and learn how things work. It's simple mathematics. You want proof? Get a bloody calculator and/or learn mathematics The processing of the voice and converting it into data takes resources. The sending of it uses bandwidth. As such, it would impact on things, even if it's only slight. Plus, as I said, THEY SAID THIS WAS THE REASON. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
For the love of. You're a broken record. Yes, some people undoubtedly didn't have issues with that game, and some didn't with Brawl believe it or not. It's all down to latency. If the people are close, then issues will be minimal. The netcode with Brawl wasn't perfect. This game is being developed by Namco, who have great experience with fighting netcode. If they think it'd damage it, then it'd damage it. Try actually looking at facts and who develops it rather than just saying "Nintendo is rubbish". Do you not think that they actually may have tested to see how it impacted and then made an analysis and came to this conclusion? Good god man. On what games? Because most games don't require the splitsecond tracking Smash does and thus have extrapolation. However, there is logic to it, using Skype etc. it doesn't utilise the Wii U's connection itself and thus that's free for just game details. -
Totally not going to train 7 amiibo and fight them all at once.
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Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
It doesn't run well... -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
If your connection is fast enough, actually yes. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
Did you not see the end of my paragraph? That doesn't stop it sapping bandwidth... Do I need to start explaining the laws of physics and networking again? -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
Those fighting games aren't 4 player. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
No. That's not how it works. For games like CoD, Mario Kart etc., latency can be covered through extrapolation. This is why you sometimes see jumping about. As such, the added strain on bandwidth caused by voice chat is fine because it'd be barely noticeable. (I agree it should have been in Mario Kart) Conversely, for a split-second fighting game, where mere milliseconds count, then adding to the strain just so people can cuss at eachother, is not a good idea. Also, Namco are developing this, not Nintendo. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
Either that or a laggy online experience with Voice Chat. I know which I'd pick -
Pic of the day. At long last, the Wii U version supports eight-player multiplayer!! It gets pretty hectic watching eight people duke it out at once. And here's a stage prepared for a large number of fighters, Big Battlefield!! Fighters can spread out, so it should be easier battling on a stage like this. Also, official site update:
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Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
Good god man :p Accept that you were wrong :p -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
Well that certainly delivered. -
Super Smash Bros. Wii U Direct (23rd October 23:00)
Serebii replied to Serebii's topic in Nintendo Gaming
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