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Serebii

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  • Posts

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About Serebii

  • Birthday 07/28/1986

Personal Information

  • Location
    Bournemouth, England
  • Interests
    Website Design, Gaming, Goin out with Mates
  • Occupation
    Uni Student & Freelance Journalist

Details

  • Nintendo Systems Owned
    All
  • Other Systems Owned
    PS2
  • Favourite Game?
    Secret of Mana
  • Favourite Video Game Character?
    Link
  • Gender
    Male

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Serebii's Achievements

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Newbie (1/14)

  1. How cruelly accurate
  2. Thanks Rude This is how it looked in 2000
  3. Got an iPhone 11 Pro, Midnight Green, 256GB coming my way. My phone was at 30% battery at 11am yesterday so long needed a new one and I have a backup Android phone for Android coverage so needed a new iPhone.
  4. I'm expecting it to be in the 400-500 range tbh
  5. Worlds swag!
  6. Undoubtedly they underestimated the jump. However, just remember that the people working on those side projects wouldn't be working on the main one at the same time (also don't believe that interview saying Pokémon is no longer the priority. I have heard that was due to a mistranslation due to context etc. being lost). It helps that they outsource a lot. The Pokémon models, for example, are done by Pokémon CG Studio within Creatures Inc among others who help. 500 people worked on Sun & Moon. Game Freak had around 100 people working there at that time. It goes to show that the Internet doesn't get how Pokémon is developed
  7. I think we don't have the full picture. However, a lot of people don't realise that a lot is outsourced and GF have been expanding and if they were just working on Pokémon games in a cycle like that, some staff would be sat twiddling their thumbs. They'd also suffer burnout. This is where the other projects (Gear Project, the extra team for non Pokémon things has existed since 2009 so people are over-reacting with it) come in to play. My belief is that they intended for every Pokémon to be in, but something must have happened. I've done a lot of research and spoken to a lot of developers about this and the only logical conclusion I can come to is that when they ported the models over to the new engine, the animation rigs broke (which is not unhead of)so they had to rerig every model and rerecord the animations and the sheer scope of that caused this situation.
  8. Well Quest was heavily outsourced and Giga Wrecker didn't have that many people on it. It's hard to say but I am 100% certain that development of SWSH began mid-2016 at the latest.
  9. That's not entirely the case. Sword & Shield has been in development since before USUM finished. There's two clues to this that confirm it 1. The games were revealed in the E3 Direct just a week or so after USUM were revealed 2. In interviews, they stated Max Raid Battles for Sword & Shield were developed at the same time Game Freak were helping Niantic in developing Raid Battles in GO. Raid Battles in GO came out in June 2017 so were in development way before that (I mean they were technically shown in the 2015 reveal) And yeah, I've been busy and lurking a bit. Don't know if I'll be fully back here. I kind of got a bit confrontational and for that I apologise.
  10. My controllers arrived today. They look ridiculous and function well when connected to a Switch A on the lefthand one is capture for example
  11. From datamining P.S. Forgive the lateness of my reply
  12. Yeah I don't think can't is the right word here. It's they choose not to, probably so they don't get repeats of this bullshit https://www.eurogamer.net/articles/secret-paedophile-armies-prepare-pictochat-onslaught
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